Tuesday, May 14, 2019

False Shape - An Adventure Encounter For Mutant Future or Any Old School Post Apocalyptic Campaigns

Deep within the California wastelands is the desert town of Joshua built near the wastelands of the former site of the ultra secret military base under Joshua Tree National Park. The small village of Tree sits within the bounds of the wastes & is nothing more then trading post for adventurers searching in the ruins, former out buildings, & abandoned underground hangers scattered in the desert. Yet this is some of the richest pickings & relic areas in the California wastes.. But it holds several  very deadly secrets! 
Several mutants have been found murdered & laying on the side of the Ancient's pathways. The Mutant Underground will contact the adventurers with suspicions of a powerful post Apocalyptic spirit or ghost haunting the area. Native 
Navajo children from the basin know what they are & tell anyone who will listen that the Skinwalkers have returned



The former site of Joshua Tree  park on a 2003 Landsat image


Recently several very high end military artifacts & relics have turned up at the trading post & in the hands of local warlords. But then the warlord known a Steve McQueen turns up dead on the side of the road with his throat slashed! He had recently purchased a military grade laser cannon from one of the native salvager's families. The thing packed a punch with 2d6+2 points of damage & a range of over 50 yards or so. 



Luck seems to go from bad to worse as equipment is broken, weaponry is sabotaged, Things start to get hairy in the park. If the PC's start to mess in the ruins or the underground bunkers they'll attract the real threat. A pack of War Wolves has taken over the remains of the former base. They are  murdering anyone that comes in contact with several of the artifacts found in the underground



Source: Dog Soldiers (2002)

The War Wolves are using local legends as cover as they search for a powerful relic known as the 'Chalice of War'. This artifact can allow its own to journey back in time with the blood of an innocent spilled on it. So far the war wolves have come up empty & are sticking with the origin plan of allowing the PC's or other adventurers the prime opportunity to search for it. The War Wolves then murder anyone coming across the treasure!  There will be 1d8 war wolves for the PC's to encounter. The higher encounter number is because of reinforcements for the area.

War Wolves
No. Enc: 1d6
Alignment: Chaotic
Movement: 90’ (30’) or 240’ (80’)
AC: 4
HD: 10
Attacks: 3 (bite, claw, claw)
Damage: 4d6 / 1d12+3d6 / 1d12 + 3d6
Save:L10
Morale: 8
Hoard Class: I, II, IV, IX, XIV
The war wolves are not the only menace in the area. An insane local artificial intelligences in the area has been active. A series of local data towers in the area mark the extensive  underground three level complex where the A.I.'s are held. The A.I.'s control a number of scout robots & several hives of alien life forms. The local data towers have become the haunting ground for several hives of wireless ghosts. These monsters have become active due to the snapping on of one of the local A.I's atomic energy cells & recycled reactors. The A.I.'s are protecting several important cache's of weapons, relics, supplies, & even a chronically sealed Ancient prince on ice. The ghosts will murder anyone attempting to find the Ancient prince's where abouts. The PC's will have to navigate between the war wolves & the A.I.'s in their attempts to find the cache of ancient technology & the Ancient royal on ice. 

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