"It starts out as a simple enough assignment: Help old friend NICK FURY test out a new military weapon in the New Mexico desert. Then the Nazis attack.
"Nazis !?"
"After that, it gets weird. Do the Nazis have a diabolical plan to change the outcome of World War II by changing history? There's only one way to find out-go back in time, team up with CAPTAIN AMERICA, UNION JACK, and the rest of the INVADERS, and strike a blow for the Allies!"
Right so do to a family emergency I've had to shelve this week's games. MT1 All this And World II By Ray Winninger (Author), & Chris Mortika (Author) is a Kang heavy module now according to Dr. Kevin M. Derby from his December 2016 Amazon review of MT1;"lmost 30 years after it was first released, "All This and World War II" holds up well enough even if it is not the most memorable of modules for TSR's classic "Marvel Super-Heroes" RPG. There simply isn't that much that makes this module stand out even as it offers a time travel plot bringing in the Invaders and the usual Marvel Nazi villains from the Red Skull, Baron Zemo, Baron Blood and others. There is something a little off about seeing Hitler written up as a RPG NPC. The recommended canon characters for this adventure are the West Coast Avengers of the period (though, admittedly, they did have a few memorable time travel adventures). Not a bad story by any means but "All This and World War II" simply isn't one of the better modules for this RPG." After a read through I've got to concer with this reviewer. This module first appeared in '89.
There's something slightly off about MT1 & yes this is a time travel Marvel Super Heroes Advanced Rpg. The Wiki entry on MT1 All This and World War II is the first of a triology;" All This and World War II is a scenario for the Advanced rules, first in a trilogy. An alien spaceship crash-lands in Nazi Germany, enabling Hitler and the Red Skull to use its advanced technology to send storm troopers up and down the time stream in search of secret weapons. The heroes discover one of these groups of foraging Nazis" All right so we ran this module with a few twists and turns. Twist one is the fact that we had the Nazis making contact with the modern Hydra agents of 2000. And the second was to follow this up with an extended number of encounters in the Forties. The third twist we did was to use our own Homebrew heroes who were roaster and franchise Avengers.
MT1 All this And World II By Ray Winninger (Author), & Chris Mortika (Author) works very well if run almost separately from it's triliogy and then having the other modules follow in it's wake. This means that a few small minor sidequest adventures help to break things up. And it pads out MT1 a bit.
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