So for Gygax Day I picked an old Tom Moldvay favorite mine B4 The Lost City. B4 is a Pulpy classic and has all of the elements that a
" Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings."
It's been a long while since I've talked about Tom Moldvey's B4 The Lost City. And because of it's publication history according to the D&D wiki entry;"The Lost City was written by Tom Moldvay and illustrated by Jim Holloway. It was published by TSR in 1982 as a 32-page book with an outer folder; the first printing was 3-hole punched.[1]
Dragon magazine revisited the setting with "Mystara: Return to the Lost City" in issue #315.
The module was the inspiration for a 3rd edition D&D adventure, "Masque of Dreams," which was printed in Dungeon #142. The adventure was written by B. Matthew Conklin and illustrated by Michael William Kaluta."
The basic adventure plot of B4 The Lost City sounds like something out of a classic Pulp magazine;"At the beginning of the adventure, the characters become lost in a desert sandstorm and stumble upon the entrance to a pyramid. The pyramid and the underground city beneath it are located on the site of the ancient ruined city of Cynidicea and inhabited by the descendants of the city's people. These Cynidiceans, now regressed to a subterranean species, are addicted to narcotics and spend most of their time in drug-induced reveries, wandering around in costumes and masks." What makes B4 excellent for Sword & Sorcery old school campaigning is the module's adaptablity. B4 can be used for everything from a jungle/desert lost world style adventure into a full on lost world adventure. Lately I've been rereading some of Gary Gygax's wisdom when it came to adventure design and campaign implantation from the pages of
Best of Dragon Magazine, Vol 1. And some of the ideas one of the father's of the grand game put forth still ring true..
The wisdom of city placement, dungeon and treasure placement even Mr.Gygax's advise on dungeon design have a certain air of not only wisdom. But more importantly wisdom.
And for a module like B4 this is exceedingly important. My own opinion is that if we take the Advanced Dungeons & Dragons Dungeon Master's Guide and use it with B4 then we've got a solid and winning combination for a even a mini campaign. Why?
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