Friday, March 10, 2017

1d8 Random Minor Smithinian Occult Items From The Tombs of Wizards Treasure Table For Your Old School Games

Long after the flesh has turned to dried rot the spirit often remains behind to safe guard the effects of those who have departed this mortal coil. But sometimes all is not as it seems; here are eight 'treasures' that are far more then they at first seem.

The force of suns had waned beyond recall.
Chaos was re-established over all,
Where lifeless atoms through forgetful deeps
Fled unrelated, cold, immusical.
Above the tumult heaven alone endured;
Long since the bursting walls of hell had poured
Demon and damned to peace erstwhile denied,
Within the Abyss God's might had not immured.
(He could but thwart it with creative mace. . . .)
And now it rose about the heavenly Base,
Mordant at pillars rotten through and through
Of Matter's last, most firm abiding-place.
Bastion and minaret began to nod,
Till all the pile, unmindful of His rod,
Dissolved in thunder, and the void Abyss
Caught like a quicksand at the feet of God !

The Abyss Triumphant by Clark Ashton Smith

1d8 Random Minor Smithinian Occult Items
From The Tombs of Wizards Treasure Table

  1. Small child's ivory comb that contains the hairs of a beloved pet pig, the thing was actually a guardian spirit & has now been turned into a hideous specter because of the passing of its mistress. The comb will summon it and the creature will attach to the shadow of the new owner as a parasite.

  2. A piece of broken jade & jet which is actually the corner of a jewelry box that has an other dimensional connection to the real object. Mysterious pieces of jewelry will appear & disappear in the hands of the owner only to return 1d10 rounds later back in the box else when. 
  3. A small round brass ball that contains a fist sized jewel made from the gall stone stone of a demon. The thing allows its owner to peer into other dimensions nearby for 1d8 rounds. But a black magician's ghost seeks the thing. 
  4. Around a necklace of beaded ivory a small golden idol sits, the thing has a demonic face and it resonates with a weird other worldly note. This piece of jewelry is guarded by the spirit of a forgotten god. 
  5. Slightly bent silver crown is actually the head piece to a much more elaborate display, this piece was worn by the priestess of an ancient order of Cthulhu worshipers and she still guards it. It enables the owner for two nights of the full moon to assume the continence of a corpse & receive visions from the ancient god. 
  6. A fragment of pottery from ancient Atlantis that is actually the central piece to a brass coffin, it has upon its central  portion the eye of Argus. It enables its owner to peer into the realm of the newly dead twice per day but they will know and be aware of the owner. An incomplete and dangerous sorcerer's ghost knows each time its used.
  7. Part of a solid silver hand of an ancient sorcerer's armor that can be used to throw a spell over twenty feet from the caster's actual position. It was originally an Atlantian weapon of war used during the Shape Shifter conflicts. 
  8. A black iron key that opens one of the myriad doors into doomsday. This one opens an other worldly prison that can release a minor demon of Darnark to do the caster's bidding. The demon is now an imp of minor unimpressive power that can allow the owner to translate any sorcerer's script or language it sees but the imp loves to lie or feed its owner false information. The owner must trick or twist the creature's words against it. The key is guarded by the soul of the previous two owners who are now ghosts.

There is a sixty percent chance that when one of these items is used that 1d20 minor spirits of lost Atlantis will be attracted to the owner and bare witness to the events of its use. After 1d20 hours they will report back to the ancient gods of Atlantis on the owner's intentions & may possibly act to kidnap them for some unknown agenda.There is a 10% chance that they may simply curse the owner for wasting their time & energies.

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