Chapter 10: The Epilogue
Wells' Martians as featured in a 1927 Amazing Stories reprint edition, artwork by Frank R. Paul
The other day I spoke of The War of the Worlds Godzilla 1898! - A Troll Lord Games Victorious rpg Campaign Set Up here on the blog. The Martian Invasion of 1898 is securely in the rear window of the history of mankind. We can get back to the business of killing each other as the events of World War One begin to heat up. Super human operatives have been increasing as the weird radiations of the Earth absorbed during the first invasion have spread across the planet due to the Van Allen Belt. Troll Lord's Victorious rpg system not only has the Martian Invasion of 1898 covered but some of the Barsoomian nation's technology who were speaking with mankind since the 1898 invasion in the Hunter & Hunter catalog.
Godzilla hasn't been seen anywhere since the last invasion, he's disappeared, & several expeditions haven't been able to locate him. A disparate warning comes across the Gridley wave, the warning from the Martian nation city state of Helium. The city ruins of the Invaders have roared to life. The Thark tribal nations warriors have seen the trails of the rocket launches! The second invasion has begun. The hyper spacial warp trail signature of the Martians is unmistakable. But mankind is too busy to notice.
The Earth caught within its own conflicts in Europe & is ill prepared for the coming onslaught! The opening events of World War I are interrupted by the sudden invasion of the Martians coming in full force during 1914! A solid overview of a possible docudrama resource for this Victorious rpg campaign is the excellent The Great Martian War 1914 -1917.
One of the prophets of the coming horrors might already be among the population but incarcerated within one of the most infamous prisons within the Victorious setting. One of Darkmore Prison's most infamous inmates may already hold the key to the Martian invasion! TLG 77041 Victorious: Phantasmagrio has an array of incredible NPC's perfect for piercing the vale of the Martian's vicious plans for mankind.
This is the perfect time to send a band of intrepid heroes deep into the jungles of South America. With information provided to them by a certain master of evil the party of adventurers makes their way to Maple White Land. The prehistoric realm described in British writer Arthur Conan Doyle, 'The Lost World'. Godzilla has used the underwater & inner Earth tunnels to return to his ancient home land in the wilds of South America. The PC's must brave life & limb to awaken the great beast!
Meanwhile the Martians are far more dangerous then the last time. They have adapted to Earth's atmosphere & the begun to twist their way through Europe! Their war machines are even more dangerous then the last time!
Another warning comes from within the Fey realms of Gary Gygax's Ex2 "Land Beyond the Magic. Mirror" The Fey know more about the coming darkness then anyone has guessed & the PC's must make a journey & a leap of faith.
Here Troll Lord's The Codex Celtarum is the classic Castles & Crusades resource to add a bit more gravitas to the Fey of Dungeon Land.
Can the players make it back in time to deal with not only the British government but the effects of having the Martians on their own door step?! Find out next time!
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