"The Tactical Starship Combat Rules!
Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play!"
So with the wonderful weather that the Northeastern half of Connecticut is getting hit with. Over the weekend we printed out quite a bit of material for both Cepheus Engine rpg & Full Thrust: Project Continuum rules. These are a highly collected, edited, & expanded version of the Full Thrust star ship wargame rules. Way back in '94 through '97 we used to travel over a hundred miles round trip to play test the Full Thrust rules down at War & Pieces in West Hartford Ct. "
is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England.", at least this is the wiki entry explanation on Full Thrust. But the truth is far more complex & interesting.
There's even some Traveller rpg ship goodness for Full Thrust available right here. Full Thrust: Project Continuum is going to work very well for marrying up with Cepheus Engine Rpg for next week's game.Traveller Rules For Full Thrust by Steve Parsonage: More rules to play FT in the universe of Marc Millers Traveller RPG. And with fantastic ships like those of Moon Toad Publishing & Independence Games conversion isn't that hard at all.
High quality solidly done ships flying cinematically within the shadow of giant fleets of space craft? Yes this is one of the things that makes Full Thrust: Project Continuum very appealing to both myself & the players.
The Ship Book:Lune Class Freelancer is a perfect example of an adventurer's ship that wouldn't be out of place dealing with the empires & fleets that we find within the Full Thrust: Project Continuum.
Special Thanks To Ground Zero Games