Our recent Hostile rpg "ended" when we established out colony world within the Tannhauser Gate hyperspace network about three weeks ago. Or has it?! The player's PC's are right at the moment getting a massive gas giant fuel operation going on the local gas giant. And we've got them exploring the other worlds within system. The warships are still on stand by.
And the colonial frieghters are on standby. We're setting up air processors on several 'Shake & Bake' exoplanets within the system. But for us theres' definitely a sense of uneasiness here. The fact is that we've encountered other colonies where there shouldn't be any humans. We've dealt with several alien species especially the Giger Wasps which have been an especially nasty danger. And the gate system isn't fully explored but we've run outta of time in our exploration contract for the moment. Since I'm only the co DM on this venture there's been a ton of ideas that I've put asside to possibly run coming up within my own Hostile campaign.A blog about sewing machine repairs,but mainly my hobbies which include old school role playing games, science fiction,films, horror, and general geekery. Sit down and stay a spell.
Sunday, November 6, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report - Putting Down Roots
Monday, October 17, 2022
Boomrang - OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report
So in last night's game I turned things around yet again by using Baosheng, a veteran Snakehead whose posing as a legit business man acting as a go between with one of the other corporate fleets. But the players don't trust him & with good reason. He's from Hostile Stituation report #2.
In tonight's game pick's right up from the last time here. the player's PC's are setting up bases, and scouting out locations for a possible colony for our corporate group of explorers, soldiers, and mecenaries. So think of this as waypoint in their mission through the Tanhauser gate hyperspace system. The player's sent down a bunch of explorers & roughnecks to survey the planets within the system. They were surprised to see that they weren't the only humans that had been to this system. Sure there the busness with the Saint Lola Maria Hospital vessel a converted Milligan-class Hospital Ship.

The other half of the players are now going back to the Saint Lola Maria Hospital vessel a converted Milligan-class Hospital Ship for answers and to speak with Baosheng because they think he has answers ( he actually doesn't).
What's happening is that the players have had vistor crossover from another universe. And their not equipped to deal with some 'old friends' who are going to be coming over.
Wayback in 2019 when we first started with Zozer Games we had download & ran Kosmo 68. This is a free alternative world setting for Cepheus Engine in which the Soviet union had achieved it's goals of space travel and they encountered something really alien & really nasty. And I came across this blog here with a ton of good Kosmo 68 ideas & commentary.
Now over the last couple of years we've run the occasional Kosmo 68 scenario to break up things on occasion. But this past week my fellow DM's wanted to have an isolated crossover with our hybrid game. But the players have no idea what's going on! What does any of this have to do with John Brunner?! The ideas of some of the Soviet retro tech are fascinated when compared with John Brunner's novel Shockwave Rider. Also is there going to be all out war between the corporate forces of Hostile & Kosmo 68?! The clash of ideas, philosphies, etc. should be damn interesting coming up. Why was this session called Boomrang because two resources that we used a year ago have come back into play.
Tuesday, October 4, 2022
Full Stop - OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report
This post is going to pick up right from this blog entry session report here. And the players decided to clear the air locks & blow the whole thing's atmosphere out into the void. But there was no way I was done! This all came about because of digging out of the hard drive a favorite of mine from Paul Elliot and that's Ghost Ship.

And used an old trick that I'd picked up along the way from old school Traveller. The pathogen had to come from somewhere?! And that somewhere was Saint Lola Maria Hospital vessel a converted Milligan-class Hospital Ship.
The players split into two groups one investigating events on Saint Lola Maria Hospital. And the other group was diving into resupply our little group of adventurers within system at and around the local gas giant & it's moons this is gonna take three weeks game time. The whole fleet is way down on supplies and even fuel stuffs.And the Tannhuaser gate runs have been costly in time, energy, & fuel. And the upkeep on the Gypsy fighters has been another issue for our groups.
Corporate costs have been piling up and the party is having to lean far more heavily into our roughnecks & explorers.
The players have been proposing establishing a colony deep with in the Tanhauser gate hyperspacial networks. And judging by their talk their going to take full advantage of the full stop we've had within our game campaign at this point.
The fact is that last night's game had more going on around the game then actually within the hospital ship. And this leaves far more room for me to introduce Zozer Games Colony Builder into the mix.
Thursday, September 29, 2022
Inverted Ghost Ship - OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report
So last game we saw one of our main fighters destroyed & the system we'd just claimed almost fall to the Giger wasps. Almost because we went back for seconds against the bastards. But this session it was my turn to DM. And I had nothing in my DM bag or did I?! The Giger wasps had attacked & this left a hole in the system defenses we were supposed to be exiting. The party was battered & weary as Hell almost outta of supplies. This game picks right up from last session.
And this gave me an in to dig out from the hard drive a favorite of mine from Paul Elliot and that's Ghost Ship.
And the players knew something wasn't right. So I printed out the harbringer plans & went straight into Ghost Ship.
The set up worked flawlessly and the players didn't realize that they'd been set up again! The tension was thick & the nervous jokes were flying as they expected some 'monster' to jump out at anytime. The crew's body was floating in weird positions and there was blood smeared everywhere. Bits of objects were floating throughout the ship. The players had one of their number pioleting a Thunder Chief Heavy Shuttle getting ready to blast the harbringer. And they even called in a Trent destroyer! The Trent Destroyer armed to the teeth with marines! Needless to say that we weren't happy about this development!
The game went from tense investigation to search mode as they went over the harbringer again & again looking for the 'monsters'. Finally they began the task of investigating a possible medical issue.
But then one of our guys found an epislon android stowed among the cargo. And things got pretty serious very fast. What the Hell is a high end andy doing among the cargo & is it responsible for the events aboard the SS David Ackenson?!
Sunday, September 25, 2022
Wasp Trap - OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report
This session report picks right up from last time's session here. We attacked the Giger wasps in our Gypsy ships and things went sideways very quickly. The wasps were hold up in a nearby pocket of space debris and came in at us thick & fast. The guy in the space suit was carried off by one of the wasps and we lost em due to bad rolls. But we let missiles fly & were able to get the Hell outta of there. We crawled back to our own battle station & we our Gypsy fighters were in rough shape. We needed down time for maintence and rearming.
We went in for a debriefing on the current situation that we found ourselves. And one of explorer's ships had come across a dead Thunder Chief Heavy Shuttle floating in between star systems. The station's corporate chiefs were looking for volunteers to go and take a look at this wreck.We volunteered by way of one of our NPC spacers is related to one of the corporate chiefs whom we owe a favor too. We got in our Gypsy fighters after 18 hours of down time for sleep, medical, etc. and then it was off to check out the wreckage of the dead Thunder Chief Heavy Shuttle. If something smells like a trap then it's a trap ladies and gentlemen
We came face to face with a rival corporation's Trent Destroyer armed to the teeth with marines! Needless to say that we weren't happy about this development!
Saturday, September 17, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report - HG Giger Attack
The Giger wasps came in hot and heavy, we hidden within the shadow of a nearby system's asteroid. Our Gypsy fighters drew the bastards away from our base station into a trap. These things are basically a fighter around a hyperspace bio engine loaded with conventional weapons. For the Hostile rpg they are a part of the tide that takes out anything that comes through the Taunhauser gate hyperspace network. This session is going to be picking up right from here on the blog.
We wanted to stay in this system & figure out why the colonists were here in this system. And proceeded to move our battle stations into position around the most inhabitted planet. After making several burns we found the remains of a mining operation on the nearest moon. On the otherside of the moon was a old orbit platform in ruins.
Something was wrong about the platform as the proporations were wrong for humanity?! Aboard were the Giger wasps where a strangely constructed alien looking hive was made from the old plates of the platform.
We the players were not happy about this development & took a break in order come up with a plan. The wasps had not seen us yet and so we decided to withdraw a bit & regroup. We weren't low on fuel or supplies but burned our way to outer edges of the system. We weren't prepared to jump back into hyperspace either.
So we decided to send an unmanned Gypsy fighter with an elaborate sensor set up to remotely take a look at the platform. We didn't want to roust the wasps but these things can be very dangerous. The ship's A.I. was designed straight from Independence Games Artificial supplement.
The wasps were meeting with some space suited humanoid on the outside of the ruins of the platform?! But they weren't using language or normal radio transmissions to communicate. Instead they used bursts of Infrared light & lasers to communicate back & forth. We have no idea what was being said between the two unknown forces.
Saturday, September 10, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report - Out of the frying pan!
One of our player's PC's dug into the Andy's A.I. & the result wasn't pretty at all. The Andies were making deals with the Giger wasps & we knew that we were in trouble at that point! This session is going to pick right up from here. The Epsilons had established a colony out here over two decades ago and kept up the facade of a human colony to see humanity's progress through the Tanhauser Gate hyperspace nexus system.
We already knew we were in deep trouble & decided to mark the system as a hazard for the other megacorporation's forces. And jumped back into the hyperspace gate system with our gypsy fighters escorting exploration teams. We were in bad need of parts, fuel, and supplies because of the fact that we didn't trust the Epsilon's materials & supplies. So a jump into a mostly inhabited system was more then a surprise to say the least. There were trade transmisions coming in and a healthy obsession with cash was fine. We also noticed a very large ground force guarding the colnies miners & roughnecks.
The baby sitter forces were straight outta of The Hub Ground Forces book from Independence Games. These forces were using old tecnologies and weapons a couple of decades old. Which made perfect sense since these were rough neck operations. We could offer our expertise & help to up grade some of the colonists operations. And in trade we got the fuel, food, and a safe haven to make repairs. We checked to make sure everyone of the colonists were human. Taking temperature readings, breathing profiles, etc. since we had no defenses against android assasssins.
During tonight's game I was reminded of the fact that the system that we're in is heavily protected by humans with a low point business sense. The colonies here are well defended and defined by militery forces whinch make me wonder about if their are any claims that we can work on for a profit. And this is when the Giger's waspss show up enmass!
And this is where things get very nasty!
Wednesday, August 31, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report - Rat Attack
This is going to pick right back up from our last session here. We're hanging out in the shadow of some nameless planet making repairs now to several of our battle fortresses. And doing upgrades to our 'Gypsy fighters'. We've had to cannibalize one of our battle fortresses for spares for the other one. There's been no word from our megacorp's fleet but we've managed to avoid about 90 percent of our Giger Nightmare wasps.

At the far end of the nameless star system we're in we've received a binary transmission. A transmission where there shouldn't be one! So we send down a couple of shuttles to what we find is a human colony?! There shouldn't be humanity this far out in the middle of the Tanhauser Gate hyperspace route system.
And this is when the renagade Epilson's reveal themselves killing Steve's PC with out a word. We open fire on the rest of em. And that's when their 'Gypsy fighters' come out from the sand but we were ready for em! Dropped two rail weapons on their fighters blowing em to Hell. We then cleaned the entire planet to bottom over the course of the next few hours.
Out at their Pioneer Station the crew wouldn't be receiving a transmission for a couple of days easily. So our crews made short work of the refueling station crew & we installed our own. Then it became a matter of a waiting game for our company's Trent-class Destroyer to catch up with us.
Sunday, August 28, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report - Hornet's Nest
This is going to pick right up from our last blog entry here and the 'night timer squadron' were escorting our runners in Gypsy ships tailing our explorers & our own version of CCA scout crews. And then something fast & deadly came up out of the atmosphere of a nearby gas giant after we exited the Tanhauser Gate hyperspace way. Our party now as we learned from our mistakes the last time & let the Frontier Crawlers act as bait.

Basically the Gypsy ships are drive systems built around weapon systems able to move & manuveur fast but are not as armored as they should be. These 'things' were part biomechanical & part drives looking like a combination of wasp & H.G. Giger's nightmare. Last game we after exitting the hyperspace gate via Tanhauser Gate we got getting a running battle with a cruiser near this nameless rock. After taking on surivors & getting a chance to reskill our crew dived back into the gate system.
Now after doing a some burns & rolls our ships are behind a planet's dark side in low orbit to regroup after a grueling session. So right now it's a matter of run & hide till the rest of the fleet catches up with us. But will we survive?! We're low on fuel and hiding like rats.
Friday, August 26, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign- Session Report 'The Tiger or The Lady
Last night's Shoulder of Orion game picked right up from this blog post here & got kicked into high gear with the player's PC's facing down semi black & blue horror from beyond the depths of space.
Our ships ended up near some nameless little rock after exitting the hyperspace gate via Tanhauser Gate & getting into a running battle with a cruiser near this nameless rock.

Things went from bad to worse when we decended planetside to land after doing a series of controlled burns. And there was evidence of a what was left from a colony. We made contact with the colony's surviving forces & the local milita. All of which was taken directly out of Independence Games Hub Forces book.
All of these battle stations came directly out of & can easily be designed from Independence Games Port of Entry Starports in the Clement sector book.
We hit em hard & fast then left before any other corporation merc forces came into the area. And we scorched the land behind us as well. The campaign is feeling more like a 2d6 version of Science Fiction Vietnam & this has been another thing that John Brunner talked about in his Science Fiction. The never ending wars attrition that the corporations got into.
We're regrouping around some nameless star system & checking for signs of an alien infection or issues. We've got our own version of CCA scout crews and explorers going ahead of our party now as we learned from our mistakes the last time.
Thursday, August 18, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign - Explorers & Miners
This morning over a spot of breakfast & some tea with a few of my fellow DM's at a local donut place. And we're talking space colonies within the Shoulder of Orion. So we picked straight up from this blog post here. The way we're envisioning this is the fact that these megacorps were dropping colonies like McDonald's Happy Meals. After the explorers & mining expediations blew through these various systems.

At this point however the locals are now in the cross hairs of the marines & the megacorp forces. The colonists of course might be expenable assets. But are they really?! There might be a hidden asset that comes in the form of a station refinery outfit that takes on any & all planetary ores to be processed. These can easily be designed from Independence Games Port of Entry Starports in the Clement sector book.
To be sure there are going to be causlities of engagements & outright corporate destruction of property & assets. But the companies will 'try' to minimize the taking of life especially of colonists. Because skilled labor is downright expensive and putting a colonist out in middle of nowhere squared only to be killed by Gypsy ships? This is just not acceptable.
The idea that we are the product for the other products is nothing new. But add into this the factor of artificial biological soldiers and things get weird & interesting. Weird because the locals just the sort you find in Hub Federation Ground Forces are going to be on the production schedule for the deadly creatures found in 'Alien Breeds'.
Wednesday, August 17, 2022
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign - Send in the Marines or The Locals
When it comes to putting together mercenary corporate forces Zozer games delivers the goods with the Marine Corps Handbook 2215. You get your money's worth with a perfect balance of background, character careers, weapons, vehicles, air- and spacecraft, rules enhancements, and mission creation. But let's pick this up from the last blog entry here. The marines are not used lightly in a military campaign such as the Shoulder of Orion.

Who or what military forces could a well established colony world bring to bear on other incoming corporate forces? What 2d6 supplements could be used to throw light on such an eventuality that players wouldn't be expecting?! Two supplements come to mind right out of the blue. Tim's Guide to The Ground Forces of Hub Subsector & Zozer Games Modern War both spring to mind for very different reasons. The Ground Forces of Hub Subsector has a perfect set up for an organized & well developed military for an advanced planetary defense force. And Zozer Games Modern War has an excellent 2d6 military set of rules for exactly the kind of actions one may see planet side.

Out around the Shoulder of Orion there could be countless colony worlds that have been established for a very long time & yet they've gotten sucked into this corporate for the control of the Tanhauser gate hyperspace net work. Yet,colonies with fully home grown & manufactured militaries are going to put a kink in the armor of many corporate entities.
If the marines are called in they are going to crush ninety percent of the corporate colony forces. There three reasons for this state of affairs. One the marines have access to better weapons & technologies. Two year is 2022 and the military are on the move again. So the weapons get teased at get their debut within the military events on the colony worlds. Within John Brunner's Science Fiction there's plenty of people who are a part of the local colony milita's & military forces. In John Brunner's Stand on Zanzibar there's hints of the outer world colonies already forming military forces against Earth. You can get caught up with Brunner's incredible book on the Blackgate blog here.
The Earth's megacorporations has pushed it's colonies further and further from Earth in a race to claim as much of interstellar space as possible. And some of these colonies could we be on the very edge of what was our known points of knowledge. Places where other alien civilizations once flourished in point of fact. But it's what they left behind that concerns our players. The Fermi Paradox included within this campaign leaves the question given time & possible alien technologies what could we find around the Shoulder of Orion?! The most dangerous thing in space might still be mankind. But would we recognize the remains of alien technology or would it look like alien life?!
And who would be dealing with such entities?! Well, that would be the local militia forces whose colonists stumble across such 'products'. On the outer edges of the Shoulder of Orion some colonists stumble into what they think are caves or caverns billions of years old. These are actually the remains of alien architecture and something begins the process of adapting the humans to servicing it.
The Unmerciful Frontier: The CCA Sourcebook Third Edition's forces would be called in first and eventually the marines would. But would the megacorporations let such secrets go?! We all know the answer to that one.

Imagine what happens when the other armed forces stumble into such an alien world?! They might not even have a ghost of a chance. Whose left to clean up such a mess?! The local military forces of course. You've got to clean up your own back yard after all. And what is the role of PC's in all of this?! Well it just might be their backyard after all.




















