Showing posts with label Stars Without Numbers Rpg. Show all posts
Showing posts with label Stars Without Numbers Rpg. Show all posts

Tuesday, July 21, 2026

The Zutarian Dominion Faction For Stars Without Number Rpg & it's Expanding Conquest

 



Zutarians, also called Imps, were an alien race native to the planet Zutarn. They possessed technology a thousand years advanced of Earth such as monocars, rocket-powered air transports, as well as long-range ray guns, and powerful knockout gas guns. The Zutarians also had an organized military but were not an aggressive race until the human known as Tyrno conquered them. 
Since the warlord Tyro took over the Zutarn empire the Imps have become a highly dangerous and organized military force in the spaceways. 

Overview & Lore

The Zutarian Dominion (commonly known as The Zutarians) are a highly organized, heavily disciplined faction born from a post-Silence authoritarian lineage. Originally a planetary mandate's elite naval task force that survived the Scream intact, the Zutarians evolved into an insular, stratocratic society built on strict hierarchy, genetic perfectionism, and aggressive territorial expansion.

To outsiders, the Zutarians present themselves as a civilized bastion of order in a chaotic galaxy, offering protection, trade stability, and advanced tech in exchange for complete political submission. Beneath this pristine veneer lies a ruthless police state powered by eugenics programs, state-controlled psionics, and covert infiltration.

  • Ideology: Absolute Order, Genetic/Cultural Supremacy, Expansionism.

  • Government: The Hegemonic Assembly — led by High Arbiter Vaelen Zutara and a council of Sector Admirals.

  • Diplomatic Stance: Coldly opportunistic. They treat non-Zutarian polities as either "Future Subjects" or "Awaiting Reclamation."

System Statistics

  • Force: 5 (Heavy military footprint and disciplined corps)

  • Cunning: 4 (Infiltration networks, state surveillance, subversion)

  • Wealth: 3 (Resource-focused, but throttled by heavy military spending)

  • Hit Points: 32 / 32

  • FacCred Income: 6 / turn

  • Homeworld / Primary Base: High Command Station Aegis-Prime (Tech Level 4+)

Faction Tags

1. Imperialists

  • Effect: The faction gains +1 FacCred income whenever it controls a planetary base on a world that wasn't originally its homeworld.

  • Rationale: The Zutarians view non-aligned human systems as their rightful heritage and actively plant garrisons to exact tribute and raw materials.

2. Eugenics Cult / Gene-Crafted Elite

  • Effect: Access to specialized bio-enhanced assets and genetically tailored infiltration units.

  • Rationale: Generations of selective breeding and TL4 bio-engineering have created a distinct Zutarian cast system (Commanders, Enforcers, and Labor-Breeds).

Current Assets

Asset NameStat TypeLevelLocationHPNotes / Function
Fleet BaseForce4Aegis-Prime System20Main operational star base and shipyard.
Strike FleetForce5Orbital Patrol (Primary System)12Capital ships capable of planetary blockade.
Extended TheaterForce1Outpost Alpha (Border Sector)4Allows force projection across adjacent stars.
InfiltratorsCunning3Target Local Capital4Subversive agents destabilizing neighbor governments.
Covert ShippingWealth2Sector-wide Trade Routes6Smuggles gene-agents and arms under merchant guises.

Faction Goal & Agenda

Primary Goal: Expand Control

  • Target: Annex the adjacent mineral-rich system of Oakhaven without triggering an open sector-wide coalition against them.

  • Current Action: Utilizing Infiltrators to fund anti-government insurgencies on Oakhaven while posturing the Strike Fleet at the border under the guise of "peacekeeping exercises."

PC Intersections & Adventure Hooks

  1. The Defector's Cargo:

    A high-ranking Zutarian bio-engineer escapes aboard a stolen shuttle with a prototype genetic strain designed to sterilize non-Zutarian populations. She hires the party to extract her to a neutral station before a Zutarian retrieval squad catches up.

  2. The Subversive Double-Agent:

    The party is hired by local planetary security to investigate a rash of sabotage. The trail leads to a local merchant councilor who is secretly a gene-crafted Zutarian Infiltrator manipulating local politics to invite a "peacekeeping garrison."

  3. Blockade Runners:

    The Zutarians have placed a strict orbital blockade around a minor colony world, cutting off vital medicine. The PCs are offered a lucrative contract to bypass the Strike Fleet and deliver supplies to the planetary resistance.

  4. Mercenary Procurement:

    Recognizing the party's elite skills, a Zutarian Legate attempts to hire them for an off-the-books strike against an alien relic site, preferring off-world contractors so the Dominion retains plausible deniability.

Saturday, July 29, 2023

A 70's Sci fi Inspired Beta Max Black Stars Without Number Revised & Red Room's Decaying Orbit Campaign Notes - Saints, Gods, and Relics & Clerical Matters




 When it comes to clerics, it's easy to quickly dismiss the classic PC class. If the original Heavy Metal magazine had shown me anything it was the fact that clerics are warrior priests first and foremost. The role of the cleric is given a complete overhaul within Saints, Gods, and Relics from Night Owl Workshop


.

The role of cleric here is on point with the militant warrior priest of the Original Dungeons and Dragons rules. Here were given an OSR twist and this supplement  takes this PC class in a direction where and when that can be used with Stars Without Numbers and other Science Fantasy  games. Why?! Because Saints, Gods, and Relics revamps the cleric as follows:"

 if a character remains a believer in good standing, their faith means that the following changes apply when a cleric of the same god casts spells upon them: • Cure spells cast on them heal an extra +1 HP per die. However, cure spells cast by any other cleric heal at -1 per die. Reversed effects are unchanged. • The benefits of Bless and Prayer spells are doubled. • They have no saving throw to resist Quest spells cast by a cleric of the same god, but +3 to save against Quest spells cast by any other cleric. • Raise Dead, Restoration and Resurrection cast by a cleric of other than their patron god do not help you at all. • Reversed effects (Curse, Cause Light Wounds, Slay Living, etc.) are unaffected. • Also, if a character has the same patron god as an NPC cleric, the latter will typically offer a 50% discount on any normal charges imposed for cures, raising dead, commune, or similar divine favors, but may also occasionally be sent by their god to get you to do them favors in the interest of their faith. Players may wish to offer a similar discount. If a character reaches 9th or higher level whilst having a patron god, he or she may be assumed to have attracted the personal interest of that deity, who will be likely to try and use them in schemes to support the god’s interests..." 

  Let's say for a moment that Stars Without Number takes place in the same universe as Wretched New Flesh Post Cards From Aviladad. Mankind is just starting to crawl out from under the effects of the Scream. And it is open to all kinds of religions and cults taking it back to the masses. The role of the cleric becomes clearer. Now we're probably thinking that the role of clerics has been talked about to death before. What if the cleric's order is also the provider of culture for many of these interstellar colonies. The cleric is trained to be warrior, counsel, and giver of both religion as well as culture. This of course is in addition to fighting against the blackness of the vile darkness thier rolls become that much clearer. Again this goes right back to the warrior cleric of original Dungeons and Dragons. 
And these styles of cleric's roles would not be out of character for Warriors of the Red Planet. 
The cleric becomes the plug and play warrior missionary on the post apocalpytic  red  planet. Why? Because the colonist on Mars need all of the help they can rebuilding. And the whole planet is ripe for exploitation by the forces of darkness. 
And that alieness of the Outer Darkness is something we see play out again and again the writings of Edgar Rice Burroughs, Clark Ashton Smith, H.G. Wells and many others. 
The roles of warrior priest should never be underestimated and the resolve of such characters is something that will and should come into play during old school or OSR campaigns. 
Clerics are also the arm of darkness as well as those as light. And this means that clerics of the gods of darkness  can cause all kinds of havoc. 
The forces of light must always be on guard and 
Saints, Gods, and Relics can be augmented with the spells of Trails and Tails Games Faith is My Weapon. 


Tonight my mind was on the cultclassic film Krull. The idea that the 'backward' world of Krull might in point of fact have been a failed interstellar colony in the ancient past. And that it might have been destined to rejoin the interstellar scene once the hero and heroine's son grew to manhood. Makes me think about the idea of the cleric trail blazer leading worlds back from the darkness of technological de- evolution into the light of interstellar FTL flight. 




A 70's Sci fi Inspired Beta Max Black Stars Without Number Revised & Red Room's Decaying Orbit Campaign Notes - Matters of Magick & Loathsome Horrors

 We're just getting back from grocery shopping and at the grocery store I ran into one of my players of our regular games. And she and her husband wanted to know how the Stars Without Number/Decaying Orbit game campaign  was going. 

Anyone whose been paying  attention to this blog knows that when your 'the forever DM' there are only so many hours in the day. 
And the last time we talked we were bringing back the post apocalytic Mars campaign.
What I didn't realize was the fact that Night Owl Workshop has created Beasties Loathsome Horrors,”.
And I wasn't even aware that this monster book even  was out! 
And Beasties Loathsome Horrors,” fits  the Stars Without Number/Decaying Orbit vibe so damn well! 
Horrors, weird creatures, etc could easily be found in the Beyond or on a post apocalyptic Mars.What does it mean though?! 
For those who have Warriors of the Red Planet this book gives new teeth to the wizards of the Black Gate some brand new teeth. 






































And for the Stars Without Number rpg crowd it means that we have a huge number of horrors that can be added into the mix for  The Codex of the Black Sun: Sorcery for Stars Without Number's wizards and magic wielders even more options or problems. For a post apocalpytic Mars game this really does turn the tied a bit. The NPC races and wizards now have even more horrors to add to the PC's fortunes or is it misfortunes?! 
There are certain nation states  of Mars who supposedly practiced the blackest of magicks. And this lines up right with some of what Clark Ashton Smith wrote in his Mars cycle. It also lines up with some of what the PC's have been doing in Aviladad. 

Thursday, July 20, 2023

A 70's Sci fi Inspired Beta Max Black Stars Without Number Revised & Red Room's Decaying Orbit Campaign Notes- The Solar Sagas Option

 So the otherday we were screwing around with Stars Without Number & Orbital Decay from the Red Room. And it got me thinking about an old mini came that we ran using Worlds without Number & this blog entry is going to pick right up from here. 




Imagine if you will that there's a far future Earth and it's inhabitants are a hivemind actively trying to prevent thier timeline from being destroyed. Now imagine that this is a classic 1950's saucer style set of Grey invaders. And this alien hive mind is desparate to do anything to prevent itself from being earsed from history. And this lines up with ATTACK SQUADRON: ROSWELL from Zozer Games which  uses the Mongoose Traveller RPG engine. Now imagine that there's a whole urban Hellscape that our party has been fighting across for decades as a rebel unit of adventurers. They've been fighting the forces of darkness across various alternative Earth timelines and the Beyond.

And one of the things that I love about Kevin Crawford's design and writing work is how adaptable the rpg systems are. And last night I was reading through the rpg pub's forums when I came across this thread and it was something that member Stable Wyvern had written that made me pursue this;"I picked up SWN because Kevin Crawford, plus I was running a Traveller game at the time and thought I might find something useful in it. I didn't end up using anything then, but I did recently convert the SWN psionics system to Mythras as part of my Dark Sun Mythras conversion."


"I picked up WWN because Kevin Crawford, plus I am running an ACKS game at the moment, and tend to run fantasy in general, and was sure I'd find something useful in it. So far, I have used some of the generation tools for fleshing out some of the regional politics in my ACKS world, as well as using some of the ideas from the magic items to inform my own items."

If I wasn't planning to run Dark Sun with Mythras, I'd almost certainly do a conversion to WWN instead."

Also, yes, prima facie, SWN is OSR D&D + Traveller."

So basically you've got adventurers on alien worlds who have been fighting balls deep against Greys and other monsters while grabbing artifacts and ruined technologies from a million worlds. 
And if you think that this can't be a long term sustainable campaign then your dead wrong. Zonetec from Avilidad is not only aware of this timeline but has advisors in the mix.
And this comes down to the fact that the 'Invaders' are a cancer across the planes. And yes we've run a varaiton of this campaign years ago with Stella Gemma publishing's These Stars Are Ours campaign setting. The Reticulans of that setting's royals and rulers are 'the invaders' those infected with the parasitic entities that enslaved the Terrans within that timeline. 
There's a lot more going on below the surface then most folks know. 
We're going to be sticking with Stars Without Number if possible. 
 Why Stars Without Number? There's an excellent series of videos Legion of Myth did  on the  Stars Without Number.rpg  
We don't want to add to many rpg irons in the fire but Solar Sagas is another excellent rpg resource for this campaign. 




Friday, July 14, 2023

A 70's Sci fi Inspired Beta Max Black Stars Without Number Revised & Red Room's Decaying Orbit Campaign Notes - The Center Cannot Hold

Tonight it poured as thunder and lightning played outside meanwhile the Stars Without Number rpg found it's way into my hands again. And over the course of reading I started thinking about revamping our 'Post Apocalpytic Mars' game. The one we did used a combination of Barbarian Conquerors of Kanahu, Worlds Without Number, Warriors of the Red Planet, and a healthy dose of public domain Barsoom. 

Our version of Mars wasn't a peaceful place at all but instead a burnt up ruin of a planet where the player's PC's were on a mission to get off planet. We had PC's literally crawling across radioactive Sarmak walkers & mecha ruins to grab any power and psi crystals they could. 
Eventually the player's PC's made it off planet and then the real fun began with the PC's dealing with the crawls across the galaxy. Mars was thier home base and they returned back it time and again. 
But why Stars Without Number? There's an excellent series of videos Legion of Myth did  on the  Stars Without Number.rpg  
Angry Golem Games also did an excellent series of supplemental books for Revised Stars Without Number here. 
And it's this alien dungeon asthetic that suits the mood here. And this plugs back into the dungeons of yore. Exploring the bowels of weird planar craft and ancient alien ruins. 

It's this 70's Science Fantasy  spirit that flows into our game campaigns. The Red Room's Decaying Orbit  fits deeply into this OSR combination by being another part of this OSR puzzle campaign. 

Decaying Orbit fits the asthetic of this campaign idea and it's been one I've been working on for the last two months. What Decaying Obrit brings to the table top is that 70's Science Fiction vibe with the usual Red Room twist! And in this case it's Wretched New Flesh Post Cards From Avilidad 
And it's the horror factor that twists it back to B/X Dungeons & Dragons. 
The idea of exploring ancient ruins and point crawls into the bowels of the ancient alien dungeons. And given some of the history that we see in Stars Without Number Revised there's reasons why Lovecraftian horrors and the like are oozing through the cracks of reality. 

Saturday, October 17, 2020

Hartford Beta Max Black Book Stars With Number Campaign Notes - The Talon Sector Now With More Cha'alt - Zero Session Campaign Workshop

 If I'm going to tell the campaign setting of the Talon sector then its gonna be through the lens of  Rogahn the Fearless and Zelligar the Unknown.  There are several reasons for this but there's a lot of real world stuff behind some of this campaign switch up the least of which is Covid's impact. 




For the last couple of months a number of campaigns of mine have collapsed because of Covid & the deaths of two of our players. This happens when there's an empty chair or two at the table. These included Astonishing Swordsmen & Sorcerers of Hyperborea, the Victorious rpg, & to some extent my Cha'alt/Godbound rpg. 


So in the meantime while all of these events  have been going on around us, the time has been taken up with relearning the original Traveller rpg & Cepheus engine rpg at the same time. And with this out came the Stars Without Number rpg books. That's where the arguments started between the players which basically boiled down to scaling back the game. Now really this isn't a problem because a number of players want to bring over their Dungeons & Dragons characters. Now here's the part where we start talking about Stars Without Numbers Revised rpg 
The SWN revised book has the space magic section & its here where the meet point between Dungeons & Dragons, Cha'alt, & the Talon sector is. According to the revised SWN rule book;"Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers."
Its within this zone of weirdness that the 
The Codex of the Black Sun: Sorcery for Stars Without Number emerges. 




The Talon sector is one whose planar stability has been weakened with Entropic weapons. Things from the outside have been coming through for decades. This has created psychers for hundreds of years & a new Caesar has only recently emerged. The Space Patrol has its agents & advisors within the court now. And this is setting up some of the coming conflict. 



 The sector is under the control of royals that resemble the courts from the '82 film Krull. Dangerously Dark Ages & utterly hide bound with royal houses with martial & family ties. Its only been a few hundred years after the events of the coming of something like the Beast from Krull. 



Contact between the Galatic Imperium has been reestablished but the royals are already chaffing under the invisible chain & collar of the Imperium. Psychers have emerged & left planet side as opportunities present themselves. Here's where Character Options for Stars Without Number From Stellagama Publishing comes into play. Players were asking about this particular book for alternative psychics. 


 Rogahn the Fearless and Zelligar the Unknown are figures out of legend & they cast a very long shadow among the adventuring community. But its the horrors that still lay in  the Caverns of Quasqueton that no one is talking about. Meanwhile silent black eyes watch from the darkness taking the odd farmer, banker, merchant, & prince. 



And what of Cha'alt?! The hordes of Cha'alt stand on the precipice & the threshold just waiting to invade through the old gateways & no one's the wiser?! Or are they?! Emerald seers watch from the sidelines & hidden places to advise the Caesar from the shadows. 



Witches & black masses are happening on the Borderlands as the Cults of Chaos gather their armies in the old places. The darkness gathers once again as the fires are lit in the keeps at the edges of the continents. 



So why has everything accelerated?! Has the world doomed itself again with massive plunge into darknesss?! No instead the events time table has moved up. Why? Because eighteen months have passed & the black pyramid waits for no man & the forces of Chaos know it! They can feel it! 



Wednesday, October 14, 2020

Hartford Beta Max Black Book Stars With Number Campaign Notes - The Talon Sector & Some Ideas With The Sword of Cepheus rpg

Been doing a lot of thinking about the Talon sector over the last twenty four hours. And really going over my campaign notes. Over the last couple of weeks 'the OSR' has taken notice of the fact that I've been doing quite a bit with both Cepheus engine rpg & the original  Traveller rpg  I started back tracking  Rogahn the Fearless and Zelligar the Unknown through an urban interstellar landscape. Is the Talon sector a post Scream location( the over acrching Stars Without Number rpg event) or other?! The more I'm looking into it the more I'm leaning towards 'other event'. But what about a fantasy interstellar landscape?! 


 So it became a matter of  thumbing through Dragon magazine issue #136, last night. If you don't have this issue its highly recommended because its an almost complete urban tool kit unto itself. The reason is because there's been a thought or two rattling around my head. 




My real reason is that going through my books whist reading my campaign notes some stuff just isn't gelling properly in my mind. The 'event' could be psychic in origin but there's more going on here. The truth is that there's no need for yet another rpg book on my shelf at this point. Yeah I know that Kevin Crawford does amazing rpg work for OSR  sand boxing. But when kickstarters hit the $155,000 dollar mark I back off a bit. This rpg is gonna come my way later on in 2021 I think so its being put on the campaign back burner. 



So instead I've  have been turning back to the smaller rpg table  ventures in this case, The Sword of Cepheus rpg in point of fact. Why?! Because of the scaling of the rpg system. And this is another advantage of the OSR. You can mix & match rpg systems as needed. 



So its nice to be under the radar of the OSR for a bit and there's a quite a trail of Cepheus rpg material that takes my imagination into ideas for the campaign. The mix & match of the science fantasy elements of the Talon sector is something that's weighing on me. The fiction of Paul Anderson especially his story Anderson's novella "Witch of the Demon Seas" (published under his "A. A. Craig" byline) has many of the elements that I'm looking for. 



Many of the genre elements are easily duplicatable: 
  1. The Sword of Cepheus rpg has several systems that work well as a side campaign world. 
  2. Because this is a convertable system its one that can be used as needed. 
  3. The entire campaign mix is going to have a mix of Swords & Sorcery with psychics & wizards. 
  4. This is going to take its P's & Q's from classic Pulp science fiction.
  5. The fantasy elements are not over whelming and actually managable. 
  6. There's campaign crossover potential with These Stars Are Ours!

I'm looking forward to Omar Joel's release of 2 Stellagama Publishing: The Zeta Menace! Gray Aliens and their UFOs for Stars Without Number: Revised Edition!




The Reticulans haven't let up their nefarious  activities even in a fantasy environment. Is the Talon sector near the sectors of  These Stars Are Ours! setting?! We shall see coming up.. 



Monday, October 12, 2020

Hartford Beta Max Black Book Stars With Number Campaign Notes - The Talon Sector

 



There are times when a ton of thoughts cross this brain of mine & the Cepheus Engine rpg  has been brewing at the back of my brain now for a while. But there another thought going round the back part of my lizard brain. But my thoughts drift towards the Stars Without Number rpg & how much I used to have invested in my Hartford Beta Max Black Book Stars With Number campaign. This campaign ran for many years & chewed up time,player's PCs, lots of creativity & a few broken friendships along the way. Right now the Castles & Crusades Kickstarter is on & its a matter of waiting to be paid to back folks. 
Now tonight  we're faced with a possible Halloween game?! So what is one to do!? Well I busted out my Talon Sector campaign notes. The Talon sector is a very complicated mess of a SWN campaign a part of the Beta Max Black series. So why is the campaign called Beta Max Black?! Because  99.9 percent of the vintage movies, TV shows, and even to a certain extent the science fiction appeared when Beta Max tapes were all of the rage. So what does this have to do with B2 Keep on the Borderlands by Gary Gygax?! Everything actually.. This series began with B1 In Search of the Unknown the plot of which goes something like this; "Many years ago two wealthy adventurers, Rogahn the Fearless and Zelligar the Unknown, built a hidden complex known as the Caverns of Quasqueton. From this base, they conducted their affairs away from the prying eyes of civilization" In this campaign yes its very true that  Rogahn the Fearless and Zelligar the Unknown were adventurers but they were far more then they seemed. They were veteran adventurers in an interstellar war that was kicking up millions of light years  away. 




They created   Quasqueton in order to contain something very sinister & nasty that they had come across in their interstellar travels. If your looking for more really solid B1 resources see here on this blog.  But then 'the Scream' happened & they were presumed dead. But I'm looking into the possibility that they didn't simply vanish into the annals of history. So I've been looking into the possibilities of using Cheating Death 2nd Edition By Omer Golan-Joel.



This little nineteen page pdf isn't simply for the White Star Rpg but other OSR games ie the  Stars Without Number rpg . And I started to really look through my notes into the possibility of using Rogahn the Fearless and Zelligar the Unknown as major NPC's. These two having cheated death for thousands of years through some pretty nefarious means. Here's where I think they've both been doing some very dangerous & possibly nasty stuff. Rogahn the Fearless was said to have many strength enhancing 'magic items'. Maybe those 
'magic items' were in fact cybernetic systems or even pre technologies. 

 
What about  Zelligar the Unknown?! We know that his stash of 'magic items' was often taken from other wizards & his books on magic were sought by guild masters of the wizard's guilds. He was rumored to have gotten into many wizard duels over the centuries & won. Did he bind something deadly within  the Caverns of Quasqueton or was there something already there?! 
There are rumors of him coming in contact with the forbidden techologies of the Great Race. 

So for adapting the Talon sector into the present day I'd design the sector itself using  
 the Cepheus Engine rpg & possibly Stars Without Number for the local Star System. So what's awaken Rogahn the Fearless and Zelligar the Unknown from cyro slumber?! That's where B2 The Keep on the Borderlands module comes into play. Some one or something has kicked up the heels of the mechanisms that are monitoring the locals. And Cult of Chaos has returned to the Caves of Chaos. This means that seat of one of the cult's place of power has returned back to full power. This in turn has summoned an army of humanoids. So in this back water planet military forces are in motion already with these Caves of Chaos house multiple species of vicious humanoids. If the cult was to get off planet the effects on a technologically backwards solor system could be devestating. 
The inspiration for this mix & match comes partially from  Poul Anderson's The High Crusade which was originally serialized in the July–August–September 1960 issues of Astounding
"First published in book form in 1960 by Doubleday
, it has been published in (at least) June 1964 and September 1968 (by Macfadden Books), 1983, 1991 (by the SFBC and again by Baen Books), 2003, and most recently in 2010."




The PC's in this campaign are sent into this backwater sector to find out if   Rogahn the Fearless and Zelligar the Unknown are still alive & why a signal from  the Caverns of Quasqueton has reached the outer edges of the Talon sector. Why was this signal sent & what is the cause of it? 
Secondary inspirations for this campaign are the '82 film Krull which is the inspiration for the royal family family & the minor houses for the Talon sector. 



A minor detail of the Space Patrol has been assigned to the royal family but they've been in the Talon Sector so long that they've become a part of the local interstellar landscape. 



Already at the fringes of the Talon sector is the machine planet  Za- br7. three a pre Scream cybernetic hot spot run by the A.I. gods. This place is a haven for pirates & cyber criminals going back centuries. The planet is currently ruled by the current Cosair Queen Yrina. Many of the cybernetic organisms, wild robotic life forms, & rogue cyber creatures are descendents from the original Delos colony. The whole cloth material is taken from the Piracy and Privateering From 

Stellagama Publishing supplement. 



 One of the other supplements that's come in quite handy for designing the Za- br7. three has been Augmented Reality, The Holistic City Kit For Cyberpunk Games.This is pretty much been one of my go to cyberpunk city design kits for years. 



This is some of what I've got for the Talon Sector tonight but we'll be exploring more coming up.