Wednesday, July 8, 2020

1d10 Random Figurines of Power Loot Table For Your Old School Sword & Sorcery Campaigns

"He was very squat and pot-bellied, his head was more like a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague sensation of both the bat and the sloth. His sleepy lids were half-lowered over his globular eyes; and the tip of a queer tongue issued from his fat mouth."
 "The Tale of Satampra Zeiros"
Clark Ashton Smith 

Bronsfötter till kärl i form av björnar - Hallwylska museet - 100126.tif

Scattered throughout the ruins & dungeons are trinkets & small fetishes that have been left behind when the tide of the dream lands recedes from the waking world. The hell born wrought occult rites of the unreal intrude upon our world. These small fetishes are often left behind to bring misery to lives of many adventurers. The names of demons & the places of scared Ioun are often carved into them. Many of these figurines seem to have a strange mythic  life of their own. 


Figurine of Yhoundeh or Y'houndeh (The Elk-Goddess)  the wife of Nyarlathotep
This figurine allows the owner to observe three times a day through the eyes of any elk in a 2 mile area around the owner. These figurines were often used by the powerful inquisition of the goddess to hunt down any non believers trespassing on their lands for sacrifice. 

1d10 Random Figurines of Power Loot Table

  1. A small soap stone figurine of Cthulhu that allows the owner to breath underwater for a full day should the word of power be activated. The owner can't use the figurine more then once a day or grow gills similar to a Deep One & lower their charisma by -2.. Worth 200 gold coins 
  2. Carved figurine of a humanoid figure with a giant tongue. This figurine allows the owner to taste the dreams of those within 20 feet and bestow a taste into the mouth of a target anything from offal to the sweet taste of the candy of the gods. The owner may develop a deep blue & purple tongue should they rely on this figurine more then once a day. 
  3. This figurine represents the sin of sloth & allows the owner to inflict a sloth curse on a target within line of sight. The target of the curse is subject to a feeble minded spell. 
  4. A figurine of some otherworldly demon, the figurine has no face & allows the owner to teleport within a twenty yard block radius. The teleportation is without error but there may be 1d6 faceless demons waiting at the destination. 
  5. A strange idol figurine allows the owner to read the surface thoughts of any target within a 10 foot radius. The strange idol will cause the head of the own under go random mutation unless the owner saves vs wands or suffer. 
  6. This strange bird figurine allows the owner to fly as per the spell. The owner can also talk with birds within a two mile radius. The down side is that demonic avian races are now aware of the owner if they take advantage of certain other dark powers of the figurine. 
  7. This figurine of an Elven princess allows the owner to locate any Fey within the area. The figurine can also summon a fairy. But the owner glows very brightly when using any of the powers of the figurine. 
  8. The figurine of the eye allows the owner to have true sight, dark vision, & even an optic blast that does 1d6 points of damage to a target within the line of sight. Any beholders will know of the owner's intentions. 
  9. Abraxas's figurine allows the owner to cast phantasmal force within line of sight. The owner can also use the proper name of the demon lord as per a word of despair. The target will indeed be subject to a spell like effect of the word & can only rock themselves in a fetal position. 
  10. The smile of the demon - This figurine of Yhoundeh or Y'houndeh (The Elk-Goddess) is the wife of Nyarlathotep. The owner can stop time for 1d6 rounds but their own local time space continues as normal. Over use of this statue's powers will age the PC by 1d10 years. 
Many of the figurines count as being will be in a strange small lead line container. Most of the figurines are worth at least 200 gold pieces or better. They often seem to have a mind of their own & seem to have a life of their own. The dangerous ones count as closer to the 1000 gold pieces mark & often have heavy bounties associated with these items are often very costly because the cults that create & leave these items often does so with the understanding that they can be very dangerous. Monsters seem to be attracted to those who own such figurines there will be a 30% chance per month that random monsters will be attracted to the owner. 

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