Among the wanderings of adventurers in the underworld of thieves, pimps, and space smugglers at some time there's going to be the need for this table because a DM never knows when a body or alien corpse might turn up in Alpha Blue.
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1d20 'What's In The Dead Space John's or Pimp's Pocket' Table
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1d20 'What's In The Dead Space John's or Pimp's Pocket' Table
- Two tickets to the Snake Pit strip joint along with three free drink vouchers for the Tech Noir bar and grill.
- Android brain core and pleasure center off of a type six pleasure droid worth about six thousand blue bucks.
- Large soft ball sized EMP device that can knock out eight city blocks worth of electronics and high tech machinery
- A bloody liver from a film critic wrapped in butcher paper along with seven small blue bucks and a note about a summoning spell for a minor literary demon.
- A small collection erotic alien figures that are worth 5000 blue bucks and a map hidden inside a small opening on the statue.
- Sacrificial dagger made in the styles of Altar Iv along with a set of instructions on its uses
- Seven silver piece with various demonic symbols melted into the face sides of the coins.
- A large amulet from a lost race of aliens, the thing is actually a holo map of the local planetary system with notes in a high Yithian.
- A strange ball like object that has various bits for plugging in biological and cybernetic devices into it. This device is a holographic porn hub but its actually the highlighting device for a vast array of alien minds that now rule from beyond the grave.
- A key to the man's ride that's parked nearby.
- Blaster rod pitted and lightly damaged that contains a full charge and is capable of doing 1d6 points of damage within a twenty foot radius.
- A black book containing the numbers for many interstellar crime families and members of the syndicates. They'll be curious about how you came to have this book.
- A psychoactive compound that has to be rubbed onto the hands or appendages. The victim must make a save vs poison or be caught in the grip of a cosmic vision of monstrous hellscape like blurs of reality. This effect can last from one to six hours. There is a 30% chance of being caught between realities or having a Lovecraftian demon noticing you.
- This fool had on him a +2 cosmic switch blade and an Eighties Walkman with a Back To the Future soundtrack in it.
- A pack of marbles which are actually mini grenades that do 2d6 points of damage to victims within a ten foot radius.
- A Sandman pistol without an energy cell. Half a pack of used Doppelganger condoms various species.
- A book of Lost Spells, use your favorite OSR system for these. But they will most likely be from the black magick school
- Highly detailed black book for a variety of high profile interstellar politicians, pillars of galactic societies. Rife with black mail fodder and various bits of fetishes and detailed accounts.
- A map of down town and the underworld that happens to be below it. There is a 10% chance of local assassins and there's a bounty on whomever has this map.
- A strange statue of a space god who seems to be watching out for others. The relic is very dangerous because those who possess it may call upon the god once per week. There's a 3% of some minor demon showing up to claim those who violate the rites of the statue and its alien owner.
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