If there's one book that over the years that needs to go into my collection is Castles & Crusades Castle Keepers Guide 3rd Printing By Davis Chenault, & Stephen Chenault for the Castles & Crusades rpg. Over the years Castles & Crusades is one of my main favorite OSR systems. The fact is that I'm a really late hobbyist to the C&C rpg line.The Castles & Crusades Castle Keepers Guide 3rd Printing is possibly one of the best updates of the classic C&C Castle Keeper's Guide. It is superior to other printings because of the expanded rules across the board for the C&C's Keepers Guide. There are three areas that the 3rd printing shines. The sections on the urban areas. The city as adventuring hub and the dungeon as dynamic adventuring enviroment.
The Castle Keeper's Guide is a great resource for the dungeon master looking to use the Seige Engine as a world building font.
The reason for this is three fold, one Davis Chenault, & Stephen Chenault have a deep as well as an abiding understanding of the system that they've created.
Two the Siege engine isn't static but rather a dynamic campaign system and the various avenues of outlet found within the Castle Keeper's Guide bares this out.
Three Siege Engine get's it's due within the Castle Keeper's Guide with all of the alternative rules, roles, and really beefs up the system. Not only for the DM's perspective but the players as well..
The Castles & Crusades Castle Keepers Guide 3rd Printing By Davis Chenault, & Stephen Chenault is one of the absolutely key books for the Castles & Crusades system. The Siege Engine system is absolutely pimped out with a metric ton of subsystems that add a huge amount of adventure & world building options to the Castles & Crusades as well as the Seige system.
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