Thursday, June 23, 2022

OSR Review & Commentary On The Vampire Class By James Mishler, & Jodi Moran-Mishler From Mishler Games For Castles & Crusades, Labyrinth Lord, or Your Old School Campaigns

 "Vampire Class

By James Mishler and Jodi Moran-Mishler

This new class booklet presents a 20-level Vampire class for use with Labyrinth Lord, easily adaptable to any other classic style OSR Role-Playing Game.

The Vampire Class booklet includes details and rules on:

Becoming a vampire.
Vampire hit points and ability scores.
Special defenses, resistances, and immunities.
Vampire special abilities.
Vampire combat, bringing back the blood drain!
Vampire weaknesses."




"With this class, a player’s character who has been transformed into a vampire no longer need become a non-player character! One can also run an entire campaign with vampire player characters! And of course, it is an excellent source for creating unique vampire enemies.

16-page booklet, 11 pages of content. $2 – CHEAP!"

The Vampire Class By James Mishler, & Jodi Moran-Mishler From Mishler Games couldn't come at a better time. The Vampire Class clocks in at sixteen blood sucking pages of OSR goodness. You'll have your player's PC begging for a transfusion of blood when you as the DM aim The Vampire Class at the players. The Mishler bring a balance of terror to the vampire; "
Vampires are not natural creatures. They are a form of undead, creature that are neither alive nor dead. They are usually created when a vampire drains all the live energy levels from a victim through their bite or touch attack. Some vampires might arise by other methods, such as a curse, accepting vampirism from Chaotic entities, or drinking vampire blood. In any case, however they die, they rise again the night after being buried. The new vampire retains their old class level and abilities but loses their old hit points and must start out as a 1st level vampire with 1d8 hit points. Once the vampire attains a level as a vampire equal to the class level they possessed in life, they divide their experience points between the two classes (they still gain no hit points from the other class)" 
The Vampire class clocks in at sixteen pages with all killer OSR goodness to create NPC nasties up to and including 20th level vampire gods. 
The Vampire class has everything from level progression, to up ended special abilities allowing you to create that special blood sucker for any OSR or old school adventure. The Mishlers add more then a touch of class with the special abilities granting everything from mist form to full on hold monster abilities at higher levels. The Vampire class takes advantage of it's old school roots by paying homage to the old school rules while bringing the vampire into the modern age easily. They even brought in the modern weaknesses as well as the old classics like daywalker abilities. The Mishlers here do a good job paring back the material to a very reasonable sixteen pages of vampire and fang goodness. Vampires created with these rules could be anything from a solid one night stand vampire to a fully realized lord of the undead. For 2.00 you get a full array of vampire OSR goodness. 
The Vampire Class is flexible, easy to use, and could easily be used in Castles & Crusades as a vampire variation species. There's also Adventurer, Conqeuror, King where a lord of the Undead could be quite the challenge for the ruler of a fledging kingdom. In Lamentations of the Flame Princess the Vampire class could be used to create some very strange variations of the vampire quite easily. For BECMI D&D The Vampire Class is tailor made to create the perfect vile villain easily. All in all The Vampire Class is quick, solidly done, and a perfectly nasty addition to the old school or OSR DM's tool kit. 

The  Vampire Class By James Mishler, & Jodi Moran-Mishler From Mishler Games For Castles & Crusades,  Labyrinth Lord, or Your Old School Campaigns Is Available Here 


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