The other day we wrote about the Age of Pike, Shot, & the Weird on the blog here. Let's pick up for a moment with a thought that was rattling through my head today. We were using Adventurer, Conqueror, King's Guns of War for an OSR campaign set up.But where do we begin with the PC's at the beginning of their careers as adventurers?! Well that's easy really we begin with U1 Sinister Secret of Saltmarsh and there are several reasons for this.
One the player's PC's are in the village of Saltmarsh but there's more to the Saltmarsh region then meets the eye. The village is the old capital of Saltmarsh that experienced a boom when the fishmonger's guild invested heavily in the region when the fishing industry took off.
Because boom town style regions attract unsavory types pirates & raiders naturally drifted into the region and this is where the alchemist comes into play. He's not some prop used by the raiders of this area, no instead he's their undead leader.
Then there's the displacement of the local lizardmen & their allies who have had weapons being sold to them by the two timing pirates. Those black powder weapons are straight out of Guns of War with the lizardmen actually being a relic of the long gone lizardmen empire in the area.
Now between the end of the Sinister Secret of Saltmarsh & the beginning of X1 The Isle of Dread. The player's PC's find out that the isle used to be seat of the lizardmen empire's capital in ages past. And this leads into the adventure arch that we talked about in the last blog entry. This set's up the island as being a part of some unknown continenant ripe for colonization. Or is it?!
Why is X1 The Isle of Dread by Tom Moldvay & Dave Cook abandoned?! Could there be a hidden evil lurking below the surface of the waves of the island?! And this further leads deeper into I1: "Dwellers of the Forbidden City" (1981), which centered on a lost city in the jungle which is the tip of this undiscovered country!
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