This week's Warriors of the Red Planet/Hyperborea rpg campaign came into hard focus after picking up straight from this blog entry here. The party of adventurers encountered the first of a party of assassins after they re equipped at the village of Great Old one worshipers. The assassins sent in a scout to lure the party into a trap with some dead sea barbarians waiting in the wings. These were 2nd level but the party's thief had a few tricks of her own. She and the party's other thief circled around them and dispatched them with extreme prejuidice.
And they came face to face with the asssasins leader a barbaric red alien psionic. And it was a huge fight with the party of seven against eight red martian warriors and the alien leader.They lost one of thier PC's in the fight against the alien leader. They buried thier fallen panth & then looted the alien leader's body.
They found a flier which is how the party was found in the first place. And the party took off.
They found a camp of yet another bandit caravan with a ton of alien uplifted animal mercenaries getting ready for a raid on a nearby kingdom.
The players were wondering where the Hell were the mercenaries getting all of this logistical support?!
The answer came from Buffalo Games Wilderness Encounters 'abandoned' wizard's tower. The tower belongs to a 'former' black circle' wizard who hasn't been seen in centuries.
They found a camp of yet another bandit caravan with a ton of alien uplifted animal mercenaries getting ready for a raid on a nearby kingdom.
The players were wondering where the Hell were the mercenaries getting all of this logistical support?!
The answer came from Buffalo Games Wilderness Encounters 'abandoned' wizard's tower. The tower belongs to a 'former' black circle' wizard who hasn't been seen in centuries.
The party came up with the idea of using the harnesses and metals belonging to the assassin/raiders they killed before. Using this and some clever rolls the party got into the mercenaries camp and really got an idea of just how big this operation is. And their suspisions about the wizard's tower being the base of operations for the mercenaries proved to be true.
The party wants to sabotage the mercenaries camp because of all of the heavy weapons & artifact weapon systems they found there. There's also talk about how the Black Circle faction of wizards is gaining in power and this also means an increase of Great Old One cults springing up! The party noticed two of these cults supplying the mercenaries with supplies and ammo. There was also the feeling that the mercenaries had some deeper connection to the cult through the wizard's tower. The party went along with the mercenaries for the moment using thier flyer to keep pace with other scout flyers. However they also grabbed extra ammo and bombs during thier stay with the mercs.
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