Showing posts with label Book Influences. Show all posts
Showing posts with label Book Influences. Show all posts

Wednesday, September 2, 2020

Free Retro Science Fiction Download - The Martian Revenge From August 1930 Issue Of Wonder Stories For Your Old School Science Fantasy Campaign

 



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Here's a great old fashioned retro science fiction story perfect old school science table top
Science Fiction novelette published in August 1930 issue of Wonder Stories magazine.
From The Marooned On Mars Blog :
 novelette written by  Henrik Dahl Juve  and illustrated by pioneering SF artist Frank R. Paul, as it was originally published in the August 1930 issue of Wonder Stories magazine.
 "Suddenly the Martians' friendliness vanished and they became merciless killers ..."


 A Momentary Word On Henrik Dahl Juve 


Just a quick word about the pulp sci fi author Henrik Dahl Juve here. Many of the usual pulp science fiction devices that we seem to take for granted in the science fiction pulps at the time made their appearance in this story. From screens, to molecular disruptors, wireless energy transmission, all of the science fiction tropes are at work here. His work makes some great old school adventure settings. Very easy to transform into an afternoon's OSR play. 

 The author is now mostly forgotten but managed to turn out some exciting stuff including this issue of Wonder Stories and three more novelettes as well as anthology of his work. They include the September issue 1932,  the February 1930 issue and much more including the  anthology from 1984 called The silent destroyer: A science fiction anthology by Henrik Dahl Juve (1984). The anthology is long out of print but the stories were interesting, concise, and pretty entertaining for space opera and science fiction.
 His work makes great fodder for any old school space based game. Its breezy, entertaining, very pulptastic old school science fiction and easily translatable into an retroclone format.
Its nice to see a journey man writer and bring him back into the light. Very cool stuff I hope to bring more of Mr. Dahl Juve's stuff to light in the future. 

Tuesday, September 1, 2020

Free Appendix N Vintage Science Fiction Download - "The Beast-Jewel of Mars" By Leigh Brackett From Spring 1955 issue of Planet Stories Magazine For Your Old School Space Opera




  "The city was strange, fantastic, beautiful. He'd never been there before, yet already he was a fabulous legend ... a dire, hateful legend."





You can download it
right over
 A great tale from the heyday of 'Planet Stories' and a good solid resource for a vintage Mars campaign. I've used it as part of a 'lost city of the past' on Mars as part of my Post Apocalyptic Stars Without Numbers campaign. So far as I can see it's one of this author's only efforts for the magazine.

 



Planet Stories is one pulp magazine with a rich and checkered past. You can read more right HERE
 According to Wiki : 

Planet Stories was an American pulp science fiction magazine, published by Fiction House between 1939 and 1955. It featured interplanetary adventures, both in space and on other planets, and was initially focused on a young readership. Malcolm Reiss was editor or editor-in-chief for all of its 71 issues. Planet Stories was launched at the same time as Planet Comics, the success of which probably helped to fund the early issues of Planet StoriesPlanet did not pay well enough to regularly attract the leading science fiction writers of the day, but did manage to obtain work from well-known names on occasion, including Isaac Asimov and Clifford Simak. In 1952 Planet published Philip K. Dick's first sale, and went on to print four more of his stories over the next three years.


 The reason why I think that the magazine is still important to OSR rpg's is the following from Wiki:
"The two writers most identified with Planet Stories are Leigh Brackett and Ray Bradbury, both of whom set many of their stories on a romanticized version of Mars that owed much to the depiction of Barsoom in the works of Edgar Rice Burroughs. Bradbury's work for Planet included an early story in his Martian Chronicles sequence. Brackett's best-known work for the magazine was a series of adventures featuring Eric John Stark, which began in the summer of 1949. Brackett and Bradbury collaborated on one story, "Lorelei of the Red Mist", which appeared in 1946; it was generally well-received, although one letter to the magazine complained that the story's treatment of sex, though mild by modern standards, was too explicit." The artwork also emphasized attractive women, with scantily clad damsels in distress or alien princesses on almost every cover.
You've got two of the most important science fiction and science fantasy writers in one magazine and under one roof writing about their own versions of  Bar errm ' A Romanticized version of Mars' Is it any wonder that it's stories are still beloved by science fiction fans even today
 According to wiki
A derivative anthology, The Best of Planet Stories #1, appeared in 1975 from Ballantine Books, edited by Leigh Brackett, containing seven stories reprinted from between 1942 and 1952. 
  It was intended to be the first of a series, but no further volumes appeared
Too bad it would have been nice to have gotten my hands on more of these tales. If it seems that many of these Martian tales seem to be deriative of each other starting in the 1920's and working their way all the way through the late 60's. Mars has been and still remains ingrained in the public's imagination. Folks want the planet to be exactly what they always thought it was one the canals were first seen through telescopes at , the dawn of the age of rockets. Heck, ever since HG Well's published War Of The   
World.
Stars Without Numbers lends itself easily to a tale such as this and adapting to a group of PC's is quite easy. The city of legend lost in the desert is a trope that has been around since the 'Arabian Nights' and even further back. Believe it or not each and every time I've used it players still fall for it hook, line, and sinker. The old tricks are still some of the best. This tale has some pretty large blank fill in the map areas to it and that makes it pretty desirable for use in adventure and campaign design. This is pretty much a drop in and go Mars tale like so many at the time. That's not a bad thing at all.
 While Paizo can claim 'Planet Stories' as an exclusive. The real 'Planet Stories' ran between 1939 and 1952 with an unforgettable inheritance that has never been equaled only copied to some extent over the decades.
Grab the the tales HERE but just remember who the original trail blazers were. Folks like 
Isaac AsimovClifford Simak,Leigh Brackett,Ray Bradburyand V. E. Thiessen.
As for me I've got a date on Mars, A Post Apocalyptic hellhole waiting to devour some players!
Happy Adventuring and don't forget your ray gun! 

Sunday, August 30, 2020

Free Retro Science Fiction Download Inspiration - The Tree of Life - C. L. Moore For Your Old School Space Opera

 

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The interplanetary adventurer Northwest Smith trapped for food by Thag, a 4-dimensional monster, in the ruins of the ancient Martian city of Illar.
  Dark Illar is the perfect desert ruin for trapping your PCs and getting them into a sci fi Gothic adventure. The place is a nasty nightmare location just waiting for PC's to blunder into a hellish encounter.

A Bit Background NorthWest Of Earth 

These are classic  C.L. Moore and their pulp science fiction roots show through. The fact that many of her stories seem to feature Lovecarftian god like aliens is simply icing on the cake. She remains one of my all time favorite writers. North West Smith is the classic anti hero adventurer/space which now seems the classic trope. 
 
According To Wiki : 
By profession, Smith is an outlaw who lives by a variety of criminal means, including smuggling. By nature, he is an anti-hero, ruthless, self-serving, and cynical. Despite this, he has a core of goodness and often does the right thing in spite of himself. Smith is described as a dark haired man with "space bronzed" skin and pale eyes, who wears brown spacer's leathers and carries a raygun at his side like an old west gunfighter. His ship, the Maid, is small and unspectacular but surprisingly fast and agile. His closest ally is the equally amoral Venusian, Yarol.
His stories often involve ancient alien beings who have been worshipped as gods. This theme is similar to the tales of H. P. Lovecraft though, unlike Lovecraft's tales, Moore provides a hero who always manages to win out over hopeless odds. The classic Northwest Smith story is "Shambleau" in which Moore plays with themes of sexuality and addiction in Smith's encounter with a strange female alien.
The story "Quest of the Starstone" is also worth noting because it connects Smith with Moore's other most famous character, Jirel of Joiry.
Moore originally created Smith as a western character and kept the name when she switched to science fiction.[1] She reportedly liked the absurdity of a character named "Northwest" in space, where compass points are meaningless.
Moore traced the origin of the character's name to the typing work which she was doing for a living while writing Shambleau and which included a letter addressed to a "Mr. N.W.Smith"
 You can find out more about the first lady of Science Fiction

 Catherine Lucille Moore.jpg
The North West Stories and collections are the following : 
  • "Shambleau" (Weird Tales, November 1933). On Mars, Northwest rescues a strange, beautiful girl from the Lakkdarol mob. They become very close.
  • "Black Thirst" (Weird Tales, April 1934). A Minga woman invites Northwest into the forbidden Venusian fortress where she lives. It turns out to be even larger than expected.
  • "Scarlet Dream" (Weird Tales, May 1934). An oddly-patterned shawl that Northwest picks up in Lakkdarol gives him unpleasant dreams.
  • "Dust of Gods" (Weird Tales, August 1934). Northwest and Yarol take a job searching for the physical remnants of a dead god in northern Mars.
  • "Julhi" (Weird Tales, March 1935). Northwest takes a wrong turn in the ruins of Vonng, Venus.
  • "The Cold Gray God" (Weird Tales, October 1935). In the polar city of Righa on Mars, Northwest meets a Venusian lady who isn't quite herself.
  • "Yvala" (Weird Tales, February 1936). Northwest and Yarol go looking to capture slave-women on one of Jupiter's moons and find out more about themselves.
  • "Lost Paradise" (Weird Tales, July 1936). A little old man with a big secret helps Northwest learn more about ancient Lunar history.
  • "The Tree of Life" (Weird Tales, October 1936). In the ruins of Illar, Northwest finds out more about the Martian drylanders' past.

Fanzine stories and collaborations[edit]

  • "Nymph of Darkness" (Fantasy Magazine fanzine, April 1935; written with Forrest J. Ackerman)
  • "Quest of the Starstone" (Weird Tales, November 1937; written with Henry Kuttner)
  • "Werewoman" (Leaves fanzine, Winter 1938/39)
  • "Song in a Minor Key" (Scienti-Snaps fanzine, February 1940). Northwest meditates on his own past life.

Collections[edit]

Northwest Smith stories appear in the following collections:
  • Shambleau and Others (1953): Shambleau, Black Thirst, The Tree of Life, Scarlet Dream (collection also includes Black God’s Kiss, Black God’s Shadow and Jirel Meets Magic, three Jirel of Joiry stories)
  • Northwest of Earth (1954): Dust of Gods, Julhi, Lost Paradise, The Cold Gray God, Yvala (collection also includes The Dark Land and Hellsgarde, two Jirel of Joiry stories)
  • Scarlet Dream (1981): Black Thirst, Dust of Gods, Julhi, Lost Paradise, Shambleau, The Cold Gray God, The Tree of Life, Yvala, Scarlet Dream, Song in a Minor Key
  • Black Gods and Scarlet Dreams (2002): The same stories as Scarlet Dream, together with five stories of Jirel of Joiry.
  • Northwest of Earth (2007): All of the Northwest Smith stories, both primary and fanzine/collaborations.

Sunday, April 24, 2016

Commentary On The Free Retro Science Fiction Download : Vandals of the Void (1953.Winston) By Jack Vance & The Warriors Of White Light Adventure For Your Old School Space Opera & Star Frontiers Campaigns

Today we're going to be talking about space pirates and an old juvenile science fiction novel called Vandals of the Void. This juvenile science fiction novel came out in 1953 by science fiction and fantasy master Jack Vance. The novel takes place place in the futuristic year of 1985 and the clashes between the Space Navy and the space pirates framed against the life lessons of Dick Murdock. This is the first in a series of loosely related novels set with Vance's Gaean Reach region of space which according to Wiki:"
The Gaean Reach includes all worlds colonized by humans, among which trade and travel flow freely for the most part. Its name apparently means "the range (reach) of [the people from] Earth (Gaea)"; it could also be derived from Old English 'rice' (pronounced reech-e), meaning 'realm' (cf. German Reich). Some of these worlds are advanced and cosmopolitan, such as Alphanor; others, like Thamber, are inhabited by shipwrecked and forgotten people, who have reverted to feudalism. Some, like the world of Wyst in the Alastor Cluster, are undeniably strange in their culture and customs.
The period of the Gaean Reach spans several centuries, if not millennia, at an indeterminate time in the future. Specific dates are given in the early books of the Demon Princes series, but not in the others. The human civilization in the Demon Princes is the Oikumene, which can be seen as a precursor to or variant of the Gaean Reach. The Reach is mentioned in the three Alastor books, the Cadwal Chronicles, Ports of Call and Lurulu. Singleton works are also included, such as Emphyrio, Night Lamp, Maske: Thaery and The Gray Prince, where it is defined as follows: "the Gaean Reach encompasses a perceptible fraction of the galaxy. Trade routes thread space like capillaries in living tissue; thousands of worlds have been colonized, each different from every other, each working its specific change upon those men who live there. Never has the human race been less homogenous.""

Download this right over




Vandals of the Void (1953.Winston)  Jack Vance is a teen science novel set during the far future of 1985 and outlines the struggles between the space marines of the Space Navy and the struggles of space pirates. There is some rip roaring stuff here to mine for old school gaming.This includes several factions of pirates, NPC's for the Space Navy and more. The plot is classic space opera and if your looking for more then a rip roaring pulpy adventure you might be disappointed.  In fact bits and pieces of Vandals of the Void reminded me of the Star Frontiers module from the Knight Hawks box set called Warriors of the White Light. Your PC is a member of a crew aboard a space patrol vessel hunting pirates and dealing with some major spacer adventure issues.


Vandals takes the main hero into the belly of the beast and takes several minor twists even though this is a young adult book there are several deaths and some very interesting space battles. The novel takes the reader into the heart of the space pirate's operation and while its not widely regarded among certain circles of science fiction fans I found it to be a damn fun read and the pirates are a great adventure hook to use in your own old school games. Personally I would update the novel's plot to Star Frontiers or a retroclone such as Stars Without Number and then set the whole affair loose on my players.

From Google Books: 

In the Foreword, writing fifty years ago, the author describes his vision of a new space age; he predicts that by 1985 the age of space piracy will begin and that a Space Navy will be established, speculating that some of his younger readers might participate: "I hope that none of you serve with the pirates .. The pay might not be so good in the Space Navy, but you'll live longer".
Much of the material is a great overview of the Space Navy and their ilk. The ideals here are pure science fiction 'boys' goodness. Very much in the vein of the times. But there is some great stuff to mine especially the space ship descriptions, locations, gadgets, and much more.


 Much of the material is incredibly dated but that really is part of the charm of the book. This is perfect retro future gaming goodness. Its definitely written in Vance's style but highly curtailed for his 1950's teen audience. 



 Bits and pieces of it remind me of some WWII like situations that were still fresh in the minds of folks of the time. Gaming wise I can think of several retro science fiction clones that might use this material including : X plorers, Stars Without Number, and even Star Frontiers given the right 'Retro Future' treatment.
 All in all its a very cool little free download and a great piece for mining for gaming.
 Best of all its free!

Saturday, October 4, 2014

Review And Commentary On Swords Of Kos The Hekaton From Skirmisher Publishing On The Dark Corner Blog





Grab your Shield, sharpen your sword, and prepare to dive into the blue tropical waters of Kos as we get into the deep end of Swords Of Kos The Hekaton from Skirmisher Publishing. This is a fantasy anthology of the Swords Of Kos setting. 
Meet Us  For Adventure Right 

Friday, August 22, 2014

Commentary On Nine Of The Most Fascinating Abandoned Mansions As Fodder For Your Old School Post Apocalyptic Adventures & Retroclone Excursions

9 of the Most Fascinating Abandoned Mansions from Around the World

Go Right Over
HERE


Mansions are one of the best adventure locations and most underutilized for post apocalyptic adventures around. They can be anything from a villain's head quarters to a cult's operation location.
Mansions are also tactically sound for designing adventures within.
They can also provide a  DM a perfect area to deal with weird or strange areas for artifacts even as points for former state parks or as locations aboard space craft.
The real point when dealing with these types of locations for adventures is the state that they happen to be in at the time of adventuring. Are there robotic servants who maintain the grounds? Are A.I.'s still in residence as holographic presences eternally trapped within the walls of their former residence.
 These locations with little work can be turned into your favorite post apocalyptic faction's headquarters. That warlord who loves his style statement pieces of his power in the post apocalyptic world or as the location for some enchanted item from the world's most popular fantasy game as a cross over point.
 In the Mutant Future rpg several of these locations can be used as gonzo movie monster locations where super science has gone into overdrive.
Mutant Epoch offers a DM the opportunity to make these locations as low level encounter pieces where PC's have a great backdrop to play out all kinds of adventures and high weirdness. There are several Italian post apocalyptic movies where these place would fit in quite nicely simply add in NPC's in Roman style armor and weapons for no reason at all.
 These locations can also be used for a conveying a Gothic horror or movie horror vibe without importing in any monsters at all. They're feel and influence echoes through the locations themselves. There are several articles on wiki based around these mansions so there's more then enough player handout and history available as well.
 These locations could easily be ported over to games such as Lamentations of The Flame Princess and several other retroclones as dimensional traveling locations winging their way across the multiverse. This sort of story arch can be used to trap several different adventurers from various campaigns into a Ravenloft style mini campaign. Played correctly this sort of campaign could have PC's traveling through the dimensions for months. 

Monday, May 26, 2014

Help Celebrate Robert W. Chambers Birthday By Download The Horror Classic The King In Yellow For Your Old School Campaigns

File:The King in Yellow.jpg

Grab It Right Over
HERE

Yesterday was the birthday of R.W. Chambers whose responsible for the creation of the King In Yellow this horrid little book with its deep supernatural connections which are forever linked to the Cthulhu cycles by Lovecraft. But is there simply more then meets the eye then simply a horror writer whose work has been attached to the work of another forever more. We'll take a quick look into the actual book 'The King In Yellow"
What Is The King In Yellow? 
Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.
From The King In Yellow by R.W. Chambers

Besides being a play that induces insanity and madness with its weird deity like figure floating in and out of the book. What is the book really about?
According To Wiki: 
The King in Yellow is a book of short stories by American writer Robert W. Chambers, first published by F. Tennyson Neely in 1895.[2] The book is named after a fictional play with the same title which recurs as a motif through some of the stories.[3] The first half of the book features highly esteemed weird stories, and the book is described by S.T. Joshi as a classic in the field of the supernatural.[3] There are ten stories, the first four of which, "The Repairer of Reputations", "The Mask", "In the Court of the Dragon" and "The Yellow Sign", mention The King in Yellow, a forbidden play which induces despair or madness in those who read it.
There's more to the book then simply a line or two linking what at first might seem to be anathology of stories with a common supernatural theme, once again according to Wiki : 

The first four stories are loosely connected by three main devices:
  • A fictional play in book form entitled The King in Yellow
  • A mysterious and malevolent supernatural entity known as The King in Yellow
  • An eerie symbol called The Yellow Sign
These stories are macabre in tone, centering, in keeping with the other tales, on characters that are often artists ordecadents. The first and fourth stories, "The Repairer of Reputations" and "The Yellow Sign", are set in an imagined future 1920s America, whereas the second and third stories, "The Mask" and "In the Court of the Dragon", are set in Paris. These stories are haunted by the theme: "Have you found the Yellow Sign?"
The weird and macabre character gradually fades away during the remaining stories, and the last three are written in the romantic fiction style common to Chambers' later work. They are all linked to the preceding stories by their Parisian setting and artistic protagonists.
The stories in the book are:
  • "The Mask" – A dream story of art, love, and uncanny science.
  • "The Yellow Sign" – An artist is troubled by a sinister churchyard watchman who resembles a coffin worm.
  • "The Prophets' Paradise" – A sequence of eerie prose poems that develop the style and theme of a quote from the fictional play The King in Yellow which introduces "The Mask".
  • "The Street of the Four Winds" – An atmospheric tale of an artist in Paris who is drawn to a neighbor's room by a cat; the story ends with a macabre touch.
  • "The Street of the First Shell" – A war story set in the Paris Siege of 1870.
  • "The Street of Our Lady of the Fields" – Romantic American bohemians in Paris.
  • "Rue Barrée" – Romantic American bohemians in Paris, with a discordant ending that playfully reflects some of the tone of the first story.

    Who Was  
R.W. Chambers The Writer

 Once again Wiki here :
He was born in Brooklyn, New York, to William P. Chambers (1827–1911), a famous lawyer, and Caroline (Boughton) Chambers, a direct descendant ofRoger Williams, the founder of Providence, Rhode Island. Robert's brother wasWalter Boughton Chambers, the world famous architect.
Robert William Chambers.jpg
His most famous, and perhaps most meritorious, effort is The King in Yellow, a collection of Art Nouveau short stories published in 1895. This included several famous weird short stories which are connected by the theme of a fictitious drama of the same title, which drives those who read it insane.[1] E. F. Bleiler described The King in Yellow as one of the most important works of American supernatural fiction.[2] It was also strongly admired by H.P. Lovecraft and his circle.
Chambers returned to the weird genre in his later short story collections The Maker of MoonsThe Mystery of Choice andThe Tree of Heaven, but none earned him as much success as The King in Yellow. Some of Chambers's work contains elements of science fiction, such as In Search of the Unknown and Police!!!, about a zoologist who encounters monsters
Chambers later turned to writing romantic fiction to earn a living. According to some estimates, Chambers had one of the most successful literary careers of his period, his later novels selling well and a handful achieving best-seller status. Many of his works were also serialized in magazines.
Want to know more go right over HERE 


You can find more of Chamber's works right over HERE
The 1d10 Random Remains Table From The Passage 
Of The King In Yellow
File:The King in Yellow.jpg

  1. A bunch of random citizens of Carcosa left behind twisted and slightly mutated by the passage of the King. They insist everything is fine even though their features are slightly melted. There is 20% chance of these folks having some type of minor Lovecraftian artifact or treasure on them. 
  2. A strange colourless substance coats everything, There is 40% chance of it being alive. The stuff will do 1d8 points of damage to any metal it encounters and 1d4 points to any flesh. 
  3. There is a strange cloth like flesh material that is found on the ground. Should anyone pick it up the stuff will be revealed to be flesh, This stuff will try to take over the nervous system of anyone picks it up. 
  4. A cut crystal glass jar that contains various surgical instruments and eyes. The eyes will have 50% chance of looking directly at a PC and are able to cast magic spells. 
  5. A strange powder is being offer and it will repel monsters. Its made from the ground up bones of the worshipers of  Hastor. 
  6. A strange little man offers to help with any supernatural occurrences and to repair any damage done to the party's reputation. . The little man is actually a manifestation of the power of the King and has extensive knowledge of various local supernatural events. 
  7. A small wooden pyramid that is actually a device to teleport a party right over to the planet Carcosa and its environs. The pyramid will teleport away once its mission is done within 1d4 rounds. 
  8. A small wooden statue of the King which will randomly steal a magic item or technological item only disappear to Carcosa itself. 
  9. A small fish like statue calls upon the power of the elements and enables a party member to repel the power of the King for 1d8 rounds but this will anger the supernatural power and it will remember the fool who has done this and seek vengeance later the party within 1d4 weeks
  10. A small multi faceted gem is found on the ground as soon as its picked up The King In Yellow will come.. within 1d8 rounds.

Free Science Fiction Classics Download - The Works of Jules Verne ([1911]) Edition As Resource For Your Old School Science Fiction Campaigns


Félix Nadar 1820-1910 portraits Jules Verne (restoration).jpg

This is the collected works of Jules Verne scanned from the 1911 version of his works and it contains the artwork, end plates,etc. all scanned in glorious colour. All of the his classic works are here. 
Grab It Right 

HERE 
To say I'm a fan of the works of Jules Verne is pretty much an understatement. He is one of the modern fathers of science fiction and adventure entertain literature. His influence and reputation are legendary. So when I stumbled upon this 1911 edition of his works I had to share. These stories make a fantastic resource for gaming and I can't even begin to go over all of this material. But its all here for DM's to use.
A few of my OD&D and AD&D first edition DM's or mentors were huge Verne fans and made sure I read through every single piece of his works. 

The thing about Jules Verne's work is that everyone reads it in school but very few folks actually read the unabridged editions which contain very useful tid bits here and there that can be used to link quite a few adventures together. 
From OD&D to Call of Cthulhu this is a seminal resource. 
What's in the collection: 



v. 1. Jules Verne. A drama in the air. The watch's soul. A winter on the ice. The pearl of Lima. The mutineers. Five weeks in a balloon. v. 2. A trip to the center of the earth. Adventures of Captain Hatteras: The English at the North pole.--v. 3. Adventures of Captain Hatteras: The desert of ice. A trip from the earth to the moon.--v. 4. In search of castaways: South America, Australia, New Zealand.-- v. 5. Twenty thousand leagues under the sea. The mysterious island: Dropped from the clouds.-- v. 6. The mysterious island: Dropped from the clouds (cont'd) The abandoned. The secret of the island.--v. 7. A floating city. The blockade runners. Round the world in eighty days. Dr. Ox's experiment.--v. 8. The survivors of the Chancellor. Michael Strogoff


v. 9. Off on a comet. The underground city.--v. 10 Dick Sands: A captain at fifteen. The dark continent. Measuring a meridian.--v. 11. The five hundred millions of the begum. The tribulations of a Chinaman in China. The giant raft: Eight hundred leagues on the Amazon.--v. 12. The giant raft: The cryptogram. The steam house: The demon of Cawnpore. Tigers and traitors.--v. 13. The Robinson Crusoe school. The star of the south. Purchase of the North pole.--v. 14 Robur the conqueror. The master of the world. The sphinx of ice.--v. 15. The exploration of the world: The world outlined. Seekers and traders. Scientific exploration

Here's the briefest of looks from Wiki on Verne: 
Born to bourgeois parents in the seaport of Nantes, Verne was trained to follow in his father's footsteps as a lawyer, but quit the profession early in life to write for magazines and the stage. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the Voyages Extraordinaires, a widely popular series of scrupulously researched adventure novels including Journey to the Center of the EarthTwenty Thousand Leagues Under the Sea, and Around the World in Eighty Days

Want to know more about Jules Verne then go right over to HERE
File:1889 Verne poster.jpg


The Maps From Verne's 
Extraordinary Voyages 
What are some of the most important things to DM's and table top role players? Maps of course and so here are a selection of maps with annoitation for the works of Verne's Extraordinary Voyages.
Right Over
HERE

  

 More Verne Resources 

More of his works right HERE
Right over HERE