Saturday, February 27, 2016

Review & Commentary On The World Of The Lost Adventure Source Book By Rafael Chandler As Old School Campaign

What happens when your Lamentations of the Flame Princess adventurers stumble upon an African lost world setting of massive proportions? You get World of the Lost from the pen of Rafael Chandler and the warped minds of some of the OSR's premiere artists. This is an entire expansion of the LoFP system in my humble opinion. There are some pieces of great PC options from character generation expansion, new spells, equipment, regional weaponry, dark magic, techno science fantasy secrets, and more for about ten bucks! This isn't a shelf warmer its a book like Vornhiem that your going to be reaching for again and again.


There are books you see as an old school gamer that you know are going to be worth waiting for and World of The Lost is one of those. This is  massive campaign resource of a book that details an a the fictional city of Khirima, in a 17th-century Nigeria. The territory depicted in the map is dominated by a large
plateau inhabited by bellowing dinosaurs and strange monsters. It is one of the must have books to get besides Carcosa in my humble opinion for Lamentations of the Flame Princess. This book enables a dungeon master from the ground up straight out of hand to create their own version of the setting. This book takes many of the 'Lost World' setting cliches and turns them on their ears. The heroes here can be anything from the native Africans to your own LoFP PC's and your going to need them. This book sports an adventure for characters levels 1-4, featuring a 200-encounter wilderness hexcrawl, a city sourcebook, a dungeon, quests, diseases, new spells, and new magic items. And that's really the start of it,  this book allows the DM to create their own version of Khirima from the ground up for cities, towns, and tons of wilderness options. All of this can be expanded up on the fantastic maps that come with this adventure sourcebook. If this is the direction that Lamentations of the Flame Princess is going to take then sign me up. Khirima (kurr-EE-mah) is the capital of a large kingdom surrounded by villages and towns for many miles. And World of the Lost has table after random table to create your own version of this setting. You're PC options are all across the table in this book with options for everyone from the fighter to the cleric and every wizard in between with an African lost world flare. Merchants, lodging, weapons, etc. is all there right off the bat as you open this book. And it all works. Don't screw with these people or you will have your PC's flesh flayed off. Seriously these are serious folks and this book covers every single aspect of their lives.

Did I happen to mention the prehistoric life forms that inhabit certain sections of everywhere in World of the Lost? Everything from Dinosaurs to Ice Age giant mammals stalks the wild and wants to eat your face off. This book is post apocalyptic primeval setting with African overtones of weirdness. This book is dense, rich, and can't be taken in on one sitting. I've been dipping into it again and again for two days running and haven't even begun to scratch the surface. This book is has a massive featuring a 200-encounter wilderness hexcrawl with detailed entries like;"The city of Akabo. By day, smoke from the fire is visible from adjacent
hexes; by night, one can see the glow from the flames. A necromancer named Henriette (now in hex 23-A) cursed the city, and the dead have risen. These undead, known as ogbanje, attacked the living, and the curse
spread to those who have been bitten. The entire city is overrun. Countless swarms of ogbanje (1d100 per swarm) wander the streets. Most survivors fled north, rather than brave the bandits and wild beasts
around the plateau. Should the adventurers enter the city, they’ll find its
layout similar to that of Khirima (Chapter 1: City can be used to flesh out details). Most of the city is ablaze, and other than a few survivors hiding from the ogbanje, Akabo belongs to the undead."
This is the level of detail that your going to get from this sourcebook and it's on par with some of the best Lamentations of the Flame Princess books. The fact that you get locals as adventuring PC's is awesome and they're detailed as human beings and with clear cut motives for helping or hindering other characters. World of  The Lost is like Robert Howard's Africa slept with Carcosa and then fused together elements of Nigerian & UFO mythology to produce this campaign setting. I feel that this is a new corner stone for the Lamentations system.

These are the sorts of adventurers your PC's might be running into in the World of the Lost

I haven't gotten to the dungeon known as 'The Temple of Ages That Are Not' this is a science fantasy dungeon on par with the Expedition to the Barrier Peaks dungeon adventure. There are elements that I won't go into here in this review but are very raw, dangerous and brutal. On par with Mr. Chandler's Slaughter Gird for style and substance and actually takes some of that style and expands upon it with a deadly dungeon grace all of its own with a sci fi fantasy twist all of its own . The pdf is fully cross listed and referenced for each and every encounter with rules, entries, and references throughout the book's digital format.
To expand upon the content of  'World Of The Lost' there are some of the most weird and deadly lifeforms besides the prehistoric dinosaurs, plants, mutated horrors that inhabit this campaign setting that I've seen in a long while. There's enough content for seven or eight campaign's worth of material.
I can't recommend this book enough! Seriously one of the best campaign and setting books for 2016 so far in my humble opinion and if your going to spend ten dollars then get this book!

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.