One of the advantages that Rogue Mistress allows a DM to do is to take an 'across the board' approach to thier campaigns. Want to bring in a PC from Hawkmoon's world? No problem. Want a barbarian from the lands north of Elric's Kingdom? No problem at all.I've seen comments describing Rogue Mistress as 'rail roadie incarnate' and to a certain extent that's true. Chad Bowser on Rpg Geek from '09 described it as thus; "A genre and 'verse spanning campaign. If your players are into it, this can be a lot of fun. The group really has to be up for anything, though."
And this is absolutely true. Why?! Because Stormbringer is designed for epic and mythological play. And that's no lie.
The fact is that we thought that the game was better without Elric & Moonglum there to muck things up for our PC's.
My biggest complaint has been the fact that many Americans have lumped the rpg in with the Santanic panic'. I've run across people & player who think that the various demons and creatures of the game are 'real'. And during our gaming I got into two very real and dragged out fight with religious players who swore the 'demons' of Runequest and Stormbringer are real. Needless to say that we quickly ejected these two morons out of our campaigns.
So let's go back to the fact that if we interlock the Rogue Mistress into the events of Perils of the Young Kingdom. Then we've got an epic cycle that can circle into Sea Kings of the Purple Towns.
And that's no joke none of our PC's wanted to end up in a drugged stupor serving on the Dreaming Isle or worse shackled to the end of a Pan Tangian chain.
This was after a lucky break after we had been captured by a the