"Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness, its secrets are ripe for the taking. But within it lies a secret portal that others wish to use, to bridge the gap between worlds."
"The adventure is set upon the borderlands known as the Tar Kiln, a wilderness that lies beyond the northern marches of the Kingdom of Kayomar. Here the rolling hills and mixed pine and hardwood forests give refuge to creatures great and small; boars the size of ponies, giant wolves, and massive cave bears. There are also bull headed men and long toothed tigers, grim faced giants, and trolls. They come for the hunt, for the elk and deer are plentiful and large. It is a broken country, littered with tar pits that lay in bleak silence like stains on a canvas"
S7 Stains Upon The Green By Stephen Chenault is one of those adventures that I ran last year. And it introduced the Tar Kiln which in our Ancient Europe campaign is the ancient reigns of the Dwarven Kingdoms. For our Castles & Crusades games this is a realm scared to the Dwarves of Old.
Now I've been invited to return to the Tar Kiln & really flesh out the ancient Dwarven holdings. And something that I did last year was to grab Adventurer,Conqueror, King's By This Axe for all of the Dwarven details.
The ancient Dwarven kings preserved the old ways and this is where By This Axe comes into play. The ancient kings preserved many of the prehistoric animals and species that made up thier diet. And lent themselves to dealing a small preserve of thier world.
And this get's deeper into some of the mysteries being woven into the tapestry of Tar Kiln itself. Where and when did the Old Kings leave? Were they killed, murdered, or did they leave the world entirely.
With two hardcore Dwarven players in the mix things are about to heat up. And I've got a few surprises in mind. And I've already been considering mixing in a good deal of the Borderlands campaign into this. Already there's been jokes about how Egypt is the land of necromancers. And fortunately the guys over at Danger Forge hook me up with Desert Denizens. Desert Denizens is easy to use with Castles & Crusades Castles & Crusades Codex Egyptium. Even though it's gonna take a bit of work with the mythological bent or not because these will be deadly necromanctic perversions going on.
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