"Massive multi-storey mecha blasting each other with high-energy particle beams, missiles, beam swords, and battle fists, amidst the ruins of a once great civilization, their fusion engines get ever hotter and hotter. Plucky pilots in giant robots defeating horrible Kaiju attacks."'
Let's pick this up from the review on the blog here. The FTL Supplement #3: Mecha By Josh Peters is a supplement for The Faster Then Light Nomad rpg. These mecha rules are well done and actually feature several mecha heavy settings. This includes a World War II setting where both the Allies and Nazi powers have developed mecha. Then we have a forgotten colony world that's FTL civilizaion has developed mecha. Feudal Mecha Knight is another mecha setting with the mecha and knight genre baked right in;"You are a Mecha Knight, the feudal
warriors of a powerful noble to whom you have sworn fealty. Your
mecha is a prized family heirloom, passed down through the
generations, and the source of your social stature and income." The next setting we have is Mecha racing and sports surrounding these machines.
We start getting into the deep end with Dynamo Force Epislon which has mecha defending the solar system; "UN ships patrol the space lanes, and when there is trouble, they launch highly maneuverable transformable mecha: Dynamos."
The final mecha heavy setting is the 'Armored Infantry Space Troopers'& it hits the high marks for the AIST; " The Armored Infantry want you! Join the military, survive grueling basic training, and then get shoved into cryo-storage as your ship heads to the front." Would like to know more?!
We start getting into the deep end with Dynamo Force Epislon which has mecha defending the solar system; "UN ships patrol the space lanes, and when there is trouble, they launch highly maneuverable transformable mecha: Dynamos."
The final mecha heavy setting is the 'Armored Infantry Space Troopers'& it hits the high marks for the AIST; " The Armored Infantry want you! Join the military, survive grueling basic training, and then get shoved into cryo-storage as your ship heads to the front." Would like to know more?!
Faster Than Light: Nomad (FTL: Nomad) is as good as it gets for 2d6 lite Science Fiction rpg's. There's plenty of room for mecha in 2d6 campaign settings. For my own campaign the 'The FTL Supplement #3: Mecha By Josh Peters' fits the feel of our campaign.
FTL is excellent for a beer & pretezel pick up campaign especially with mecha added into the back end. For our own campaign the mecha is a huge part of the whole affair. For our own campaigns the mecha for the PC's are going to be central and we've got other players who wanna be support staff, starship crew, etc.
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