There's a few things happening here such as the fact that we'd be looking a full on race to be the first to break into the ship & then there's the fact that you've got the monsters adding to the boil of events brewing in Europe in the world of 2100.
The Thulean Empire would make a mad dash for it but where would the crash happen? Let's say that right on the edge of the Thulean Empire would work on the outskirts of the Black Forrest. Why would the PC's be involved? Because the Grand Duchy of Geoff is an independent kingdom right on the Thulean Empire & while it provides taxes & levies it gets very little in the way of help from the Thuleans.
Once the monsters start showing up you've got the Thuleans fighting on another front & things could get very hairy for the PC's indeed.
But what if this isn't the only ship falling from the sky? What happens if this only one of several of these craft that have come outta warp at the edge of the solar system? What happens if another spacecraft falls into the European or Canadian wilderness? Well what if we slip ASE1: Anomalous Subsurface Environment adventure into the mix?
Well a few things are going to happen, these mega dungeon relic ships in Europe might be a tipping point for this campaign. These bastions of monsters, lost technologies, & nation building potential might cause all kinds of international havoc inside this pressure cooker of a campaign.
This pressure cooker could be a real mounting problem as nations see potential military assets & a world tipping asset. So given the number of factions these dungeon settings are much more then merely legendary adventure locations.
They could be a potential source for all kinds of havoc as various factions fight for control but what they don't realize is the potential of an enemy coming from within. Any monsters already on the ground within a campaign that make their way into such a dungeon have the power to wrestle control of a piece of the action. This could come as a real shock to a party of adventurers. They could be caught within a power play between the political powers of a campaign & the forces within that threat to tear them apart.
The mega dungeon becomes not only a source of monsters but a source of power. These locations serve as not only the center piece of a campaign but one of its main motivators. The power of the mega dungeon in the hands of a dungeon master should never be underestimated. Here are ten more ways to really bring the heat with these dungeons of doom:
They could be a potential source for all kinds of havoc as various factions fight for control but what they don't realize is the potential of an enemy coming from within. Any monsters already on the ground within a campaign that make their way into such a dungeon have the power to wrestle control of a piece of the action. This could come as a real shock to a party of adventurers. They could be caught within a power play between the political powers of a campaign & the forces within that threat to tear them apart.
The mega dungeon becomes not only a source of monsters but a source of power. These locations serve as not only the center piece of a campaign but one of its main motivators. The power of the mega dungeon in the hands of a dungeon master should never be underestimated. Here are ten more ways to really bring the heat with these dungeons of doom:
- The dungeon has been converted to a temple of light but below the dungeon is a bubbling cornucopia of horror & depravity.
- The PC's stumble upon a mega dungeon in motion & things go from bad to worse as a gold rush race to grab its power & resources happen.
- Mega dungeons are sources of power & supernatural terror they could be one of the sources of mythological power within an area but they might also be a potential source for good as well. The PC's are going to have their hands full.
- Treasure brings headaches & heartache as well so DM's might take full advantage of the economic implications of a mega dungeon's discovery.
- The megadungeon might be location for any number of mundane NPC's who use its deadliness & horror as a cover for their own nefarious doings.
- Balances of power could hinge on the real placement such megdungeon locations.
- Cults worshiping the monsters of a megadungeon could potentially be the crew for maintaining its traps, lures, and lethality. They might be monsters unto themselves.
- Mega dungeons could serve as the lair for god or demi god leading to all kinds of issues with the locals who worship & actually love the god.
- Dragons should never be underestimated in using such complexes as megadungeons their the perfect boss for such locations.
- Technologies & relics brought from mega dungeons even not working are very valuable potentially.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.