"Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. "
"In this issue, macabre monsters, twisted temples, and grim guardians await...
- Grim Heroes: because a grimdark world needs grimdark heroes.
- Terrors of the Night: a pair of new undead creatures inspired by monsters of legend
- The Fetid Crypt of Anatu the Defiler: a dark and haunting dungeon in the Auran Empire's borderlands."
Finally we have the sorcerer and its a class that plugs into everything nasty about Sword & Sorcery PC's; "Sorcerers: The dread of normal men, who huddle behind their walls muttering prayers against those who wield unearthly power. The scourge of the stalwart warrior and barbaric brave, who cower from the sorcerer’s eldritch might. Horror of eternity, steeped in the occult in life, terrifying in eternal undeath when they transcend the grave. Sorcerers are the latter half of “Sword and Sorcery”, the first half being the courageous sword-wielding barbarian who dares face such magical power." This class is shaded drawing its power from both the Black & the White spell lists. And this class sucks at combat and so it relies heavily on the ACK's magical formula for his protection or as the class puts it; "This is the reason the archetypal sorcerer relies on others – henchmen, allies, pets, or summoned creatures – for facing his foes, while the spellcaster uses his sorcerous might to bring doom upon his enemies from afar. A sorcerer may use any magic items useable by mages." The occult might of a sorcerer is not to be underestimated at higher levels; "However, unlike a mage, a sorcerer’s magic is shaded. This means that spells his are categorized into White, Grey, and Black Magic. Grey and Black magic can cause Corruption. Use the rules from the Shades of Magic article in AXIOMS #1 for the use of such spells and the resulting Corruption. In return for this shading of his magic, the sorcerer gains two advantages. First, he may rebuke and control undead as a Chaotic cleric of his level. Second, he has access to a more varied selection of spells than a mage or cleric, from summoning to healing."
And this issue of Axiom Issue Number 10: Grim Heroes & Night Terrors rounds out with a lair or small dungeon for PC's levels 3-4 in the form of The Fetid Crypt of Anatu the Defiler. This is a straight forward adventure encounter or hex location that brings home the grim dark nature of this issue. And its a rather nasty little affair at that. Use the The Fetid Crypt of Anatu the Defiler with some caution or your might end up with a TPK.
Is Axioms Issue 10: Grim Heroes and Night Terrors By Alexander Macris, Omer Joel, & David Kickasola worth getting for ACK's or your favorite OSR system?! Yes I believe it is. There's plenty of original content to add to your ACK's campaign and enough here to bring home some solid OSR weirdness.
Axioms Issue 10: Grim Heroes and Night Terrors By Alexander Macris, Omer Joel, & David Kickasola For Adventurer, Conqueror, King Rpg Is Available Here