Sunday, July 30, 2023

The Ringer - Original Dungeons & Dragons Session Report - One 'Things Get Complicated'

 Today was one of those days where I got a last minute invite into another player's original Dungeons & Dragons game. So I had a third level fighter that was helping to stop his adventurering party's demise against a group of slayers. The way that my PC Roderick The Bloody Handed was introduced was simple. My PC was simply a hireling that became a part of the party. So my PC slid into the game. 

And there's really nothing electric and weird right? Wrong we were using Thieves' Guild: The Fantasy System (2nd Edition) as a part of the OD&D game campaign. We were in the middle of a raid by a group of slayers on the outskirts of Haven. And things got very complicated very fast. 
The slayers were actually part of the local miltia who were on the take. And it turns out the local lord who hired the party set us up to take the fall for thier crimes. And things got complicated when we were arrested and thrown into jail. Not for long when half of the party are criminals. 
After a series of rolls & role playing we bribed the guards and managed to escape. And then it was grab horses and head deeper into the countryside. 
The slavers at this point were selling some of the local villages lock, stock, and peasant to international pirates. And so we hid out in one of these 'abandoned' villages to hide to plot our next move. Being on the otherside of the screen I've really come to appreciate the resources that Game Lords Thieves Guild brings to the table. Such a great resource for both the player and the DM. 


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