Showing posts with label Mutant Epoch. Show all posts
Showing posts with label Mutant Epoch. Show all posts

Tuesday, October 14, 2014

1d10 High Level Undead Encounters From Ancient Battle Fields Table For Your Old School Post Apocalyptic Campaigns




Out in the wastelands are thousands of ancient battlefields  where the violence,horror, and forces of the apocalypse still linger. Here the ground shivers and the echoes of the past sometimes let loose very dangerous monsters and things to plague mutant adventurers. Sometimes the forces of Death itself turn and twist as things of Undeath are release back upon the world to haunt your post apocalyptic encounters.
Most of these hunger for the flesh, blood and spirits of the living 

1d10 High Level Undead Encounters From Ancient Battle Fields Table 


  1. An amalgamation of undeath horror and depravity made up from the souls 1d20 former soldiers that has risen from a nearby mass grave to devour the life essence of anyone it catches. Counts as 1d4 shadows or specters. A very hungry and aggressive horror from beyond the grave. 
  2. A group of zombies made up of ancient Earth warriors hell bent on raiding pillaging, and devouring the living. These 2nd level fighters are armed with sword & shield ready to tear into the living. There are 1d8 of these horrors ready for violence. 
  3. A group of fiendish field medics have given into the forces of the Afterlife long ago. These horrors are looking to torture, dismember, and experiment upon anything or anyone they can. There are 1d6 of these fiends and they can imbue a sort of psuedo life upon their twisted creations.These things will be low level undead horrors but very hungry.  
  4. A gang of 1d6 undead scarecrow things out for blood and sacrifices to their dark gods.These things have been created from the bodies of nearby farmers and are armed with sickles, pitch forks, and other implements of destruction. These horrors are relentless, hungry, and use tactics to bring down prey. 
  5. 1d10 zombie clown things capable of wanton mayhem have been let loose from some dimensional doorway to a nameless hell. These horrors will pursue and kill anything that they can get a hold often trapping and displaying the bodies of prey in creative ways. Armed with high tech laser pistols and bladed weapons of exceptional malice. In D&D terms these things count as intelligent wights 
  6. A gang of undead bikers with bikes breaks through from the otherside of the veil hungry for the blood and flesh of the living. They have been summoned by the scent of blood and flesh. They are 3rd level fighters with some minor vampiric abilities and working motorcycles. Armed with short swords, chains, and ancient fire arms. They will begin to follow the old high way routes and seek fresh meat once again from beyond the grave. 
  7. 1d8 giant maggot horrors from Hell break through from beneath the ground , there are also a number of minor 1d3 zombies following in these things wake. They will devour anything that they can get a hold of. Count as undead purple worm horrors. 
  8. A single pre apocalyptic warrior with the powers of a lich riding upon a nightmare enters the world armed with a riot shot gun and hell bent on taking revenge upon any living that he finds to drag them back beyond the veil. This thing is after souls and flesh for his masters. 
  9. A plague of 1d10 zombies bursts through the ground and is hell bent on feasting on the living. These things are very hungry and dangerous but there are 1d4 minor relics from the pre apocalyptic world are right under their former 'resting' place. 
  10. Former unknown undead enemy soldiers from the pre apocalyptic war break through the veil. These 3rd level fighters are here in the lands of the living to drag back and conscript anyone that they find to fight in their never ending battles upon the planes of the Hells. They are armed with a few high tech weapons and fire arms as well as stunners. These horrors may eat the occasional conscript as well. 

Sunday, October 5, 2014

1d10 UFO Random Unexpected Finds Table For Your Old School Post Apocalyptic Campaigns

Even as the winds blow across the post apocalyptic wastelands, there are strange and unexpected visitors to the shores of small planet. Some of these are aliens from other worlds and still others are from beyond the bounds of small Earth. Here are a selection of strange and weird artifacts left behind after the lights from the Wastes have faded.

1d10 UFO Random Unexpected Finds Table
  1. A golden brick like object that glows with a strange slightly radioactive inner light. This weird material is cover with unknown writing. Every three minutes the piece of weird debris like material pulses and releases a pulse of unknown energy. This energy can heal for 1d4 points of damage or mutate any three hit point life form. There is a sonic key that can control the effect but only a super science device will allow it to be found.  
  2. A silver metallic rod with two polymer crystal like globes on either end that glow slightly in the presence of mutants a bluish green colour and solid green in the presence of pure strain humans. The rod grows warm to the touch as its used and feels weirdly like dry human sky even though its metal. 
  3. A small round steel like donut shaped part with strange whorl like patterns all over it. The object is a slight radioactive hazard but can be handled for 1d6 rounds before it becomes a hazard to an adult humanoid. Should the donut be analyzed it will contain millions of gigabytes of alien data including plans for super science devices. 
  4. A glass like crystal cylinder containing a high density slime like flesh material that reacts as if live and is capable of acting as a black pudding but also is able to copy any material's hardness and properties on a monocular level. The stuff will react weirdly to human contact on the glass like material container even glowing with a soft inner light. 
  5. A weird three centimeter long machine with multiple toggle switches across its surface. This device has several modes but will do 1d8 points of damage to victim with a radioactive ray of incredible scope that has a 20 meter range. The device will rearrange itself after it has fired and make it very confusing to find this mode again. It will arrange itself into several modes after each use most if not all of these will be very alien looking and the device has not been made for human hands really. 
  6. An ancient cup like device that will fill with super heated plasma energy contained within an energy field. The device is capable of keeping this strange effect under control. Any tampering with this device will cause it to spew 1d10 points of damage to anything or anyone within line of effect. There are the remains of several weird metallic like branches at the top of the cup part of the device. It has what seems like unlimited charges. But in fact has 1d30 charges when found. 
  7. A strange beautiful kaleidoscope like fabric device that has in fact the same effect as green slime when spread across organic flesh and material. The fabric will cover a six meter area and break down over 80 kilograms of material per 1d6 rounds. Garbage, refuse, branches,etc. is broken down on a molecular level and reduced to carbon powder. The thing makes a purring sound as it goes about its work. 
  8. An ancient barrel chested robotic horror left behind because of a broken wire. This thing will snap to life if its fixed with a wisdom or technology roll. The thing still has alien programming will carry out a weird programmed agenda. It will gather junk, bits of plastic and more fashioning a transmitter with any radio it can get a hold of to transmit to its master. The robotiod is the equivalent of a light engineering or technician robot. It may 20% chance to convert any other robot nearby into another model like itself. Both will continue their programming and send for their masters. 
  9. A small silver black cube that actually contains an ancient and powerful alien wizard whose goal is build an android body to continue its reign of terror on Earth from which it was exiled centuries before. The thing is a master psychic and mutant having a vast array of mental powers none of which work whist its in its solidified prison of time energy. 
  10. A rod belonging to an ancient and powerful alien god who will try to possess the fool who picks this ancient weapon of mass destruction up. The rod is able to deal out energy blasts capable of doing 1d6 points of damage. A flying saucer filled with a gang of alien bounty hunters will be dispatched to hunt down the thing and destroy the 'possessed' should the thing be found by some fool. 


This table was inspired by the old 70's television show UFO.

Thursday, October 2, 2014

1d10 Deep Wastelands Find Table Inspired By More Cult Classic Television Shows

There are weird and strange finds and artifacts that blow in from across the dimensional planes, many of the items are strange, unusual, and sometimes downright deadly. Here are a small sampling of some of the deadly wares found throughout the wastes.

 

1d10 Deep Wastelands Find Table
Inspired By More Cult Classic Television Show
  1. A burnted up flying saucer craft there will be 1d8 strange artifacts scattered around. 
  2. A strange and twisted time piece that has two lights red and green read outs. The piece will freeze time for 1d10 rounds in the location where you are. 
  3. A tricorder fully operational that has some data on the locals and there's more. The data concerns the local war lords and a weapon of mass destruction among a cache of artifacts.
  4. Fully charged laser pistol of usual design and aspects first created by alien reptilians nearly a quarter of a century ago. 
  5. M 16 with two extra clips and a Cuban cigar all in a military container with the letters BA in common on the side. 
  6. A set of lock picks that contains a secret sonic one with seven charges. 
  7. A fold out floating holo map belonging to some ancient lost army officer. 
  8. A fully charged motor cycle with a turbo boost & a cybernetic interface. 
  9. A fully charged Proton pack and positronic glider.+1 damage on all rlls 
  10. A steak knife that is actually a +2 weapon and will damage creatures that can't be hit by normal weapons 

Monday, September 29, 2014

1d10 Random Spectral Events Table For Your Old School Post Apocalyptic Campaign



Because of the deaths of so many millions of souls during the apocalyptic events of the end, holes and cross dimensional anomalies occur on a regular basis. Some of these doorways are mere pin pricks in fabric of reality but others are horrific encounters with an overburdened Afterlife that yawns to release its charges back into the wastes and drag the living back into a hungry abyss beyond time and space where the dead and worse await. 

1d10 Random Spectral Events Table 

  1. The sky turns a lime green colour and the wind seems to howl with the sound of a million dead crying out at once for the blood of the living. All creatures under two hit dice must make a save vs spell or be at -4 from the deafening sound that echoes across reality and rattles through the psychic plane as well. Telepathic mutations will suffer its effects for addition 1d8 rounds. 
  2. Weird whisps and almost shapes of humanoid ghostly things seem to ebb from the ground and soil. There will be 1d10 partial undead things churning from the ground as they reach for an uncaring stark sky. These things will reach for any living present and they will be hungry for the living's life force. There is a 30% per round of a complete minor undead awakening. This event will last for 1d6 hours. 
  3. The PC's will be assaulted by visions of the Afterworld and may see former comrades, family, or others in the flames of the holocaust that was. These visions will seem almost too real and the heat, horror, and worse will rattle them. There is a 10% chance of some damned soul attaching themselves to a PC and causing bad luck for -1 on all dice rolls until the character makes amends for the unfortunate soul. 
  4. The sky turns blood red and yellow as the doorway between worlds cracks open for an instant and the PC's suddenly come face to face with a group of 1d4 damned souls. Lemures and some random minor hell spawned ghosts are vomited into the wastes. The PC's must dispatch them back to their eternal reward. They will wither and return to the Afterlife in the light of the sun. 
  5. 1d8 zombies stumble from some ancient ruin and wreckage as the forces of the Afterlife twist and turn in the winds of the wastes. They will be hungry and seek the meat of the living. 
  6. The PC's will be nearly hit by 1d8 pieces of random wreckage and debris that has been tossed back into the world of the living after being swept into the lands of the dead. There is a 5% chance of some minor item or artifact being within the cold hell fire burnt remains. Anyone coming into contact with these metal wrecks will be burnt for 1d4 points of damage from the cold weird flames that still cling to the sides of the wrecks. There is a 2% chance of a soul maggot or other horror still clinging to some frozen scrap of decayed flesh. 
  7. The PC's will stumble into a field of random face less tome stones, the world will suddenly grow deathly silent as these stones erupt with 1d8 random undead horrors. They will try to drag down the PC's. There is a 30% chance of a random PC seeing their names on one of the stones in common. They must make a wisdom check or be haunted by the possibility of their future foreshadowed death. 
  8. The PC's are assaulted by a banshee wind storm, a weird wailing wind from beyond the grave itself and storm that will seem to last for 1d4 hours. It will seem to tear at the very fabric of their souls. There is 20% chance of encountering a banshee who has been ripped beyond time and space at the center of this storm that travels across the trackless wastes of the post apocalyptic worlds and planes. A PC might be dragged from their own world in this violence and all consuming storm. 
  9. The wastes erupt in a violent magnetic storm that rips apart time and space. Distances become weird and terrible, the distortion plays marry havoc with the PC's bodily functions & there is a 10% chance of the character's soul momentarily separating from their bodies. Hungry and lean Lovecraftian horrors may be waiting within the storm to feed. Make a Save vs death to avoid such horrors. 
  10. A storm from the Negative planes erupts across the sky and suddenly the whole scene is one of horror as ancient and dead gods battle one another. Strange radiations bath the landscape and horrors beyond death may be unleashed. There is a 40% chance of powerful ancient undead horrors awakening after this storm passes. Details are left to the DM.

Saturday, September 27, 2014

1d10 High Level Spectral Battle Field Encounters Table For Your Old School Post Apocalyptic Campaigns


From the millions who died during the apocalyptic events throughout the wastes there are still places where the wars of the past are as stark and bloody when the broken moon shines down from the uncaring skies. This is the time when adventurers, mutants, should beware from out of the mists come ancient horrors ready to take and devour their very souls. 

File:British gas mask.jpg

1d10 High Level Spectral Battle field Encounters Table
  1. A patrol of 1d10 zombie troopers looking for prey to eat. These horrors move with the night mist across their former battle fields. There is a 10% chance of them leaving some minor reminder of their passing. 
  2. A lone spectral soldier whose seen far more action across eternity appears nearby and begins hunting the PC's. The thing is relentless in its pursuit of life force. It will seemingly be destroyed only to reappear 1d6 nights later again hungry and very angry. It has a +1 relic dagger and uses it for the final kill. 
  3. A group of ghostly children in gas masks will appear momentarily and 'mark' one of the PC's. 1d8 of the spectral horrors will appear when the character is alone and try to devour them. 
  4. A party of 1d10 spectral soldiers will appear from the mists and pursue the party across a former battle field. They will harass and insult the PC's. Weapon fire will seem to pass through these horrors and any PC's killed will join the ranks of these undead fiends. Once this happens they will retreat for 1d4 hours only to reappear and begin the cycle again. They will disappear with the coming of the sunlight unless somehow banished. 
  5. The sound of tank fire can be heard 1/2 a klick away and the PC's will see a spectral tank and crew from the holocaust world fighting an unknown enemy. Suddenly the tank will appear closer and closer still to the PC's position. The spectral tank will glow with a strange red mist and there will be a chill in the air. The haunted tank and crew will begin to pursue the party. The thing will try to cut down any PC's with machine gun fire or run over them to consume their souls. The skeletal remains of a former adventurer is strapped to the front of the tank and a fully charged laser pistol is in his hand. The tank is cursed to haunt this area however should the PC's leave the area , it can not follow. 
  6. A lone demonic horsemen on a nightmare is collecting the souls of former soldiers lost to the battle fields and is looking to add a few extras to his list. This gas masked horror is armed with a +2 sword and mace. He is not bound by the battle field and chase down any whom he finds. He is ruthless & without pity pursuing souls with wanton abandon. 
  7. A troop of ghostly soldiers running for their lives, there is a group of demonic horrors hot on their heels. They will rush by the PC's and 1d8 minor demons will appear to attack the PC's. Suddenly as it began the whole event will end with a clap of thunder and lightning. 
  8. Nearby the PC's position will be a series of echoing explosions and the blasts from some battle. Should the PC's investigate they will find nothing but the open door of an underground bunker complex has been revealed. This place has been buried for a long time. Then something stirs underground. 
  9. A strange fog moves across the battlefield within it are 1d20 ghostly soldiers from both sides of the pre holocaust war. These zombie like horrors will try to eat and devour the souls of anyone they come across. Very dangerous horrors. 
  10. A minor minion of death astride a lone skeletal nightmare is collecting the souls of the dead. Only a massive bribe of artifacts or coin will stave its attentions off & there is a 40% chance even if bribed that it will still try to take the PC's souls. 

File:Bundesarchiv Bild 183-R05923, Flandern, deutsche Soldaten in Gasangriff.jpg



1d10 Deep Wasteland Finds Table Inspired By Cult 80's Classic Television Shows For Your Old School Post Apocalyptic Campaigns


The wastes are filled with incredible relics from many time periods across the universe and other places here are a list of some items that have come from a lost decade of depravity and awesomeness. 

1d10 Deep Wasteland Finds Table 
Inspired By Cult 80's Classic Television Shows
  1. An incredibly deranged and malevolent A.I. with remote power source know as K.A.R.R.
    This thing will try to charm anyone into installing it into a vehicle. For 1d4 months it will serve a party and then turn on them in a fit of anger and bloodshed. 
  2. A ruined 80's van with a black re enforced armored outer shell and chassis and a large V-8 motor. The GMC van has seen lots of action. It has a series of bullet holes and some carbon scoring on the back doors. Needs some work on the body and motor. 
  3. Modified military attack helicopter with extensive sensor suite and complete military  modifications to the weapons systems.    The helicopter is in bad shape and has seen extensive use in combat. Riddled with bullet holes, damaged radio equipment, and the motor needs extensive repair. Most other major systems are intact however. 
  4. Sports car with extensive military grade modifications and weapons systems. This vehicle isn't in bad shape but the weapons have no ammo. It has four flats on it. 
  5. A Gold Cylon Centurian warrior in perfect condition any tampering with this unit will activate it! Has a fully charged power unit and laser rifle. +1 short sword as well. 
  6. A strange floating robotic sphere armed with laser cannon and mini missiles. This horror will rise from its resting place ready to attack any who disturbs its sleep. 
  7. Heavy duty colonial laser pistol out of charge but with holster and belt nearby. The holster has an adapter for a solar charger or the pistol can plug into a variety of outlets for charging. Holds 10 shots and does 1d6 points of damage. There are several notches on the butt of the pistol 
  8. One silver cigar case with Cuban cigars and a .44 automatic bullet embedded on very edge of the case. Otherwise in perfect shape. 
  9. One Geiger counter in box and working  stamped with the name McGyver in common on the side of the box. 
  10. One .45 pistol fully loaded with a mix of regular and silver bullets in the magazine. The pistol is pearl handled and in excellent condition. There is a holster nearby with bullets but a mummified human hand holds the pistol with an odd jeweled ring on third finger. The pistol needs to be cleaned but is in otherwise working order.

     

Thursday, September 25, 2014

1d10 Random Deep Waste Ghostly Encounter Table For Your Old School Post Apocalyptic Campaigns


Millions have died in the violence and blood shed of the apocalyptic world that has created the Wastes. Among the ravages of depravity and blood that consumed the world there are millions of paranormal 'hot spots' where mutant adventurers might encounter spirits and ghostly soldiers trapped between worlds. These spirits may have unfinished business or simply be fighting the battles that they have for eternity. Below are a few of the examples of some of the encounters that have taken place in the wastelands.

1d10 Random Deep Waste Ghostly Encounter Table
  1. A unit of spectre soldiers who are not aware that they have died but they are consumed with a hunger for the life force of the living. 1d6 of these monsters will try to drag the PC's to some forgotten hell to swallow their souls. 
  2. A pack of wights haunts this area only appearing at night to plague the living there will be 1d4 of these  monsters with gas masks and make shift weapons hunting for victims. 
  3. This former battle ground is haunted by 1d20 who reenact their battles under the broken moon. The sounds of battle can be heard echoing across the wastes but the real danger is the radiation hazard that glows under the moonlight. There is a gamma radiation hazard nearby and a save vs poison or radiation must be made here ever 1d4 hours. 
  4. A group of ghouls stalks this area for fresh meat every seven days and feeds upon the bodies of the old dead from a nearby battle field.
  5. A lone soldier passes through this area and repeatedly dies from a hail of bullets. There is a diary of his in a nearby stump of a tree that contains a map to cache of ancient weapons, ammo, and a map to nearby bunker. 
  6. A feral pack of zombie soldiers passes through this area on their way to a former battle field which contains 1d20 other zombie that will rise as soon as they see fresh prey. Many have joined their ranks from the wreckage of war machines, tanks, and the like that stretch around the place. The ghosts of their former victims try to warn off future victims. 
  7. A strange energy source from a nearby reactor has created a pack of Will 'o wisps from the souls of soldiers who have died protecting this place. They will try to consume the souls of any who venture to close to the place. 
  8. A nearby tribe of mutants tries to appease the spirits of the dead by rites with ancient weapons and artifacts placed on a nearby altars. A group of 1d8 ghostly soldiers will appear to collect the offerings and any fools who try to steal such objects. 
  9. A wailing banshee washes the funeral shrouds of the dead of this battle field her keening and wailing can be heard for over 2 klicks away. She is guarded by 1d6 ghostly female spirits who will attack anyone who witnesses her activities. Local legend has it that she guards the entrance to a former military base that once belonged to the family of warlords she haunts.  
  10. A rolling cloud of tepid black fog contains the gas mask wearing spirits of a pack of specters and ghosts who hunt the living. They will attack any fool they find after sun set and devour their souls. There will be 1d10 of the monsters at any given time. There is a 20% chance of one of these horrors having a preholocaust firearm upon its former living personage.




Wednesday, September 24, 2014

1d10 Random Deep Wastes Post Apocalyptic Finds Table Inspired By Cult 80's Horror Films For Your Old School Post Apocalyptic Campaigns


Deep in the wastelands when the wind grows colder and there comes a chill to the air. Old and ancient things stir from long forgotten nightmare borne corners of the wastes. Places where God himself hasn't shown his face in eons, it is from the funk of the preholocaust horror filled nightmares of ages past. Artifacts and items wash into the cheese cloth reality of the wastes. Here are a few of those classic horror movie artifact finds to tease, curse, delight, and horrify your mutant adventurer PC's. 

1d10 Random Deep  Wastes Post Apocalyptic Finds 
Table Inspired By Cult 80's Horror Films 
  1. Razor bladed demon possessed glove, this +1 weapon is a cursed item and has a miasma of depravity, terror, and perverse horror about it. The owner will be open to a special dream demon god that feeds upon the souls of children and his victim. 
  2. A machete that belongs to a demon possessed hockey mask hill giant sized undead lich thing. The owner is of this +2 weapon is open to possession by a special demon. This weapon is cursed as well. The lich thing killer is drawn to its weapon and acts of teenage lust draw it to the kill. 
  3. A Necomonicon in the original Sanskrit and Babylonian with illustrations drawn in blood will call down an evil essence of the Outer Void god in charge of a demon possessed undead army. 1d8 Deadite zombies and skeleton warriors will be created when passages of this book are read allow.
  4. A toxic waste drum with a horridly decayed form of zombie inside. If freed this horror will go on a rampage eating the brains of anyone it catches. Any destruction of this monster will spread the infection within a 1d10 yard radius. 
  5. A gray metal stone one foot rock, this egg like object will hatch releasing 1d6 intergalactic invasive alien species known as Crites.  
  6. A beautiful  ornate music puzzle box that if solved releases 1d6 demon like creatures with all the minor powers of demons known as cenobites. These horrors will take back the solver and 1d4 people present back to their version of Hell for rites of pleasure which will reduce the victim to a flayed and shattered form of special wight. 
  7. A small chest containing 1d4 pounds of gold, this gold is cursed and guarded by a twisted evil undead leprechaun. This thing will stalk and kill anyone whose seen its gold. 
  8. Small soap stone statue of some long forgotten Great Old One. This thing radiates evil and anyone touching it must make a save vs death or have their soul consumed by the horror of the  ancient god thing. There is a 20% chance of summoning the thing merely by handling it. 
  9. A black toxic waste barrel with a strange window cut into the top. The barrel contains a dwarf like undead zombie dwarf creature  which has Hill Giant strength and it will try to kill anyone opening the barrel's lid. There is a 10% chance of the undead lich god being  being summoned by the opening of this barrel and the releasing of its contents. 
  10. A humanoid wolf statue of black stone and strange aspect. The owner of this statue will be afflicted my an extreme form of lycanthropy and cursed as a werewolf in the service to the werewolf demon lord's service for eternity. They shall be doomed to wander the face of the Earth for eternity service in the service to the cycles of a broken moon. 

  • Monday, September 22, 2014

    1d10 Random Deep Post Apocalyptic Finds Table Inspired By Cult Television Shows For Your Old School Post Apocalyptic Campaigns


    There are times when PC's will find out in the wasteland items that have come from other Times And places. Pieces from battles from long past that have journeyed through the dimensional gates to pierce the vale between worlds.
    Many of these treasures  come with their own unique prices but all will keep your mutant adventurers and wanderers guessing.

    1d10 Random Deep Post Apocalyptic Finds
    Table Inspired By Cult  Films & Television Shows  Table 
    1. One black finely wrought staff with carvings all across its surface. The staff gives off an aura of evil and malevolence but otherwise functions as a +1 staff. Only in the hands of a wizard 4th level and above do its true powers become evident. functions as a staff to snakes, and a minor staff of the mage. 
    2. One slightly burnt mace, the mace is of an alien metal and the hawk head on the weapon gives off an aura of blood lust and revenge. Those who use it must utter its command word 'DDDDDIIEE'. And at odd times utter the phrase 'Gordon's alive?' 
    3. A battle scarred laser rifle with deeply etched characters across its surface. The rifle is fully charged and ready for war. There is a strange 'V' like symbol carved into the butt of the weapon. +1 damage against all reptile based mutants and lizardmen. 
    4. A finely wrought +2 dagger that glows when in the presence of undead and seeks out the hearts of vampires and such creatures. 
    5. .45 automatic pistol set with pearl handles that adds +1 to the owner's Dexterity. 
    6. +2 sword of weird workman ship and strange aspect that gives the user a vision or insight into the motives of wizards and their minions once per day. 
    7. A +1 rapier that adds two points of charisma to the owner. This sword is etched with the letters now obscured by numerous battle scars across the handle and surface.  The owner will be compelled to pun and quip in the heat of battle and not know why. 
    8. A magically telescoping +1 battle rod that will lengthen from six inches to twelve feet. The rod will hold 300 pounds of owner. 
    9. A fire damage and battle scarred +1 throwing ring that magically returns to the user's hand. +2 weapon in the hands of a female warrior though but once per day the user will over come with a berserk rage. 
    10. One finely made and beautiful sword of evil aspect. This +1 weapon will affect demons, wizards, etc. and slice through first level enchantments with easy but the owner will become petty & self centered in 1d4 months making terrible battle decisions.


    Friday, August 22, 2014

    Commentary On Nine Of The Most Fascinating Abandoned Mansions As Fodder For Your Old School Post Apocalyptic Adventures & Retroclone Excursions

    9 of the Most Fascinating Abandoned Mansions from Around the World

    Go Right Over
    HERE


    Mansions are one of the best adventure locations and most underutilized for post apocalyptic adventures around. They can be anything from a villain's head quarters to a cult's operation location.
    Mansions are also tactically sound for designing adventures within.
    They can also provide a  DM a perfect area to deal with weird or strange areas for artifacts even as points for former state parks or as locations aboard space craft.
    The real point when dealing with these types of locations for adventures is the state that they happen to be in at the time of adventuring. Are there robotic servants who maintain the grounds? Are A.I.'s still in residence as holographic presences eternally trapped within the walls of their former residence.
     These locations with little work can be turned into your favorite post apocalyptic faction's headquarters. That warlord who loves his style statement pieces of his power in the post apocalyptic world or as the location for some enchanted item from the world's most popular fantasy game as a cross over point.
     In the Mutant Future rpg several of these locations can be used as gonzo movie monster locations where super science has gone into overdrive.
    Mutant Epoch offers a DM the opportunity to make these locations as low level encounter pieces where PC's have a great backdrop to play out all kinds of adventures and high weirdness. There are several Italian post apocalyptic movies where these place would fit in quite nicely simply add in NPC's in Roman style armor and weapons for no reason at all.
     These locations can also be used for a conveying a Gothic horror or movie horror vibe without importing in any monsters at all. They're feel and influence echoes through the locations themselves. There are several articles on wiki based around these mansions so there's more then enough player handout and history available as well.
     These locations could easily be ported over to games such as Lamentations of The Flame Princess and several other retroclones as dimensional traveling locations winging their way across the multiverse. This sort of story arch can be used to trap several different adventurers from various campaigns into a Ravenloft style mini campaign. Played correctly this sort of campaign could have PC's traveling through the dimensions for months. 

    Tuesday, July 29, 2014

    Web Of Intrigue - A Mutant Future Encounter or An Encounter For Any Old School Post Apocalyptic Campaign


    The PC's are approached by local farmer  and mutant Dave Meracheck from Los Diabolic New Mexico. He's looking for a group of adventurers to investigate the recent disappearances of several of his mutant arachnid workers. The community is actually one of several colonies of mutant spiders who provide 90% of the webbing and specialty fabrics used in the Altered States of Merica for industrial purposes and commercial applications.
    Dave is a reptilian hybrid whose people settled in the region after the Apocalypse. He's an easy going man with some matter altering abilities. He's willing to pay with a minor artifact, 200 gold pieces, and several specialty bullet proof vests and armor for the PC's.
    The ride down to Los Diabolic is a hazardous journey by horse, mutant mount, or mule. The route is along certain major trail rides through dangerous territories preyed upon by outlaws, rustlers, bandits, robots, mutant tribesmen, monsters, and worse.

    1d10 Random Deep Wasteland Encounters Table 



    1. 1d8 bandits with laser pistols and mutant mounts. These 2nd level humanoid fighters are looking for trouble and victims to prey upon. 
    2. 1d4 giant mutant spiders on the hunt. These overland horrors sport poison dripping fangs and a bad attitude. 
    3. A group of refugees from the town looking to escape from the area with the cloths on their backs into the deep wasteland. They describe mutant black horrors from beyond the pale of mankind. They're down a bit of water and food as well as a bit terrified. 
    4. 1d6 flying dinosaur clones looking for lunch and easy prey. Armed with a sonic blast capable of doing 1d10 points of damage. 
    5. 1d8 robotic and android gun fighters on hover bikes armed with laser carbines and black powder hand guns. Very dangerous and willing to murder anyone who crosses their path. 
    6.  1d10 gang of mutant cut throats out for kicks and loot. They're in several hover bikes, armed with heavy stunners, and long range laser rifles. Mostly wasteland scum. 
    7. A gang of planet men cattle rustlers, 1d6 of the bastards riding sentient cactus and armed with quills they can throw for 1d6 points of damage each. They're willing to parley and trade for cattle or other meat including PC's. 
    8. A gang of 1d10 cultists of the 'Old Voices', looking for sacrifice for their A.I. master. They ride mutant horses and are armed with bows and arrows. 2nd level fighters, thieves, and murderers. 
    9. A mutant desert giant out for slaves, armed with a club, rope, and a very large 12 foot net. Slightly, telepathic and paranoid about his prey. He's willing to parley and trade for some lamb meat or horse. He like's humans and humanoid best. 
    10. A massive waste dragon whose looking for information regarding the disappearance of his mutant cattle herds that he was ready to bring to market. 

    Los Diabolic New Mexico.
    Los Diabolic New Mexico was once a thriving small town before the apocalypse but is only now starting to come back to life. The settlement of over one hundred mutant arachids is perfect surrrounded by mountains teeming with giant mutant insects and a small cache of humans and humanoids living near town. These folks work with the spiders collecting left over webbing for processing.
    The down town is deserted and seems abandoned. The PC's will see row and row of abandon buildings. Only further inspection will reveal the corpses of several mutant spider folk who look as if their insides have exploded outward. Several more blocks and there is evidence of gun fire and lots of it. Buildings are etched with bullet holes and windows are smashed.
    Further movement into town  will reveal bale after bale of processed spider silk waiting to be shipped into the larger factory facilities two klicks away from town. There will be several NPC's who will finally be found deep in the heart of the community.
    The NPC's will describe the scene like something out of a horror film, a swarm of giant black humanoids as if from the bowels of Hell itself descended upon the town and made off with or slaughtered the spider folk. Among the survivors is the former mayor of the community who describes witnessing the hatred and efficiency of the black creatures who slaughtered the spider folk. Those men who witnessed the scene describes the carnage as something that will haunt him all his days.
    The economic base of the town is now officially in danger from the visit of this strange horror.The spider folk workers disappearance has put the valuable crop of spider silk in real jeopardy. Not to mention the mayor's voting block has now almost entirely vanished.
    A check with town residents reveals the inclusion of several new comers. A family of girls and their father William Douglas. The Douglas's live at the edge of town and while sociable and outgoing mostly seem to keep to themselves. The Douglas family are in fact spies working for the swarm of Sathra that have invaded the area. The Douglas girls are seemingly normal little human girls are in fact hybrids of the Sathra mother who lurks nearby in the family barn.
    Several spider folk families from surrounding communities will pitch in and try to help with the harvest. This is far to tempting a target for the mutant wasp folks. If the PC's can prevent it. There could be a bloody war between the wasps and spider folk. Humans and other locals could get caught in the cross fire. The situation is a powder keg getting ready to explode.
    There is also a major artifact of some considerable power that could blow the town off of the map. The spider folk have uncovered a fully working heavy laser cannon and while it should be turned over to the town. They will consider using the weapon system on the mutant wasps should their involvement in the massacre of their fellows become public.  
    The weapon system is being held out at the Meracheck spread. The artifact has been hidden even from the farm/ ranch's owner. Dave will be quite surprised and dismayed that his workers have hidden such a dangerous artifact on his property without his permission. Violence may ensue in this web of intrigue out in the wastes.
     
    The Sathra 


    Go Right Over
    HERE
    On Chris Van Deelen's Blog For Additional Information On The Creature. 

    No. Enc: 1d4
    Alignment: Neutral
    Movement: 210’ (70’) fly
                        90’ (30’) ground
    AC: 2
    HD: 7
    Attacks: 2 stingers or 2 claws, 1 bite, and 2 wing slaps
    Damage: 1d6 / 1d6 plus class 10 poison, or 2d4+3d6 / 2d4+3d6, 1d6+3d6 / 1d4+3d6 / 1d4+3d6
    Save: L7
    Morale: 8
    Hoard Class: I, II (both x5), V (x10), XXI (60% for each artifact category)
    Mutations: Aberrant form (natural weapons), bizarre appearance (d), dietary requirement change (spider flesh), gigantism, increased physical attribute (Dexterity and Strength), shapeshift (modified) toxic weapon.