Thursday, December 15, 2016

Commentary On Adapting The Expert D&D Module X1 Isle of Dread For The Adventurer,Conqueror, King Rpg System

There are deep waters in old school gaming, lost worlds where PC's can come to fates worse then death. Many souls have ventured here but few have returned.
Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets!

After going over my old campaign notes, talking with some friends, and dealing with the weirdness & flexibility of The Adventurer, Conqueror, King Rpg system. I decided to go with a classic to start the players out in the iconic X1 Isle of Dread for this upcoming hobby shop game. Isle of Dread which is one of the seminal adventures of  written by David "Zeb" Cook,[2] and Tom Moldvay   way back in 1981.

There are several reasons for using X1:
  • Flexibility & the DYI factor of Isle of Dread. 
  • The variety of encounters and weirdness of the lost world of Isle of Dread 
  • The old school feeling of the Isle and its environs. 
So after doing a review of Lairs & Encounters From Autarch on my other blog, I think that Isle of Dread is the perfect hex crawl test bed for this book. Of course this my style of DMing so there's going to be a twist into the weird with X1. Which means that the isle is going to be a part of a dimension hopping change of mini isles in my Ancient & Accursed Terra setting that's wrinkle one.

Wrinkle two is going to be a healthy dose of black powder mixed in via Guns of War with a healthy dose of Astonishing Swordsmen & Sorcerers of Hyperborea thrown in for good measure. The isle of Dread is only the tip of the lost world setting as their is a whole country full of dinosaurs, jungle stink, rot, lost tribes, ancient ruins, lots of booty, weird cults, ancient technologies, and much more. There's also going to be a healthy dose of Dark Albion & Lamentations of the Flame Princess thrown in for good measure.

 I've also got a ton of surprises thrown into the mix for good measure that I'll put up here as play actually begins. I'm also going to be running the isle as a convention set up perhaps once a month with room for expansion as things develop. Threshold magazine issues three & four are a must for anyone wanting to use X1. They have so much material for expansion that its not funny. More as this develops folks.

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