This campaign is going to pick right up from this blog entry here.
There's been a ton of thoughts echoing through my brain especially about the 'Worlds Without Number' rpg. Now incase you've not been reading this blog, I've recently took over from a DM who had passed on after a heart attack. My friend DM Steve passed these six players along who were a part of a long standing Rift's Phaseworld rpg and they were in a transition phase of the campaign. So we've been doing a Stars Without Number rpg and Cepheus Engine hybrid campaign for the last two months. Its been interesting to say the least.One of these players was a part of our Godbound rpg campaign some months ago. But we've really got to get back into the fantasy or Pulp fantasy end of the campaign. Here's where Sixteen Stars: Creating Places of Perilous Adventure comes in handy.
And here's Sixteen Stars: Creating Places of Perilous Adventure is also good for creating adventure locations for these fantasy PC's to prove thAnd its here that we believe that there's room for an almost Arthurian element to the campaign.
Over the last couple of months thoughts have been occupying my mind with far off hyperspace ports. Places off the normal hyperspace routes & gateways. And it brings me back to Paul Elliot's Godstar as a possible isolated sector of space far from the normal spacer routes. Godstar would make an excellent secondary contact world & sector for traders. Traders would be completely out of their element within the desert world Aurelia. The Million Suns empire is ancient, alien, and a complete mystery to the normal Stars Without Numbers Revised or Cepheus Engine rpg adventuring party.
Now I've talked at length about Godstar & it sets up a 'Marco Paulo' style trader campaign with the PC's being exalted 'guests' of the Million Suns empire. And the adventurers being completely out of their own element. The 'fishes out of water' campaign option is tricky & complicated to off but very rewarding when it works in spades.