"It was all supposed to be so easy. But after the heroes go through a tour of duty in WWII (not bad for heroes born ing the 1950's!), things once again get complicated."
"It seems that time travel is once again called for, but this time things are kind of strange. In fact, history itself has begun to disappear! All kinds of people are showing up where they shouldn't be - or not showing up where they should!"
"The key seems to fall somewhere in the 1870's, around Dodge City, Kansas. All you've got to do is go there and fix the problems."
"But Dodge is a city under siege - a siege that only Superheroes can break. Ready to attack are the armies of Napoleon, Genghis Khan, and Alexander the Great!"
The Weird, Weird, West is the second in the three-part TIME WARP series of adventures. It is designed for the WEST COAST AVENGERS - but any character can play.
Today's blog post picks right up from the other day on the blog here. MT2 The Weird, Weird West By Ray Winninger (Author) is a weird little adventure for The Marvel Super Heroes Advanced rpg. "After travelling to the 1940's, the players must next journey to 1870's Dodge City, Kansas; where the town is under siege by military leaders of different eras (Napoleon, Genghis Khan and Alexander the Great)" according to the MT2 wiki entry. This is a slightly weirdly regarded Marvel Super Heroes advanced rpg adventure. Because the elements here are dependant upon the Dodge City, Kansas being under seige as time breaks down around them! This is another Kang heavy adventure where PC's are at the center of whole cloth weirdness and time travel hijinks. MT2 isn't highly regarded among critics & Mike Jarvis savaged it a bit;" In the September–October 1989 edition of Games International (Issue #9), Mike Jarvis admitted that "I'm not greatly enamoured with this product. It's not that it is a bad scenario as such; merely that it isn't particularly original." Jarvis also found the adventure lacked a "superhero atmosphere", and the pre-generated characters provided were not a good fit for the adventure. Jarvis concluded by giving the adventure a poor rating of 2 out of 5, saying, "This is a lacklustre product [...] As a superhero adventure it didn't inspire me, and probably won't thrill your players either.""
We used our own heroes for this adventure and subbed in the provided ones such as the original Ghost Rider & others. We also included Hitler's forces among the armies of history to shore up and lengthen this adventure. This might have been a mistake on our part as our PC's almosted died. The time warp was getting bigger in our campaign and included two other minor encounters to pad this adventure into a full on campaign stepping stone.
We loosely tied in MT2 into the triliogy for Marvel Super Heroes Advanced as we had the other adventures follow in it's way. We added a few minor side quests to add in the World War II flare to this.
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