GRAB IT RIGHT HERE
The players managed to clear the tower tonight and I'm just getting home now. The play by play was amazing. They went from room to room dealing with the deadliness of the tower and its environs. I added a bit of wasteland wilderness action to the tower to give them a bit of a run for their money and it went very well. They had a hell of a time dealing with the rooms and minor monsters. They managed to deal with the various rooms but the boss monster and the minions I set down gave them more then a little grief. They had to pull out all of the stops to defeat the big bad and deal with the mysteries of the tower itself. I added a few bits and piece from Realms of Crawling Chaos to throw in a bit of Lovecraftian color to the adventure and give a bit more background for this campaign.
Below the tower is an entire micro dungeon setting that will allow a DM to interconnect the tower into their own dungeon or mega dungeon setting something that will be taking full advantage with the next time we play. They're quite nervous about this upcoming leg of the micro adventure. All in all I think that tonight went rather well.
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