Monday, May 29, 2023

Exeperiences In The Care & Handling of A Stormbringer first edition Campaign

 One of the advantages that Rogue Mistress allows a DM to do is to take an 'across the board' approach to thier campaigns. Want to bring in a PC from Hawkmoon's world? No problem. Want a barbarian from the lands north of Elric's Kingdom? No problem at all. 

I've seen comments describing Rogue Mistress as 'rail roadie incarnate' and to a certain extent that's true. Chad Bowser on Rpg Geek from '09 described it as thus; "A genre and 'verse spanning campaign. If your players are into it, this can be a lot of fun. The group really has to be up for anything, though."
And this is absolutely true. Why?! Because Stormbringer is designed for epic and mythological play. And that's no lie. 
The fact is that we thought that the game was better without Elric & Moonglum there to muck things up for our PC's. 
My biggest complaint has been the fact that many Americans have lumped the rpg in with the  
Santanic panic'. I've run across people & player who think that the various demons and creatures of the game are 'real'. And during our gaming I got into two very real and dragged out fight with religious players who swore the 'demons' of Runequest and Stormbringer are real. Needless to say that we quickly ejected these two morons out of our campaigns. 
So let's go back to the fact that if we interlock the Rogue Mistress into the events of  Perils of the Young Kingdom. Then we've got an epic cycle that can circle into Sea Kings of the Purple Towns. 
What we did was to take the Stormbringer Companion #1 and the  fact that the companion actually had the Melnibonéan slaver & war ships within. These ships are capable of making even the most hardened adventurer quake within thier boots. 

And that's no joke none of our PC's wanted to end up in a drugged stupor serving on the Dreaming Isle or worse shackled to the end of a Pan Tangian chain. 
When the events of Rogue Mistress come around we were penniless and jumped at the chance to gain entry onboard the Mistress. Much later on we gained our own scale ship the Entropy Climber. That was much later on. All of these events looped back around after all of our PC's had died multiple times within Roge Trader. We had a couple of barbarian tribes men from Glorantha and Avalon Hill's Runequest third edition among our party. 
This was after a lucky break after we had been captured by a 
the Melnibonéan slaver ship. Only a lucky storm allowed us to escape. We had added two new players which would have been right around '04 just before meeting my wife from the U.K.. 
At it's heart is the fact that Rogue Mistress takes place around to key events one is the fact that the PC's are placed in dire circumstances and must complete the events. We didn't do that but were instead picked up by the Rogue Mistress and had a debt to Captain Maria De Pistola. And the second is the fact that the Mistress is a part of the world ending plot that drives Rogue Mistress. We didn't see the need to derail this plot and we were the group up for anything. And this was one of the secrets I think to running a solid Stormbringer rpg campaign. 
And Rogue Mistress events opened up our party for journeying to Corum's five realms. 




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