According to Toon Tracker -
Space Angel first appeared in syndication on February 6, 1962 and production continued through 1964. The science fiction stories were serialized with five episodes comprising each adventure. Voices included Ned Lefebvre as Scott McCloud, with Margaret Kerry and Hal Smith providing other incidental voices.
The plot ran something like this :
Space Angel was the code name of Scott McCloud, an agent for the Earth Bureau of Investigation. Devoted to the security and welfare of the solar system, McCloud and his crew roamed the universe in the super-spaceship, Starduster. The crew, who made up the bureau's Interplanetary Space Force, included Taurus, an expert pilot and mechanic; Crystal, a specialist in electronics and astro-navigation; and Crystal's father, Professor Mace, head of base station Evening Star.
Space Angel & The OSR
Here's where things really clicked for me, when I read the wiki entry on Space Angel here: Space_Angel. I came across this little blurb about the Star Duster -
The Starduster contains a smaller vessel, a space fighter flown by Space Angel, which looks like the XF-92 and is about the same size, though with a pointed nose. It is called the "Space Dart". Where had I seen that bit before? Here in the Space Swords & Glory Technical Manual
The idea has also been explored in Space Ghost as well. These are the perfect ships for parties. Time & again we've seen smaller ships used for all sorts of adventure ideas from exploration to fighting. Also if you look at the Plans for Space Swords & Glory You begin to get the idea of the perfect party ship. Small, fast, light with a secondary craft aboard to take advantage of adventuring opportunities. The Star Duster is a perfect adventurer craft! Way back in Dragon we see this here.
(April 1985) Dragon #96
- Article: FASA's Star Trek Deck plans "Deck Plans for Ginny's Delight" Dale L. Kemper (page 47-50)
- Article: FASA's Star Trek "These Are the Voyages of the Ginny's Delight" Dale L. Kemper (page 71,73)
If we look at X- plorers or Terminal Space we will see the same idea. The West End Star Wars Game introduced Galaxy Guide #6 Tramp Freighters which was one of their most popular products for the game. There were several ships that players could use for the White Wolf Trinity Rpg. Stars Without Number same idea & there are in fact some awesome examples in the rule book.
The answer is pretty simple really - power.An adventurer's star ship gives the players power. The power to move through your campaign universe. This can be pretty scary when you think about it. Players can pretty much go any where! Not really because of fuel costs, star port tariffs & any number of things the DM can throw at them. Star Ships are a great plot device for getting the characters from here to there!
Star Trek Blue Prints
Star Wars etc