"Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials on culture to help a GM craft a world that feels closer to the world of the 100-years war or the War of the Roses. It has a grittier and more dangerous feel to reflect the cheapness of life at the time."
" Also included are sections on medieval economics, law & justice, and chapters with monsters and magical items based on authentic medieval legends. Finally, a completely revamped magic system is based on actual grimoire-magic as the medieval magicians really envisioned it. From the creator of Dark Albion, Lion & Dragon will have you discovering real medieval fantasy for the very first time. (Publisher's note: Lion & Dragon is a complete OSR game in itself. However, even if you prefer to stick with traditional fantasy RPGs featuring dwarves, elves, spellcasters, and the like, L&D can still provide a lot of options that will help you give much flavor to a more usual campain world. For example, the sections on alchemy, herbal medicines, poisons, or law & justice, could be imported in any other fantasy game.)"
Now that the Cowards of the Coast business has died down tonight I've gotten back into the Lion & Dragon: Medieval Authentic OSR Roleplaying By RPG Pundit. Why?! There are several reasons the least of which is the fact the magick system has everything we need for a ritual magick system that catters to the Medieval gamer crowd. A crowd whose looking into the same terrority that we've done with Dark Albion in the past. And the real question becomes can we add bits & pieces of Lion & Dragon into Adventurer, Conqueror, King over the next few months. The short answer is yes.
And the reason for this is wanting to work with Sword & Caravan as a campaign setting. And most of this is of course at this particular time a mental exercise.
There's lots of opportunities in Sword & Caravan to drop several of Axiom Issue # 19 rules for dynasties, including birth, succession, blood rights, and more for establishing familial trade dynasties within several Silk Road locations. ACK's brings the details while Lion & Dragon brings the Medieval grittiness. There have been rumbles of merchant commerce & the PC's wanting to trade on the Silk Road far more then we've done in the past.
Medieval China offers plenty of opportunities for both adventure & as a possible fantasy location for PC's to get into a wide variety of trouble. ACK's is a huge scope & breath for OSR adventuring. The roles of crusaders, priests, monks, smerchants, or explorers are primed for a campaign of exploration & opportunity.