"Taking as its inspiration Saturday morning science fantasy cartoons and the Golden Age comics era character CROM THE BARBARIAN, this sourcebook brings the full fantasy roleplaying experience to FASERIPopedia!"
"CROM features some of the most startling art and monsters, most exciting characters and settings of any FASERIPopedia game!
A full sandbox chart set is provided to generate detailed "hexes" to explore or fight over as well as a generator for the scattered city-states of CROM's world!
The Bestiary lists cosmic horrors and exotic threats quite unlike the normal and a real challenge even for hyper league superheroes!"
So I'm taking this time with the CROM THE BARBARIAN By Jothanathan Nolan For The FASERIPopedia supplement to augment and expand our Ascendant campaign. And today's blog entry is going to pick right up from here on the blog. CROM's realm is unique because of the fact that in our game it functions as a whole cloth Sword & Sorcery dimension.
Crom's realm offers a whole campaign's worth of adventure because of the fact that there's a ton of wizards and warlords who have custom cyborg organisms left over from the ages before everything went post apocalpytic. The fantasy wastelands of CROM are not nice places. There are a ton of left over mutant and horrors from outside to challenge player's PC's. The realm of Crom was last accessed during the Seventies when portals from Subterraea into Bloodville caused a major rift. This Rift was used by raiders from Crom's world for years in our Ascendant rpg campaign.
These incursions into our campaign world have shaped certain cults & occult groups which have crossed over from Crom's realm. Some of these cult members have gone on to be powerful wizards and shamans who thrive in Subterraea. While others are in our campaign world biding thier time and gathering followers.
Meanwhile back in Crom's realm these cults have expanded to become major threats. The suppplement CROM has a ton of random tables, monsters, and tools to create your own threats. Be warned that many of these threats are far stronger then would at first seem to be scaled for a FASERIP & Marvel Super Heroes advanced rpg game.
This gets back into some of the logicistics of scaling and creating a CROM campaign as the hexes of Crom's world are huge. There are literally thousands of ruins, dungeons, and more that have been left by the Ancients. And this offers a unique spin on an Ascendant rpg with me dovetailing some of the origins of Ascendant's Rogues Gallery to Crom's world for our campaign.
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