"Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information. It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps."
Clocking at eighty three pages of Cepheus Engine goodness Independence Games's Wendy's Guide to the Fleets of Earth Sector, Volume 2. I've had to grab it with this huge Traveller & Cepheus Engine rpg sale happening.
Right at the moment this book isn't going to be used in an on going Cepheus Engine rpg session but never say never. The advantage here is that of those books that's been on the edge of my vision. Wendy's Guide to the Fleets of Earth Sector, Volume 2. is a sprawling book of ships, power factions, military advantages, and a host of solid material for the Cepheus Engine rpg or classic Traveller rpg. One thing I like about Independence games is the quality of their Cepheus Rpg material. Wendy's Guide to the Fleets of Earth Sector, Volume 2 really does seem to fit the Earth Sector that they've laid out & we'll be getting more into it as time goes on. Ian Stead, Michael Johnson, & Jennifer Leonard do an exceptional job with the artwork here. The layout is up to Independence games usual standards. The in-depth discussion of the Shoal-class system defense boat, used by United States Space Navy is really nice because of its implications for encounters with PC's craft.
Or this could be a prime opportunity for opening up trade relations with another universe or simply another sector. This is part & parcel of the advantages that classic Traveller or Cepheus Engine rpg has. The possibilities are wide open in the field of DM setting material. Cepheus Engine's possibilities are endless. AndWendy's Guide to the Fleets of Earth Sector, Volume 2 opens up simply more ideas here at least as far as my mind goes. So is Wendy's Guide to the Fleets of Earth Sector, Volume 2 worth the price of admission & download? In a word yes if your looking for something different from the usual Traveller rpg sector material because your players know everything about the game going back to early White Dwarf issues.