Wednesday, September 18, 2019

Carcosa/Gamma World Actual Cross Game Event - Lost In The Yuthlugathap Swamps With Five House of Hammer Prehistoric Film Influences

So today I got a chance to throw back a few beers & get together with friends for a bit of Gamma World second edition/Carcosa mash up event & five favorite prehistoric & cult classic monster movies playing in the background. We're going to go in for some serious cult films today. We'll start with the house of Hammer prehistoric trilogy One Million Years B.C. (1966), Slave Girls (1967), The Lost Continent 1968, & When Dinosaurs Ruled The Earth (1970).
One Million Years B.C. is a 1966 British adventure/fantasy film starring Raquel Welch and John Richardson, set in a fictional age of cavemen and dinosaurs. And its a perfect example of the type of primitive conditions that folks are dealing with on Carcosa.

Or As I like to refer to em Appendix 'C' films for Carcosa. Sure I can't be at GaryCon but that doesn't stop us from doing a bit of retroclone old schooling. One of the players in last night's Astonishing Swordsmen & Sorcerers of Hyperborea/Islands of Purple Putrescence game was messing around with a time/space pylon. This caused the pylon to appear in today's game & suck in the party of adventurers from Gamma Terra! And where were these poor mutant bastards and adventurers deposited? Well right over on LoFP's Carcosa & what they didn't know is that the party had picked up a shape shifting serpent man half caste priest named Nadri'al (this priest was on the Purple Islands doing a bit of recon work for his own sinister goals). The PC's ended up in The Yuthlugathap Swamps.

They ended up running into a band of Amazon women who worshiped a scared white dinosaur species which I liberally stole from the '67 film Prehistoric Women.

There are several key plot points I borrowed for today's game including the assassination of one of the Amazon women's key leaders by our serpent man/assassin NPC. 

"David Marchant (Michael Latimer), a British explorer, along with Colonel Hammond (Robert Raglan) and a guide are pursuing a leopard on an African safari. The Colonel takes aim but misses and only wounds the animal. With the guide warning that it will soon be dark, David decides to find the beast and put it out of its misery before following the party back to camp.
Walking some way, he passes various trees with a picture of a white rhino but ignores them. Finally, the weakened leopard attacks him and he shoots it dead, whereupon David is ambushed and captured by a primitive tribe. They accuse him of disturbing the spirit of the white rhinoceros, and take him to their leader's temple. As the high priest/leader makes his decision, David notices a large, ancient stone statue of a white rhino and realizes this is what the tribe worship"

The players were forced to flee into the wastelands & besides a whole host of lizard men, and some mutated crabs they dealt with several encounters with Grey Aliens & their flying saucers. They dodged most of these encounters and learned very quickly to run away. But they quickly dealt with a tribe of  Blue Men who wanted to sacrifice them to Shub-Niggurath spawn they worshiped because of the color of their hair. Obviously a nod to Hammer's When Dinosaur's Rule The Earth.
But what really freaked the players out was running into their boat from a 2011 Carcosa game that had been taken its nods from The Lost Continent from 1968. One of the mutant fools erm adventurers was killed by the vampire sea weed that was still aboard. The rest of the PC's blew the boat to kingdom come with an energy weapon they had recovered and continued on after the serpent man. This was  after he had almost succeeded in killing them in some ruins. He left them to die with a group of killer robots! If it wasn't for the party's mutant warriors they would have been toast.

They finally found the gate way back home but it was guarded by a group of tribes whom I lifted directly from Creatures The World Forgot from '71. There was a bone man sorcerer living in disguise among these people as a priest of a particularly nasty spawn of Shub-Niggurath. The players figured out who he was after he met with the serpent man assassin in the triple moonlight that night. The party followed him back to his cave and that's where they discovered his dimensional gate way. He cooked one of the mutants with a death ray but the party managed to take him out with a laser pistol they had. The serpent man NPC managed to slither away in the confusion.

All in all for a spur of the moment one shot I think things went rather well, the THE YUTHLUGATHAP SWAMPS module worked rather nicely because of its Advanced Dungeons & Dragons first edition gaming background. This made it rather easy to blend with Gamma World. I ended up using a good bit of second edition Gamma World to round out some of the system and artifact kinks. Everything went off without too much of a hitch thanks to the notes in the AD&D 1st edition Dungeon Master's Guide. Several of the charts from Islands of Purple Putrescence also came in handy to round out some of the random elements of today's game. So all in all it was a great one shot game.

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