When it comes to clerics, it's easy to quickly dismiss the classic PC class. If the original Heavy Metal magazine had shown me anything it was the fact that clerics are warrior priests first and foremost. The role of the cleric is given a complete overhaul within Saints, Gods, and Relics from Night Owl Workshop

Let's say for a moment that Stars Without Number takes place in the same universe as Wretched New Flesh Post Cards From Aviladad. Mankind is just starting to crawl out from under the effects of the Scream. And it is open to all kinds of religions and cults taking it back to the masses. The role of the cleric becomes clearer. Now we're probably thinking that the role of clerics has been talked about to death before. What if the cleric's order is also the provider of culture for many of these interstellar colonies. The cleric is trained to be warrior, counsel, and giver of both religion as well as culture. This of course is in addition to fighting against the blackness of the vile darkness thier rolls become that much clearer. Again this goes right back to the warrior cleric of original Dungeons and Dragons.
And these styles of cleric's roles would not be out of character for Warriors of the Red Planet.
And that alieness of the Outer Darkness is something we see play out again and again the writings of Edgar Rice Burroughs, Clark Ashton Smith, H.G. Wells and many others.
The roles of warrior priest should never be underestimated and the resolve of such characters is something that will and should come into play during old school or OSR campaigns.
Clerics are also the arm of darkness as well as those as light. And this means that clerics of the gods of darkness can cause all kinds of havoc.
The forces of light must always be on guard and Saints, Gods, and Relics can be augmented with the spells of Trails and Tails Games Faith is My Weapon.
















