"In the best of times, the streets and structures of New York City are full of a mixture of people — some very good, some very bad, most somewhere in between."
"These are not the best of times."
Gang activity is on the increase; it looks like some kind of war is going on. If that was all that was happening, the super-powered heroes In the Big Apple would have no problem restoring law and order. But when villains such as the Werewolf and the Brothers Grimm — to name only three out of a dastardly couple of dozen — start appearing out of nowhere, the heroes' problem becomes much more complicated than just relieving some punks of their switchblades and baseball bats.
To solve the mystery and defeat their foes in After Midnight, the player characters will have to use their minds as well as their muscles. They'll be tested by forces unlike anything they have ever encountered before. But hey -- that's what being a hero is all about, right?
Right..."
(MLA1) After Midnight By Anthony Herring is an adventure for the Marvel Super Heroes Rpg Advanced. The MLA1 wiki entry has a break down of the plot;"The player character super heroes are called to the Metropolitan Museum of Art, where a tome titled A Mdman's Mutterings has been stolen. While the super heroes' investigation leads to confrontations with supernatural monsters, manifestations such as animated skeletons attack the city at night." This adventure is a combination gang war/supernatural adventure that hits the high notes for an investigative affair. The PC's find a pair of mutants who later on crop up in X-Forces: The Mutant Update.Felicia Bifrost and her brother Johnny,are part of an encounter with the PC's.
We played (MLA1) After Midnight as a part of the New York City underworld adventures & as a gateway into the supernatural with the PC's a part of the Shroud's Nightshaft.
The Nightshift are villains who work on the side of the angels in the shadow. They predate DC's Suicide Squad by some years. Working along side the Shroud our heroes get in way over thier heads. The gangs were vicious and our DM really played up (MLA1) After Midnight's crime aspects.
This module was a part of a trilogy of adventures that we're just starting out with. The Nightshift seems to really draw down some heat on our heroes!
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