Showing posts with label Jack Vance. Show all posts
Showing posts with label Jack Vance. Show all posts

Wednesday, February 12, 2020

A Play Shade of Tom Moldvay's X2 Castle Amber - Clark Ashton Smith & Jack Vance Cha'alt/Godbound Campaign Commentary



Harry Quin's The Wild Hunt from Tom Moldvay's X2 Castle Amber m
module

This Bob Bledsaw II business has left a bad taste in my mouth & for a while I'm gonna have to switch out my Judge's Guild material for my campaigns at least for a couple of months. But since this led to a bit of a sleepless night for me. Why?! Because of the fact that a player of mine reminded me that  I was going to be using Judge's Guild's Tegel Manor again in an upcoming campaign cycle. My version of the mansion was a plane hopping manor that moved from one reality to the next and this has been an adventure plot device in my campaigns. Yeah that's not gonna happen because I want no association with racist & antisemitic manure at the table top level or beyond.
Fortunately Tom Moldvay is there with a back up location & in this case its Tom Moldvay's X2 Castle Amber. Edgar Allen Poe influence check, Clark Ashton Smith material check, & its all ready to go. 



Because this is a part of the the heart & soul of my  Cha'alt/Godbound campaign here. The fact that a dimensional hopping adventure destination brings home the fact that gods & monsters are at play in the planes. I've used Chateau d' Amberville before & its perfectly tuned into the Weird Tales Pulp vibe of my games.  The wizard-noble Stephen Amber (Etienne d'Amberville) is the perfect NPC foil to go against the likes of Stephen The Rock & the Egg of Coot.  Etienne d'Amberville has been a major NPC in my games going all the way back to '08. He's aware that he's gonna die but has had decades to play in the grand game of wizards & gods. He's straight out of  the Jack Vance Dying Earth mold of wizards especially Rhialto the Marvellous;
"
The most powerful wizards of the 21st Aeon of the Dying Earth are banded together in an association, and mostly reside in the territories of Ascolais and Almery. Unlike other wizards of the Dying Earth, such as Turjan and Mazirian, these wizards possess nearly godlike power. With little effort, they can travel to the distant past or the furthest reaches of the universe, freeze time (a popular dirty trick), prolong their lives for eons, change their shape and appearance, summon useful objects, and call forth numerous spells of protection, destruction, investigation, or simple amusement and experimentation. Much of their power comes from their ability to bind and control potent genie-like beings called sandestins, while they also derive power from their large stores of magical relics. The most highly prized are IOUN stones, mystical stones which they take as the spoils of their battles with the archveults. Their conduct toward one another is governed by a set of rules called the Blue Principles, because they are inscribed upon a blue stone which displays them through a sort of projector. This artifact is dislocated back to a remote aeon and the search for it is fraught with one setback after another.

In Vance's Dying Earth cycle, most magic has been lost, there remaining but few more than a hundred spells to man's access. Each spell has to be memorized by stringent study, and, once used, is forgotten and has to be re-memorized. Even the strongest wizards can memorize but 4 of the greater and 6 of the lesser spells. Artifacts of great power from "antique days" occasionally turn up. These restrictions appear to be missing from the Cugel and Rhialto cycles.
Because the wizards are so powerful, they have little to fear except from one another and from powerful external threats such as the archveults. Thus, while the Blue Principles acts as a nonaggression pact and a defensive alliance, most of the time it serves as a social circle and gentleman's club. The members spend most of their time enjoying fine food and drink, courting ladies of the nearby kingdoms, conversing, and squabbling with one another over magical relics and pranks played on one another.
Rhialto the Marvellous, the titular wizard of the last book in the Dying Earth trilogy, and the primary focus of the stories involving the wizards of the 21st Aeon. Rhialto, like most of the others, is a wealthy and powerful wizard who rules an opulent estate, Falu. Also like most of his fellows, he enjoys epicurean pleasures and the company of beautiful women, but maintains no serious relationships. Normally appearing as a slim man with short black hair and austere features, he earned the title "the Marvellous" because of his reputation as a dandy who wears ostentatious, ornate clothing and is popular with women. Rhialto is ordinarily agreeable and carefree, but his fellow wizards regard him as somewhat supercilious." 


Dust jacket of the 1999 omnibus edition
This is the sort of weird beyond the ken of mankind council of wizards  that we see in the works of Vance but many of the titular writers of the Pulps. Vance's creations stand out. But there is an arch wizard in the same mold in Clark Ashton Smith's mad immortal wizard  Xiccarph plays the grand game with other arch wizards using real heroes & demi gods to stem his boredom. Clark Ashton Smith's Xiccarph appears in :
But now the question becomes what shape will  Tom Moldvay's X2 Castle Amber take on in my game campaigns? And will the players survive?
Personally we will have to see through play & the actions of the players. As for race, religion, creed, sexual orientation, etc. I don't care who you are. Sit down & let's play some D&D.

Sunday, April 24, 2016

Commentary On The Free Retro Science Fiction Download : Vandals of the Void (1953.Winston) By Jack Vance & The Warriors Of White Light Adventure For Your Old School Space Opera & Star Frontiers Campaigns

Today we're going to be talking about space pirates and an old juvenile science fiction novel called Vandals of the Void. This juvenile science fiction novel came out in 1953 by science fiction and fantasy master Jack Vance. The novel takes place place in the futuristic year of 1985 and the clashes between the Space Navy and the space pirates framed against the life lessons of Dick Murdock. This is the first in a series of loosely related novels set with Vance's Gaean Reach region of space which according to Wiki:"
The Gaean Reach includes all worlds colonized by humans, among which trade and travel flow freely for the most part. Its name apparently means "the range (reach) of [the people from] Earth (Gaea)"; it could also be derived from Old English 'rice' (pronounced reech-e), meaning 'realm' (cf. German Reich). Some of these worlds are advanced and cosmopolitan, such as Alphanor; others, like Thamber, are inhabited by shipwrecked and forgotten people, who have reverted to feudalism. Some, like the world of Wyst in the Alastor Cluster, are undeniably strange in their culture and customs.
The period of the Gaean Reach spans several centuries, if not millennia, at an indeterminate time in the future. Specific dates are given in the early books of the Demon Princes series, but not in the others. The human civilization in the Demon Princes is the Oikumene, which can be seen as a precursor to or variant of the Gaean Reach. The Reach is mentioned in the three Alastor books, the Cadwal Chronicles, Ports of Call and Lurulu. Singleton works are also included, such as Emphyrio, Night Lamp, Maske: Thaery and The Gray Prince, where it is defined as follows: "the Gaean Reach encompasses a perceptible fraction of the galaxy. Trade routes thread space like capillaries in living tissue; thousands of worlds have been colonized, each different from every other, each working its specific change upon those men who live there. Never has the human race been less homogenous.""

Download this right over




Vandals of the Void (1953.Winston)  Jack Vance is a teen science novel set during the far future of 1985 and outlines the struggles between the space marines of the Space Navy and the struggles of space pirates. There is some rip roaring stuff here to mine for old school gaming.This includes several factions of pirates, NPC's for the Space Navy and more. The plot is classic space opera and if your looking for more then a rip roaring pulpy adventure you might be disappointed.  In fact bits and pieces of Vandals of the Void reminded me of the Star Frontiers module from the Knight Hawks box set called Warriors of the White Light. Your PC is a member of a crew aboard a space patrol vessel hunting pirates and dealing with some major spacer adventure issues.


Vandals takes the main hero into the belly of the beast and takes several minor twists even though this is a young adult book there are several deaths and some very interesting space battles. The novel takes the reader into the heart of the space pirate's operation and while its not widely regarded among certain circles of science fiction fans I found it to be a damn fun read and the pirates are a great adventure hook to use in your own old school games. Personally I would update the novel's plot to Star Frontiers or a retroclone such as Stars Without Number and then set the whole affair loose on my players.

From Google Books: 

In the Foreword, writing fifty years ago, the author describes his vision of a new space age; he predicts that by 1985 the age of space piracy will begin and that a Space Navy will be established, speculating that some of his younger readers might participate: "I hope that none of you serve with the pirates .. The pay might not be so good in the Space Navy, but you'll live longer".
Much of the material is a great overview of the Space Navy and their ilk. The ideals here are pure science fiction 'boys' goodness. Very much in the vein of the times. But there is some great stuff to mine especially the space ship descriptions, locations, gadgets, and much more.


 Much of the material is incredibly dated but that really is part of the charm of the book. This is perfect retro future gaming goodness. Its definitely written in Vance's style but highly curtailed for his 1950's teen audience. 



 Bits and pieces of it remind me of some WWII like situations that were still fresh in the minds of folks of the time. Gaming wise I can think of several retro science fiction clones that might use this material including : X plorers, Stars Without Number, and even Star Frontiers given the right 'Retro Future' treatment.
 All in all its a very cool little free download and a great piece for mining for gaming.
 Best of all its free!

Wednesday, May 29, 2013

Jack Vance 1916 - 2013 Rest In Peace


I've always considered Mr. Vance a friend. He was a very good writer who always brought a smile to my face. And now one of the corner stones of our hobby & fantasy  literature is gone. According to his official website. 
"Jack Vance passed away at home on the evening of Sunday May 26, 2013, ending a long, rich and productive life. Recognized most widely as an author, family and friends also knew a generous, large-hearted, rugged, congenial, hard-working, optimistic and unpretentious individual whose curiosity, sense of wonder and sheer love of life were an inspiration in themselves. Author, friend, father and grandfather – there will never be another like Jack Vance." Jack Vance

There are no words to describe what blow this is in many ways. Thanks for letting us read, play, and experience your worlds.
Raise a glass to the dreamer of worlds whose thieves, adventurers, and rascels have trodden the hallways of our imaginations. Let those who know your words and humor once again raise the books, read the words, and cheer those who have come before us in the world's mind's eye. Your wit and imagination will be missed. Rest in Peace old friend for this world will not see your like again.

 You may leave a message of farewell on the official Jack Vance page.
Right over HERE