"...Within these pages are dozens of short adventures perfect for an afternoon's or evening's enjoyment. Your characters may be hired to protect the Overlord from assassination. They might choose to take positions as caravan guards on a dangerous passage through a crocodile-infested swamp. Or, perhaps they'd prefer a quiet night on the town. (They might well prefer it; the question is, can they find it?)..."
The low down on LNR1 Wonders of Lankhmar by Dale "Slade" Henson, has an interesting history according to the LNR1 wiki entry; "
LNR1 Wonders of Lankhmar was written by Dale "Slade" Henson, with a cover by Fred Fields, and interior illustrations by Ken and Charles Frank and Jeff Easley, and was published by TSR in 1990 as a 96-page book." Now according tot this same wiki entry; " Lawrence Schick, in his 1991 book Heroic Worlds, comments on Wonders of Lankhmar: "There are a few good ideas here, but most of the entries are nothing special, and at two pages each they're all pretty short on detail."
And this is precisely why I'd choose to put LNR1 Wonders of Lankhmar at the table top level. And for the Hyperborea rpg this a great way to get the player's PC's into an urban Sword & Sorcery landscape. This style of Hyperborea rpg game session comes without the deep commitment. And this goes back to last night's blog post.
LNR1 Wonders of Lankhmar by Dale "Slade" Henson, has the shorter Sword & Sorcery adventures that can easily be adapted the world of Hyperborea. And this plugs deeply into the urban landscape of the port cities of Hyperborea and it's city states. These places are going to be the centers of commerance and trade. And thier also rife for meeting places for the notorious and dangerous. So this gives LNR1 a bit of an edge for low levels of Sword & Sorcery play especially the Hyperborea rpg.
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