Sunday, May 22, 2011

The Weaponeers of Z'nonottha

The Weaponeers of Z'nonottha remain immune to many of the mind reading super science powers found within the Galactic Empire

                              "kālo'smi lokakṣayakṛtpravṛddho lokānsamāhartumiha pravṛttaḥ"
                                              "I am become Death, the shatterer of worlds.

They have no names as we know them. These aliens were first encountered around the colony world of
Z'nonottha where they were hunting down a mutant colonist who had gained possession of a strange energy cannon & become a menace to the colony itself.
Weaponeers Disruptor Rifle Range 300' Dam 1d10 7Ilbs CR 800

Since that time they have appeared numerous times leaving powerful weapon systems where they may be found. They're science is light years ahead of most humanoids within the Galactic Empire. Each of these weapon systems have several common characteristics:
  • Each system uses a micro planar vortex energy system 
  • Each weapon system is made from high science materials & are naught indestructible 
  • Prolonged use of these systems cause extensive mutation (Add +1 to stamina,etc. & -2 to all intelligence abilities including skills) 
  • A control amulet is needed to work any of these weapon systems. These amulets are made psycho active crystals that focus the energy source toward mutation! 

The Weaponeers of Z'nonottha seem to leave these powerful weapon systems around in order to observe combat effectiveness of such systems. The resulting mutants are killed at the end of the cycle of observation & the systems taken for study. There have been 23 such encounters to date with these mysterious aliens.
There have been 5 incidents where they have left these systems when colony worlds have encountered several invasions from the Great Old Ones.Scientist speculation that they may be testing these weapon systems for a future invasion
No. Enc.: 1-4
Alignment: Inimical
Move: 180' (60')
Armor Class:5
Hit Dice: 10
Attacks: 2 or 3 (see below)
Damage: 2-12
Range -300 Varible Damage 3D8 3Ibs CR - 400*
Range- 300' Damage 1d10 2Ilbs CR-600*
 * Most users of these weapons will not under any circumstances give them up. They must be pried from their cold dead hands. These weapons will not operate without the psycho active crystal amulets
Once the cycle of operation ends the mutant subjects will be destroyed & the systems taken by the
The Weaponeers of Z'nonottha.There have been several systems that have been destroyed by Thermo stellar bombs after the cycle of testing had passed. The Weaponeers of Z'nonottha remain a mysterious & troubling issue on the galactic scene. Their systems have shown up from time to time in some of the pawn shops on Hnalla II

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