"The Codex Slavorum opens roads into the mythological realms of the ancient Slavs. Born in the shadow of Siberia their myths and magic, their gods, goddesses, monsters, heroes and legends offer an untouched wealth of material for your Castles & Crusades game."
So one of the books that I've been rereading from the Castles & Crusades Rpg is The Castles & Crusades Codex Slavorium. Because I'm fascinated by the Russian/Slavic mythology. Czernobog is the master of Chaotic & evil undead, magick, and more. Down the world tree we go and the world of the Slavic people is devided by the three realms. The three worlds are Parv (or Iriy or Vyrjy), the realms of light, the lands of summer, and the home of the Gods. Lav (or Yav) is the middle realm of men, and Nav the Underworld.
Nav the Underworld is a twilight world of the damned and undead. The Slavic gods of light and goodness are thier opposite number. The realms of Czernobog fade when the sun's light creeps over the horizon. 'The Codex Slavorum' presents the all too real struggle of light vs darkness with the Slavic shades of blood red & dark mythic gore.
This book fits into our 'Ancient World' campaign that we played back in 2018. Because of the fact that Castles & Crusades fits squarely into the Advanced Dungeons & Dragons design paradim my players love the game. Because of this they've been eyeing Amazing Adventures 2nd edition.
In the past, we had player's PC's crossover into the 'Ancient World' several times to adventure on the Mythic Earth. We also had several PC's from the Mythic Earth crossover into our modern AA game. Because this was a World War II and violence was the norm the Mythic Earth PC's fit right in.
Mythic Earth was pushed as a Sword & Sorcery destination with Robert E. Howard & Lovecraftian monsters waiting on the fringes of the lands of men.
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