Sunday, July 30, 2023

Return To S7 Stains Upon The Green By Stephen Chenault For The Castles & Crusades Rpg - Castles & Crusades Rpg Campaign Update - Roman & Dwarven Connections

 
So this is going to picks straight up from here on our blog.  And this is going to tie directly into The Codex Classicum. 
The events depicted here are going to be taking place at the tale end of the Roman Empire.. The empire is contracting. The barbarian tribes are expanding and Chaos sees an opportunity. 


So looking over my old campaign notes for our Castles & Crusades Borderlands game adventures and  a lot of this campaign was centered around B2 Keep on The Borderlands by Gary Gygax. And one of the things that strikes me is how the humanoids in the Caves of Chaos are the makings of an army ready to strike! The forces of Chaos could well be a stand in or a disruption of the Germanic tribes who lead to the fall of Rome. And this ties into Dark Wizard Games &  my buddy Mark Taormino's Maximum Mayhem Dungeons #0 Village of the Borderlands.

































The events within Caves of Chaos set up the next round of this according to my notes. 
How? Well with Europe in shambles and Rome about to fall the big push here comes from the forces of Chaos. And those forces are creating chaos across the ruins of the empire. The Drow send one of thier agents to help and the Germanic tribes are not immune to the machinations of Chaos. 

































Imagine if you will that  Mark Taormino's Maximum Mayhem Dungeons #0 Village of the Borderlands takes place in Germany & events of B2 trigger off the fungi and orgres of Village of the Borderlands. And this could lead from Stains upon the Green's abandoned Dwarven city straight into Dark Wizard's #4 Vault of the Dwarven King. Chaos wants to seize control of the terror weapon of the Dwarves the Lava Elemental. 


And here is where Tar Kiln comes into play because the Dwarves abandoned it for a reason. Sure they've been in steep decline since the last Ice Age as per By This Axe.I 
  wasable to  grab Adventurer,Conqueror, King's By This Axe for all of the Dwarven details. And given the Dwarves aversion to necromancy some of the reason for the Dwarves to abandoned Tar Kiln is evident.. Would some renagade tribe of Germanic barbarians try to sieze the place? 


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