This means that the level of the Hostile Solo Rpg comes comes across as having a feeling of survival and skills for being alive fall on the player's shoulders. The Players Aid helps the player cope with the Hostile Solo system. The Player Aid
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Our recent Hostile rpg "ended" when we established out colony world within the Tannhauser Gate hyperspace network about three weeks ago. Or has it?! The player's PC's are right at the moment getting a massive gas giant fuel operation going on the local gas giant. And we've got them exploring the other worlds within system. The warships are still on stand by.
And the colonial frieghters are on standby. We're setting up air processors on several 'Shake & Bake' exoplanets within the system. But for us theres' definitely a sense of uneasiness here. The fact is that we've encountered other colonies where there shouldn't be any humans. We've dealt with several alien species especially the Giger Wasps which have been an especially nasty danger. And the gate system isn't fully explored but we've run outta of time in our exploration contract for the moment. Since I'm only the co DM on this venture there's been a ton of ideas that I've put asside to possibly run coming up within my own Hostile campaign.So in last night's game I turned things around yet again by using Baosheng, a veteran Snakehead whose posing as a legit business man acting as a go between with one of the other corporate fleets. But the players don't trust him & with good reason. He's from Hostile Stituation report #2.
In tonight's game pick's right up from the last time here. the player's PC's are setting up bases, and scouting out locations for a possible colony for our corporate group of explorers, soldiers, and mecenaries. So think of this as waypoint in their mission through the Tanhauser gate hyperspace system. The player's sent down a bunch of explorers & roughnecks to survey the planets within the system. They were surprised to see that they weren't the only humans that had been to this system. Sure there the busness with the Saint Lola Maria Hospital vessel a converted Milligan-class Hospital Ship.

This post is going to pick up right from this blog entry session report here. And the players decided to clear the air locks & blow the whole thing's atmosphere out into the void. But there was no way I was done! This all came about because of digging out of the hard drive a favorite of mine from Paul Elliot and that's Ghost Ship.

And used an old trick that I'd picked up along the way from old school Traveller. The pathogen had to come from somewhere?! And that somewhere was Saint Lola Maria Hospital vessel a converted Milligan-class Hospital Ship.
The players split into two groups one investigating events on Saint Lola Maria Hospital. And the other group was diving into resupply our little group of adventurers within system at and around the local gas giant & it's moons this is gonna take three weeks game time. The whole fleet is way down on supplies and even fuel stuffs.The players have been proposing establishing a colony deep with in the Tanhauser gate hyperspacial networks. And judging by their talk their going to take full advantage of the full stop we've had within our game campaign at this point.
The fact is that last night's game had more going on around the game then actually within the hospital ship. And this leaves far more room for me to introduce Zozer Games Colony Builder into the mix.
So last game we saw one of our main fighters destroyed & the system we'd just claimed almost fall to the Giger wasps. Almost because we went back for seconds against the bastards. But this session it was my turn to DM. And I had nothing in my DM bag or did I?! The Giger wasps had attacked & this left a hole in the system defenses we were supposed to be exiting. The party was battered & weary as Hell almost outta of supplies. This game picks right up from last session.
And this gave me an in to dig out from the hard drive a favorite of mine from Paul Elliot and that's Ghost Ship.
The set up worked flawlessly and the players didn't realize that they'd been set up again! The tension was thick & the nervous jokes were flying as they expected some 'monster' to jump out at anytime. The crew's body was floating in weird positions and there was blood smeared everywhere. Bits of objects were floating throughout the ship. The players had one of their number pioleting a Thunder Chief Heavy Shuttle getting ready to blast the harbringer. And they even called in a Trent destroyer! The Trent Destroyer armed to the teeth with marines! Needless to say that we weren't happy about this development!
The game went from tense investigation to search mode as they went over the harbringer again & again looking for the 'monsters'. Finally they began the task of investigating a possible medical issue.
But then one of our guys found an epislon android stowed among the cargo. And things got pretty serious very fast. What the Hell is a high end andy doing among the cargo & is it responsible for the events aboard the SS David Ackenson?!
This session report picks right up from last time's session here. We attacked the Giger wasps in our Gypsy ships and things went sideways very quickly. The wasps were hold up in a nearby pocket of space debris and came in at us thick & fast. The guy in the space suit was carried off by one of the wasps and we lost em due to bad rolls. But we let missiles fly & were able to get the Hell outta of there. We crawled back to our own battle station & we our Gypsy fighters were in rough shape. We needed down time for maintence and rearming.
We went in for a debriefing on the current situation that we found ourselves. And one of explorer's ships had come across a dead Thunder Chief Heavy Shuttle floating in between star systems. The station's corporate chiefs were looking for volunteers to go and take a look at this wreck.We volunteered by way of one of our NPC spacers is related to one of the corporate chiefs whom we owe a favor too. We got in our Gypsy fighters after 18 hours of down time for sleep, medical, etc. and then it was off to check out the wreckage of the dead Thunder Chief Heavy Shuttle. If something smells like a trap then it's a trap ladies and gentlemen
We came face to face with a rival corporation's Trent Destroyer armed to the teeth with marines! Needless to say that we weren't happy about this development!
The Giger wasps came in hot and heavy, we hidden within the shadow of a nearby system's asteroid. Our Gypsy fighters drew the bastards away from our base station into a trap. These things are basically a fighter around a hyperspace bio engine loaded with conventional weapons. For the Hostile rpg they are a part of the tide that takes out anything that comes through the Taunhauser gate hyperspace network. This session is going to be picking up right from here on the blog.
Something was wrong about the platform as the proporations were wrong for humanity?! Aboard were the Giger wasps where a strangely constructed alien looking hive was made from the old plates of the platform.
We the players were not happy about this development & took a break in order come up with a plan. The wasps had not seen us yet and so we decided to withdraw a bit & regroup. We weren't low on fuel or supplies but burned our way to outer edges of the system. We weren't prepared to jump back into hyperspace either.
So we decided to send an unmanned Gypsy fighter with an elaborate sensor set up to remotely take a look at the platform. We didn't want to roust the wasps but these things can be very dangerous. The ship's A.I. was designed straight from Independence Games Artificial supplement.
The wasps were meeting with some space suited humanoid on the outside of the ruins of the platform?! But they weren't using language or normal radio transmissions to communicate. Instead they used bursts of Infrared light & lasers to communicate back & forth. We have no idea what was being said between the two unknown forces.
One of our player's PC's dug into the Andy's A.I. & the result wasn't pretty at all. The Andies were making deals with the Giger wasps & we knew that we were in trouble at that point! This session is going to pick right up from here. The Epsilons had established a colony out here over two decades ago and kept up the facade of a human colony to see humanity's progress through the Tanhauser Gate hyperspace nexus system.
We already knew we were in deep trouble & decided to mark the system as a hazard for the other megacorporation's forces. And jumped back into the hyperspace gate system with our gypsy fighters escorting exploration teams. We were in bad need of parts, fuel, and supplies because of the fact that we didn't trust the Epsilon's materials & supplies. So a jump into a mostly inhabited system was more then a surprise to say the least. There were trade transmisions coming in and a healthy obsession with cash was fine. We also noticed a very large ground force guarding the colnies miners & roughnecks.
The baby sitter forces were straight outta of The Hub Ground Forces book from Independence Games. These forces were using old tecnologies and weapons a couple of decades old. Which made perfect sense since these were rough neck operations. We could offer our expertise & help to up grade some of the colonists operations. And in trade we got the fuel, food, and a safe haven to make repairs. We checked to make sure everyone of the colonists were human. Taking temperature readings, breathing profiles, etc. since we had no defenses against android assasssins.
And this is where things get very nasty!
This is going to pick right back up from our last session here. We're hanging out in the shadow of some nameless planet making repairs now to several of our battle fortresses. And doing upgrades to our 'Gypsy fighters'. We've had to cannibalize one of our battle fortresses for spares for the other one. There's been no word from our megacorp's fleet but we've managed to avoid about 90 percent of our Giger Nightmare wasps.
