When it comes to clerics, it's easy to quickly dismiss the classic PC class. If the original Heavy Metal magazine had shown me anything it was the fact that clerics are warrior priests first and foremost. The role of the cleric is given a complete overhaul within Saints, Gods, and Relics from Night Owl Workshop
The role of cleric here is on point with the militant warrior priest of the Original Dungeons and Dragons rules. Here were given an OSR twist and this supplement takes this PC class in a direction where and when that can be used with Stars Without Numbers and other Science Fantasy games. Why?! Because Saints, Gods, and Relics revamps the cleric as follows:"
if a character remains a believer in good standing,
their faith means that the following changes apply when a cleric of the same
god casts spells upon them:
• Cure spells cast on them heal an extra +1 HP per die. However, cure spells
cast by any other cleric heal at -1 per die. Reversed effects are unchanged.
• The benefits of Bless and Prayer spells are doubled.
• They have no saving throw to resist Quest spells cast by a cleric of the
same god, but +3 to save against Quest spells cast by any other cleric.
• Raise Dead, Restoration and Resurrection cast by a cleric of other than
their patron god do not help you at all.
• Reversed effects (Curse, Cause Light Wounds, Slay Living, etc.) are
unaffected.
• Also, if a character has the same patron god as an NPC cleric, the latter
will typically offer a 50% discount on any normal charges imposed for
cures, raising dead, commune, or similar divine favors, but may also
occasionally be sent by their god to get you to do them favors in the
interest of their faith. Players may wish to offer a similar discount. If a
character reaches 9th or higher level whilst having a patron god, he or
she may be assumed to have attracted the personal interest of that deity,
who will be likely to try and use them in schemes to support the god’s
interests..."
Let's say for a moment that Stars Without Number takes place in the same universe as Wretched New Flesh Post Cards From Aviladad. Mankind is just starting to crawl out from under the effects of the Scream. And it is open to all kinds of religions and cults taking it back to the masses. The role of the cleric becomes clearer. Now we're probably thinking that the role of clerics has been talked about to death before. What if the cleric's order is also the provider of culture for many of these interstellar colonies. The cleric is trained to be warrior, counsel, and giver of both religion as well as culture. This of course is in addition to fighting against the blackness of the vile darkness thier rolls become that much clearer. Again this goes right back to the warrior cleric of original Dungeons and Dragons.
And these styles of cleric's roles would not be out of character for Warriors of the Red Planet.
The cleric becomes the plug and play warrior missionary on the post apocalpytic red planet. Why? Because the colonist on Mars need all of the help they can rebuilding. And the whole planet is ripe for exploitation by the forces of darkness. Let's say for a moment that Stars Without Number takes place in the same universe as Wretched New Flesh Post Cards From Aviladad. Mankind is just starting to crawl out from under the effects of the Scream. And it is open to all kinds of religions and cults taking it back to the masses. The role of the cleric becomes clearer. Now we're probably thinking that the role of clerics has been talked about to death before. What if the cleric's order is also the provider of culture for many of these interstellar colonies. The cleric is trained to be warrior, counsel, and giver of both religion as well as culture. This of course is in addition to fighting against the blackness of the vile darkness thier rolls become that much clearer. Again this goes right back to the warrior cleric of original Dungeons and Dragons.
And these styles of cleric's roles would not be out of character for Warriors of the Red Planet.
And that alieness of the Outer Darkness is something we see play out again and again the writings of Edgar Rice Burroughs, Clark Ashton Smith, H.G. Wells and many others.
The roles of warrior priest should never be underestimated and the resolve of such characters is something that will and should come into play during old school or OSR campaigns.
Clerics are also the arm of darkness as well as those as light. And this means that clerics of the gods of darkness can cause all kinds of havoc.
The forces of light must always be on guard and Saints, Gods, and Relics can be augmented with the spells of Trails and Tails Games Faith is My Weapon.
Tonight my mind was on the cultclassic film Krull. The idea that the 'backward' world of Krull might in point of fact have been a failed interstellar colony in the ancient past. And that it might have been destined to rejoin the interstellar scene once the hero and heroine's son grew to manhood. Makes me think about the idea of the cleric trail blazer leading worlds back from the darkness of technological de- evolution into the light of interstellar FTL flight.
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