Working my way back through Hargravian history with Vaults of the Weaver, its interesting to see the way that Caliban the flying Dutchman of dungeons has had on my dungeon design asthetic. What is Caliban and when did it appear; "Caliban (also known as Arduin Dungeon Number One) was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin." Caliban was once a living planar dungeon that challenged the very esssence of Arduin until the gods ripped its evil sentience from it!
Caliban is far from inactive though because its evil still seeps from it and attracts other monsters with its influence on Arduin. Or at least that's how it is in my head cannon for Arduin.
So what kicked all of this off?! Reading through the Direbane blog with its introduction to Caliban of all things here. But let me give credit where credit is due; "Unfortunately the entire dungeon, with three more levels, is not presently available (commercially at least, other than $50-$75 used copies), however, posting the entire dungeon will certainly be too much if the copyright holders complain.
Dungeon locations are not static adventure elements & they have to be maintained. And there's got to be a whole evil cult & mechanism in place to do labor & maintence on these locations. And Caliban is no exception. Power attracts power & the evil aura of Caliban is going to go a long way towards hooking a sizable evil cult or create one. Are there still portions of Caliban that are living and can the dungeon itself generate its own monsters able to maintain the coheision of the living organs of the dungeon?!
And what about the gods themselves of your campaign have they written of Caliban as nothing more then a forgotten relic of a time of war?!
There are far more questions that I have with Caliban then answers & this I believe is one of the main strengths of the dungeon & adventure location that drags my imagination back again & again.
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