Saturday, February 8, 2020

The Egg of Coot Forces & The Dragon's Lair - Cha'alt/Godbound Campaign Commentary Session Report Part Four

The Witch Coven of Garlghast & the Egregore set by Privateer Press (34035), make excellent substitutes for the witches of Egg of Coot. 

The party was accompany my dragon king NPC's hover caravan in the  Cha'alt/Godbound campaign play session tonight. 
In tonight's game the party encountered the Egg of Coots scout army coming through the gateway into one of the Egg's base cities. A fire on the horizon along with a fiery Boreas indicated the presence of a Juggernaut of Doom surrounded by the chosen of Egg of Croot & its witch covens. There were orc,goblin, & hobgoblins that had been converted over to full Egg convert technicians with clock work cybernetics connected with the occult supernatural network. 

Our party's gate wizard godbound was able to teleport away six of the Egg's minor technicians who then went completely catatonic & confused away from the Egg of Croot's neural network. The party then found a rival NPC group of mercenary adventurers who were working for one of the Egg of Coot's witch covens. They argued over getting paid by the witches & the portal wizard took the opportunity to teleport the NPC adventurers to their camp. The player's PC's recruited the rivals to work for them instead. 
The party then find out that Cha'alt Syndicate had taken over Las Vegas & the adventurer mercenaries had gotten in hock to the Syndicate over their own mecha. They were recruited to spy on the Egg of Coot's army. The egg wanted them to help recover an artifact god walker but didn't want pay for it. The Egg is very petty that way & beyond capriciously chaotic evil. 

Some of the occult technology used in tonight's session came from DA2: "Temple of the Frog" (1987), by Dave Arneson and David J. Ritchie. This points up the foreshadowing presence of Stephen The Rock .

The player's party then ran off as the dragon king's wizard cast the 'dawn's teleport' ritual. The party's camp found themselves just outside of the dragon's city state on a prepared plateau location. Part of the Dragon King's army met up with the party & accompanied them the rest of the way. The PC's were brought to the workshop castle of the dragon king. 

 Rex Harenae Crawler In Toxix (King Sand Crawler The Toxic) was made using the guidelines found within Adventurer,Conqueror,King rpg's ACK's The Heroic Fantasy Handbook

Inside gates of  Rex Harenae Crawler In Toxix (King Sand Crawler The Toxic)'s city state the party was brought to a local tavern where the dragon in human form questioned the player's PCs & then offered them employment. He explained the fact that he took over the Grand Canyon because the Cha'alt wave activated the serpent men's lost city planar gate way. The dragon didn't want the serpent men gate way falling to any other factions.

Rex Harenae Crawler In Toxix has a number of Hyperborean mercenaries in his employ. The fact is that many of the occult secret within the city state's walls are straight out of Astonishing Swordsmen & Sorcerers of Hyperborea rpg. 

There are several members of  'Order of the Lords of Mystery' are among the advisers of Rex Harenae Crawler In Toxix  & he is well aware of their hidden agenda. Cha'alt's black pyramid is a far too dangerous to allow near the city state.

Next week the party sinks deeper into the old school & OSR weirdness of an Earth under assault by the Cha'alt warp & wave! 

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