Friday, June 12, 2020

Free OSR Adventure Resources For Labyrinth Lord & Your Old School Campaigns

Right so I spent part of my Sunday going over OSR gaming material and because Labyrinth Lord has been making some rumblings on social media again. I thought I'd share some of my favorite free adventure material for the game. The no art version of Goblinoid Games retroclone is free but years ago I sprung for the lulu printings.

The Tomb of Sigyfel
 From  Goblinoid Games  
is a one page set up dungeon crawl that has everything your going to need from the ground up. This is an adventure that your going to want to run to get your PC's into the LL groove and get things moving! "The location presented may be placed near any settlement in the Labyrinth Lord's campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb." this makes a perfect add on to get the players blood pumping and put the PC's right into the middle of the action!
If your looking for an adventure to get the game moving along with a DYI flare then the Gibbering Tower might just be perfect for you. This adventure can be used to fill in rooms, adjust and drop in treasure from your campaign, and give your players a run for their money when you fill in the details as you the DM would like. "An ominous tower lies in a valley among dark woods. Moans and unintelligible voices from the tower occasionally rattle the valley and reach a small frightened farming village. Rumors say that long ago a demon-worshiping sorcerer once lived in the tower, but no one dares investigate. Can a brave party of adventurers explore the tower and bring an end to its demonic utterings?" This is a perfect local to drag and drop a cult or other mission based adventure

New Big Dragon Games Unlimited

Sometimes the DM needs a drag & drop adventure that works on a certain Egyptian theme for extensive OSR old school style adventures. This adventure places the party square in the face of certain doom;"

Azeneth believed the life of the high priest (or priestess) should be as comfortable as that of the kings and the gods. She spoke her contempt for her father’s “weakness” loudly and publicly, almost from the time she learned to talk. As she neared her teens, she made it known her plan was to supplant her father and become high priestess of the temple, sometimes claiming it was her place as the incarnation of the goddess Nekhbet.
Many say Azeneth has the power to command serpents, and it was she who sent the asp that killed her father Kemosiri. Regardless, she siezed her position as high priestess of the temple and set about her accumulation of power and wealth. 
Recently, children from the villages around the temple have begun to disappear. Rumors abound that Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices"
This adventure has the right balance of nastiness and old school play that adds in a whole other level of weirdness because of its tricks and traps. I highly recommend this adventure.

A perfect add on to The Ogress of Anubis is Pyramid of Gorsh which takes the DYI aspect of module & encounter building in another direction;"The Pyramid of Gorsh pits the adventurers against an unknown alien race within a mysterious, ancient pyramid." You can drop this adventure into your old school campaign for that added element of danger and weirdness.
Burial Mound of Esur the Redfrom Dyson Logos

"In order to defeat a great evil that haunts the land, or to fend off invading armies, or a similar task of heroes, the characters have to find the Ring of Esur the Red. "
This is another adventure that you can stick right into your favorite hex crawl & blink when your players find the location on the map. This adventure is just the right size for a quick play & encounter session.

This fanzine was one of the primary reasons why I got into Labryth Lord. It's a great resource that adds in new PC classes, some fantastic ideas, and great array of NPC's all waiting to be dropped right into your own LL campaign.

In this Issue you get: 
-Six (6) New Magic Spells
-Three (3) New Monsters
-One (1) Unstocked Dungeon Map
-One (1) NPC Party of Halfling Adventurers
-Five (5) New Magic Items
-One (1) Alternate Character Sheet
-One (1) Adventure (The Screams from Jedder's Hole)
-Articles on using animals as retainers, alternate rations, and a review of the one-page adventure The Burial Mound of Esur the Red

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