A counter-factual cover to Wilderlands of High Fantasy
with art by Esteban Maroto came across this one Pin interest.
When it comes Judge's Guild's 'The Wilderlands of High Fantasy' its one of those settings that beckons me like the call of the past to the gaming table. The more controversies with Wizards of the Coasts happen the more I find myself reaching for the older books. Especially after run across this video on the 'Wilderlands of High Fantasy'
The biggest problem I've got with the Wilderlands isn't what to use with them but what not to. There's a part of me that wants to get back to the uncluttered simplicity of the Wilderlands. Each & every controversy surrounding the table top rpg hobby makes it all the evident that only care about the people at my table & not the controversies surrounding it. Grab some dice, sit down make a character & let's play. I don't care what color, creed, or sexual orientation you are at my table.So I ran across this thread on 'The Wilderlands of High Fantasy' at the Acaeum forum here . What I really love about the Wilderlands is the fact that like an Eighties grind house fantasy film there's always potential for the odd technological relic or that science fantasy theme to rear its head.
And its this thread that brings me to Verbosh by Judge's Guild.
"This booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of Warrenburg and Haygaras. Verbosh provides thorough coverage of street encounters, underwater adventures, two complete dungeons, and two wilderness areas. More than the usual dungeon adventure, this is a complete micro-campaign that will keep the players busy for days on end... if they survive. The two dungeons include the three-level sewers and dungeons beneath the city of Verbosh and the nine-level Schawang-Nau Tower."
Verbosh has a bit of everything you need to put the PC's at ground zero in the middle of the 'Wilderlands of High Fantasy.' Verbosh was written by Paul Nevins and Bill Faust, and was published by Judges Guild in 1979 as an 80-page book
What makes Verbosh work is the fact that its got a bit of everything that works for the Wilderlands including street encounters, underwater adventures, & two complete dungeons. This all lines up quite nicely with 'The Invincible City State of the Invincible Overlord'.