Tailored retro viruses are introduced into the local genome & traits become part of the hosts.They're products start by impregnating you with its horrible seed and producing a twisted mockery of everything you once were. Many consumers out on the outer fringe worlds disagree & value their services. The Virus traders offer a number of services & products that settlers on harsher worlds can't do without.
The wavium genetic splicers & splitters are capable of a large variety of feats & characteristic changes.Any trait may be enhanced with little problem & payment should be made before alterations take place.An enhancement from +1 through +3 may be made. There are however some strange side effects. Roll 1d10 on the Strange Side Effects Table:
1. Skin turns a different color
2. Gender reversal
3.Strange bodily smell
4. Tentacles appear at random areas of the body
6. random animal part
7. Become a carrier for a strange plague like condition
8. Oily sheen to skin
9.Clear skin organs are now visible -1 on Charisma
10. The enhancement is alive & intelligent. It wants a conversation
Some life form products offered by the Azshuddhami include the following :
A mix of human & Hlutrgú gene strains this is on the most dangerous guards one can encounter on many client worlds serviced by the Azshuddhami. These creatures sing with the voices of the outer darkness & drive men to madness with the rhyme of their song. They can't be surprised at all because their senses extend into several states of being. The central eye delivers a beam of pure planar energies that deals 1d8 points of damage.The beam damages the genetic structure of those hit & also the offspring of successive generations. These creatures are often purchased as aids for wizards and spacemen. Their sight extends into many hyper dimensional realms. They smell of sweet coying sugar. Purchase price is 4000 credits plus genetic material from the client.
These monsters are often found guarding the bases, research mills, & buildings of the Azshuddhami. A living macro collector retro virus, these monsters hover several feet above the earth by psionic means. They attack anyone not carrying the correct genetic markers. Those who do not are attacked with razor sharp cilia for 1d8 points of damage. They are killed, then cloned for questioning by their Azshuddhami masters. These creatures are very affected by fire & add + 2 to any damage done by fire. There are various brine pools across the Azshuddhami complexes where these monsters rest,mate, & roost.
Grand Vale Piercer- These are the living ships of the Azshuddhami. These massive 220 ton vessels sail between worlds delivering their deadly cargoes to client races across the universe. These vessels are literally born to space, equipped with a variety of retro virus torpedoes (Damage 1d8) & spasm warp weapons (Damage 6d8). The Grand Vale Piercer sails the hyper space shoals with impunity. They are often seen on the Grand Vale level of hyperspace reality moving with an unearthly speed & grace as they swim along the hyperspace currents from place to place.
Acidic Slime-Tangler- More siege weapon then living organism. These monsters are often parked on colony worlds that have displeased the Azshuddhami. These weapons hurl a number of deadly cargoes toward their targets coated in an acidic slime. There is human DNA used in the construction of these weapons. The acid hits for 3d8 plus a special attack depending upon the cargo used.
Angel Devourer: The angel devourer is a sort of plant/virus combination used in siege warfare as well. These plants rapidly grow within a 200 mile zone & begin to affect the psychic abilities of a besieged population as well. They are poison & a save must be rolled for contacting the small fast growing weeds. They will devour any carrion if left within a plants growth area as well using, absorbing, & taking on any memories left behind.
Note -- I've kept this post system neutral please use your favorite game system here.