We see opportunity in crisis and the September Group has it's mercs heading into Leviticus's conflicts an irresistible lure. This game session report picks right up from the Forever War review here. Most of our players were running a scouting party that was to establish a forward base for our merc unit.
Serveral years ago we sent scouts to access the horrid conditions on the conflicts with the colonies of Leviticus. These were followed up with our main party's ships heading toward's Leviticus. While there's plenty of opportunity for bodyguards, security, work, etc. the whole place is crawling with competition. Our scouts have found serveral fire fights and came into conflict with two unknown merc units with a few days of boots on the ground.
Our scout's team cleared the way for our merc unit's Harbinger to land on Levitcus & complete preparation for a forward fire bases. But we experianced heavy fire from rival mercenary company. The conflict was a pain in the ass but to about twenty minutes with good dice rolls.
Our scout's team cleared the way for our merc unit's Harbinger to land on Levitcus & complete preparation for a forward fire bases. But we experianced heavy fire from rival mercenary company. The conflict was a pain in the ass but to about twenty minutes with good dice rolls.
We got our base set up and after three months in hyperspace arrived on Leviticis. Our party landed and used our Harbringer as the main base feature. This allows us to set up command very quickly. We've got a parameter set up & we're ready to access the planet.
We're ready to send out sniper teams around the base tonight. And set up parameter guards. The whole base is on alert and we've got an internal source of water for the moment.
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