Monday, August 15, 2016

Free OSR Adventure Resources For Labyrinth Lord & Your Old School Campaigns

Right so I spent part of my Sunday going over OSR gaming material and because Labyrinth Lord has been making some rumblings on social media again. I thought I'd share some of my favorite free adventure material for the game. The no art version of Goblinoid Games retroclone is free but years ago I sprung for the lulu printings.

The Tomb of Sigyfel
From  Goblinoid Games  

is a one page set up dungeon crawl that has everything your going to need from the ground up. This is an adventure that your going to want to run to get your PC's into the LL groove and get things moving! "The location presented may be placed near any settlement in the Labyrinth Lord's campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb." this makes a perfect add on to get the players blood pumping and put the PC's right into the middle of the action!
If your looking for an adventure to get the game moving along with a DYI flare then the Gibbering Tower might just be perfect for you. This adventure can be used to fill in rooms, adjust and drop in treasure from your campaign, and give your players a run for their money when you fill in the details as you the DM would like. "An ominous tower lies in a valley among dark woods. Moans and unintelligible voices from the tower occasionally rattle the valley and reach a small frightened farming village. Rumors say that long ago a demon-worshiping sorcerer once lived in the tower, but no one dares investigate. Can a brave party of adventurers explore the tower and bring an end to its demonic utterings?" This is a perfect local to drag and drop a cult or other mission based adventure

New Big Dragon Games Unlimited

Sometimes the DM needs a drag & drop adventure that works on a certain Egyptian theme for extensive OSR old school style adventures. This adventure places the party square in the face of certain doom;"

Azeneth believed the life of the high priest (or priestess) should be as comfortable as that of the kings and the gods. She spoke her contempt for her father’s “weakness” loudly and publicly, almost from the time she learned to talk. As she neared her teens, she made it known her plan was to supplant her father and become high priestess of the temple, sometimes claiming it was her place as the incarnation of the goddess Nekhbet.
Many say Azeneth has the power to command serpents, and it was she who sent the asp that killed her father Kemosiri. Regardless, she siezed her position as high priestess of the temple and set about her accumulation of power and wealth. 
Recently, children from the villages around the temple have begun to disappear. Rumors abound that Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices"
This adventure has the right balance of nastiness and old school play that adds in a whole other level of weirdness because of its tricks and traps. I highly recommend this adventure.

A perfect add on to The Ogress of Anubis is Pyramid of Gorsh which takes the DYI aspect of module & encounter building in another direction;"The Pyramid of Gorsh pits the adventurers against an unknown alien race within a mysterious, ancient pyramid." You can drop this adventure into your old school campaign for that added element of danger and weirdness.
Burial Mound of Esur the Red
Dyson Logos

"In order to defeat a great evil that haunts the land, or to fend off invading armies, or a similar task of heroes, the characters have to find the Ring of Esur the Red. "
This is another adventure that you can stick right into your favorite hex crawl & blink when your players find the location on the map. This adventure is just the right size for a quick play & encounter session.

This fanzine was one of the primary reasons why I got into Labryth Lord. It's a great resource that adds in new PC classes, some fantastic ideas, and great array of NPC's all waiting to be dropped right into your own LL campaign.

In this Issue you get: 
-Six (6) New Magic Spells
-Three (3) New Monsters
-One (1) Unstocked Dungeon Map
-One (1) NPC Party of Halfling Adventurers
-Five (5) New Magic Items
-One (1) Alternate Character Sheet
-One (1) Adventure (The Screams from Jedder's Hole)
-Articles on using animals as retainers, alternate rations, and a review of the one-page adventure The Burial Mound of Esur the Red

Finally from Bat In The Attic is an entire sword & sorcery campaign called Black Marsh.

"In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.
The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.
In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks."

Now because Labyrinth Lord is a retroclone it is cross compatible with other retroclone systems;" LL is based on the 1981 D&D Basic Set edited by Tom Moldvay, and its accompanying Expert Set by David "Zeb" Cook" 
There are a few small differences that make LL a good choice in today's OSR market;"Any adventure written to be played with classic D&D can be run using LL with little or no adjustment. However, there are a few differences between the two games. It extends the rules so characters can advance to 20th level (the 1981 Expert set only included levels up to 14). In addition, the cleric class in LL can cast spells at first level, unlike in the 1981 rules."  This means that most of the major adventures for LL can be used with most of the major retroclones rpg systems such as  Astonishing Swordsmen and Sorcerers of Hyperborea, Lamentations of the Flame Princess, and classic TSR era Basic or Expert rule sets as well as many others. Given the Advanced Labyrinth Lord Companion add on system Labyrinth Lord can compete & use many of the Advanced Dungeons & Dragons first edition adventures giving the DM all kinds of options at the table.

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