Saturday, March 25, 2017

Renagades a Go Go On The Islands of Purple Putresence - Astonishing Swordsmen & Sorcerers of Hyperborea Actual Play Event

Tonight we got together for our weekly The Islands of Purple Putrescence game powered by the Astonishing Swordsmen & Sorcerers of Hyperborea first edition rpg engine

So earlier this evening my players have embarked upon the interior of the Islands of Purple Putrescence. What I really began to draw from was the Eighties classic Holmes D&D edition mixed with a healthy dose of classic era Pulp resources. I created several factions & ideas for this game which I set upon first edition Astonishing Swordsmen & Sorcerers of Hyperborea campaign world.

Over the last several weeks the PC's have collected crystals, pissed off minor hedge wizards, explored the ruins of a Roman fort & generally almost gotten themselves killed several times over. Well in tonight's game the stakes began to go up the group's shaman has traded in several crystals for an animal woman slave whose become his bodyguard. Nula was this particular animal woman's name & she is a third level assassin. Blessed with an almost supernatural psionic empathy sense & the ability to communicate without actually speaking she  was more then a match for several of the NPC's  the party encountered on the island.

Deeper in the thick of the jungle the party ran into several mutant slavers who were in a bad way; the slavers last week had run into a rather dangerous cosmically radioactive horror & seemed to be easy pickings for the party. A bit too easy but the party managed to recover several artifacts & even more Purple island crystals but that's when after a moment the party encountered one of the island's pylons.
The party's Hyperborean shaman started to mess with this dangerous device of alien horror & created several doppelgangers of himself as the Einsteinium time space hi jinks started. 
The player is completely unaware that the island has already marked him as one of its own & the crystals keep finding the party. Time and again at several of the Roman forts they've encountered along the way there have been several ape men traders & slavers who have been warning the party of the islands alien influence. Now it seems that the Lovecraftian powers of the islands have been quietly exerting more & more power over certain events but only time will tell how this turns out. 

The party has met several of the various Greyhawk mercenaries that I've used over the years including a renegade Amazon princess whose taken an instant dislike to one of the PC's. Needless to say that a future confrontation has been set up. Needless to say she's not at all what she appears to be, she's actually Joane De Val'u servant of Shub-Niggurath and renegade Amazon cult leader on the islands furthering her mistress's twisted goals.

The players are quite unaware that they've been followed by this dangerous and deranged cult leader. The question is whose goals is she furthering her own or the islands. Only time will tell. Joane was created using Venger's Free OSR resource Three Swordsmen From Kort'thalis Publishing  
& several suggestions from  Play Your Character Like A Fucking Boss. 

We ended with our characters camped for the night & several horrors out in the jungles closing in on them. What will happen? Will our heroes survive their night's terror and why are powers of the islands taking such an interest in them?

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