The PC's have managed to squirrel away enough money to buy a starship but Eddie joining our regular group with his spacer PC started to tell em about ins & outs of 'saving' ie buying that sentient drive from the slavers. Eddie's PC Harry The Maul knows a guy whose got a ancient use RAX Type Protected Merchant for sale from the Million Suns Empire.
Eddie comes with a few advantages including hyperspace charts to get to our Strange Stars sector hyperspace gates. But Eddie's got some secrets of his own including cybernetic brain parts & systems that he's not sure about. Eddie was a belter and miner who was captured by some rather nasty Greys who implanted him with these. Eddies can almost but not quite interface with the drive box and several other Strange Stars weirdness. Eddie showed up because of his connection with Bobby Daystrom from last game with details here. In the past Bobby Daystrom has been digging into Eddie's rather murky past. If the party doesn't trust Eddie he's got passage back to where my other party is via a Bright Water Class Personal Yacht that a friend of his owns. Eddie of course is sticking around for the moment because he's done nothing to the player's PC's but they don't trust em.
The party didn't get the information they were looking for but they got Eddie instead. And he's been feeding the party information all during the game. So its worked out so far. The party wants to take Eddie to a cyber doc & have his implants dug into to findout what or who their dealing with. That's next week.. Oh did I forget to mention the three Flint corporate goon erm agents who contacted the party?!